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Compliance Updates

Spillemyndigheden: Consultation on Updated Certification Programme for Betting and Online Casino

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The Danish Gambling Authority (DGA) has updated the certification programme for betting and online casino because of the introduction of supplier licences from January 1, 2025.

Interested parties can comment on the update. Comments must be sent to the DGA no later than August 19, 2024. Comments must be submitted by using the contact form.

The updated certification programme for betting and online casino will come into force on January 1, 2025. From July1, 2025, it is mandatory to use the new certification programme, but it is recommended that game suppliers and game operators adopt the updated certification programme as soon as possible.

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Later this year the Danish Gambling Authority will issue updated standard reports along with the final version of the certification programme.

CHANGES

The purpose with the update is to make it more clear, which requirements licence holders and game suppliers respectively shall comply with looking forward. Furthermore, it is a part of the preparation for the introduction of the DGA’s games register, which will handle RNG- and game certificates.

Several linguistic adjustments have been made throughout the documents. In addition, the following significant changes and additions should be mentioned:

  • In SCP.00 ‘General requirements’ the following new definitions have been added: ‘Licence holder’, ‘game supplier’, ‘base platform’, ‘game platform’ and ‘game certificate’. Furthermore, the definition ‘Testing’ has been renamed to ‘Test’ and rephrased, and the definitions ‘inspection’ and ‘gambling system’ have been rephrased.
  • Looking forward licence holders and game suppliers are responsible for their own certification. This means that each actor is responsible for having certifications done and reported to the DGA. The licence holder’s former obligation to compile reports from game suppliers has been removed, because looking forward game suppliers will have their own licence and responsibility. Licence holders must still be aware of suppliers of their base platform.
  • A general change has been made to the role as supervisor, who is amongst other responsible for signing the standard reports. Looking forward the requirements for a supervisor is based on requirements for a supervisor in e.g., ISO, PCI, or CREST (see section 2.3 in SCP.00).
  • Looking forward the deadline for submitting standard reports is 1 month across all documents. Today the deadline is 2 months in several certification areas. This change is made because the licence holder’s obligation for compilation of reports from supplier licences has been removed, which the DGA considers will make the documentation and reporting of the certification process less complex and time consuming.
  • The testing- and inspection standards are omitted, and the following new documents are added:
  1. 01 ‘Requirements for RNG’ is based on requirements from the previous testing standards, but looking forward the document only contains requirements for RNG. The rest of the requirements from the testing standards are moved to SCP.07.01-03 ‘Requirements for games’, which are 3 new documents, which only contains requirements for games. See further information below.
  2. 02 ‘Requirements for base platform’ is based on requirements from the previous inspection standards, but looking forward the document only contains requirements for the base platform, which primarily covers handling of the player account. The rest of the requirements from the inspection standards are moved to SCP.07.01-03 ‘Requirements for games’. It is only the licence holder who shall be certified in accordance with the requirements in SCP.02.
  3. 07 ‘Requirements for games’ are based on requirements from the previous testing- and inspection standards, but only contain requirements for games – online betting (SCP.07.01), land-based betting (SCP.07.02) and online casino (SCP.07.03) respectively. Games suppliers shall be certified in accordance with requirements in these documents. If a licence holder produces games for their own game offer, then the licence holder is also obligated to be certified in accordance with these requirements.
  • According to SCP.01 ‘Requirements for RNG’ it is possible to postpone the certification up to 1 month. This option is also added to the new documents SCP.07 ‘Requirements for games’. RNG- and game certificates shall be uploaded to the games register 1 month at the latest after the test- and inspection have been completed. Postponing the certification means, that the certification can be completed 1 month later, but the certificate shall still be uploaded to the games register within the same deadline.
  • In SCP.04 ‘Requirements for penetration testing’ CREST accreditation is added as a recognized accreditation for companies, who perform penetration testing (see section 2.2.1).
  • In SCP.05 ‘Requirements for vulnerability scanning’ CREST accreditation is added as a recognized accreditation for companies, who perform vulnerability scans (see section 2.2.1). Furthermore, CREST CPSA and CRT certifications are added as recognized personal certifications for personnel, who plans vulnerability scans (see section 2.2.2).
  • In SCP.06 ‘Change management system’ section 4.3 about the process for approval of system changes has been changed. Since game suppliers will have their own licence looking forward, and thereby have the responsibility for their certifications themselves, they shall no longer seek approval from the licence holder ahead of making a system change. The game supplier must still be aware of situations, where it can be necessary to involve the licence holder and vice versa.
  • In SCP.06 ‘Change management programme’ a new section with a requirement about system changes, which include integration between the base- and game platform, has been added. The requirement means, that the licence holder and game supplier shall establish a business process which ensures, that the base- and game platform functions correctly after integration. The DGA do not think, that this requirement will entail further burdens on the licence holder and game supplier, since it must be expected that measures have already been taken today to ensure, that the gambling system functions correctly. The business process shall be approved by the testing organisation in connection with the annual certification of SCP.06.

The DGA draws attention to, that a consequence of the update is, that the certification programme for betting and online casino no longer has the same structure as the certification programme for lotteries and land-based casino.

The post Spillemyndigheden: Consultation on Updated Certification Programme for Betting and Online Casino appeared first on European Gaming Industry News.

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MGCB Issues Cease-and-Desist Order to BetUS

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The Michigan Gaming Control Board (MGCB) has issued a cease-and-desist order to BetUS, an offshore gambling operator, for illegally offering internet gaming and sports betting to Michigan residents without proper licensure.

Investigations by the MGCB revealed that BetUS was accepting wagers from Michigan residents on various gambling activities, including sports and casino-style games, without the necessary state authorization. This operation violates Michigan’s Lawful Internet Gaming Act, the Gaming Control and Revenue Act, and the Michigan Penal Code.

“Unlicensed operators like BetUS undermine the integrity of Michigan’s regulated gaming market and expose consumers to potential risks. The MGCB is committed to protecting Michigan residents by ensuring that all gambling activities are conducted legally and responsibly,” said Henry Williams, Executive Director of MGCB.

The cease-and-desist order mandates that BetUS immediately halt all operations involving Michigan residents. The company has 14 days to comply or face further legal action in coordination with the Michigan Department of Attorney General.

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The post MGCB Issues Cease-and-Desist Order to BetUS appeared first on Gaming and Gambling Industry in the Americas.

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Compliance Updates

Exclusive Commentary from Vixio On Their AML Outlook Findings

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Your recent AML Outlook report highlights over €36 million in fines issued across Europe in just one year. What recurring weaknesses or compliance gaps are regulators most commonly identifying in payments and e-money firms?

John Gidla (JG): Regulators continue to flag underinvestment in anti-financial crime controls as a key concern for payments and e-money firms. Common themes include weak governance, limited oversight, and fragmented controls, all of which increase vulnerability to financial crime. There’s a growing expectation that firms scale their compliance frameworks in line with their risk exposure and growth trajectory

 

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The report mentions that AML compliance can be costly—yet the reputational and financial risks of non-compliance are even greater. What are the most cost-effective measures firms can implement today to strengthen their AML frameworks without overwhelming their budgets?

JG: While not all firms can afford advanced compliance tools, strong governance remains one of the most cost-effective ways to reduce risk. Practical steps such as training staff on emerging threats, embedding a culture of accountability, and regularly updating frameworks as the business grows can go a long way in strengthening AML resilience without major spend.

 

With the creation of the EU’s new AMLA authority, do you expect a more consistent and centralized enforcement approach across Europe? How might this change how firms prepare for inspections and adapt their compliance strategies?

JG: AMLA has the potential to bring greater consistency to AML enforcement across the EU, addressing long-standing issues caused by fragmented supervision and uneven implementation by national authorities. Its impact will depend on how much direct oversight it gains, how assertively it acts on cross-border risks, and whether it can close the regulatory gaps that have permitted high-profile scandals. Firms should expect more rigorous and standardised inspections and will need to ensure their compliance programmes are not only locally robust, but scalable across jurisdictions.

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Vixio emphasizes the importance of a proactive rather than reactive compliance culture. In your view, what does a ‘proactive’ AML strategy look like in 2025, and what technologies or best practices are leading firms adopting to stay ahead?

JG: A truly proactive AML strategy in 2025 extends beyond technology to encompass a strong compliance culture at every level of the organisation. Leading firms understand that combating financial crime isn’t just the responsibility of the compliance team — it’s integrated into day-to-day operations, with senior leadership driving risk awareness across departments. In terms of technology, firms are increasingly adopting AI, machine learning, and automated monitoring systems to detect suspicious activity early and reduce human error. However, culture plays a critical role; firms that foster a compliance-first mindset and invest in ongoing staff training are better positioned to adapt to emerging threats and ensure that their compliance frameworks evolve in step with business growth and digital transformation. A proactive approach also means constantly reassessing risk and using data to predict and prevent issues, rather than just reacting to them. With regulations in constant flux, and regulators ramping up enforcement, proactive compliance looks like implementing strategies to anticipate regulations, not just react to them. In Vixio’s PC Outlook Report, we found that a clear majority of firms surveyed are using some form of outsourcing for their compliance functionality, turning to firms like Vixio to get ahead of regulatory change.

 

Thanks to John Gidla, Head of Payments Compliance at Vixio, for his insightful responses.

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The post Exclusive Commentary from Vixio On Their AML Outlook Findings appeared first on European Gaming Industry News.

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Compliance Updates

Peru Reports 40% Drop in Illegal Online Gambling

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Peru’s Ministry of Foreign Trade and Tourism (Mincetur) reported that, a little more than a year after having implemented the law that regulates the online sector, it has been able to reduce by 40% the offer of illegal games in digital platforms and applications.

In a public statement, the Executive portfolio in charge of regulating gambling also highlighted that, thanks to the inspection work, 15% of the illegal websites “have left the Peruvian market” and that “payment methods providers and financial entities have been contacted to block services to unauthorized operators”.

Based on this, Mincetur highlighted that “Peru has managed to position itself as a regional referent in the integral regulation of gambling” and that, through the normative framework, it was possible to “protect the consumer, guarantee transparency in the operations and promote the formal and sustainable economic development”.

The Ministry highlighted that with the implementation of Law No 31557, which regulates sports betting and online games, “the country became the third country in Latin America to establish clear regulations for this activity”.

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“Since its entry into force in February 2024, 60 technological platforms have been authorized and 280 linked service providers have been registered, as well as the accreditation of nine international certification laboratories,” Mincetur said.

In this regard, the Ministry stated that “this regulation has made it possible to formalize the digital sector, promoting an environment of trust for both operators and users.” At the same time, it has allowed “new investment opportunities, boosting the digitalization of entertainment and strengthening the country’s tax collection”.

The post Peru Reports 40% Drop in Illegal Online Gambling appeared first on Gaming and Gambling Industry in the Americas.

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