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Gaming Corps Turns Up the Heat With the Release of Lobster Hotpot 2: Even Hotter

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Gaming Corps, a publicly listed game studio based in Sweden, is excited to announce the release of Lobster Hotspot 2: Even Hotter, the sequel to the hugely popular Lobster Hotpot.

This exciting and vibrant underwater adventure invites players to dive back into the ocean’s depths in search of mouth-watering lobsters and huge prizes. With up to 10,000x the player’s stake up for grabs, this aquatic adventure teems with exciting awards and bonuses waiting to be discovered.

The action unfolds across a 5-reel, 3-row grid, with 10 active paylines on every single spin. Keep your eyes peeled for any Lobster symbols displaying prizes landing with the Hotpot Collect symbol. When this happens, the Lobster is collected and paid out, with up to 1,000x the player’s stake available through this feature.

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The fun doesn’t stop there, though. Landing three or more Scatter symbols in the base game will trigger the Free Spins round, where players can reel in even bigger catches.

Before the round begins, players can gamble to win additional spins. A wheel displaying red and green segments is spun. Hit the green and increase your spins; hit the red, and your spins are lost.

Any Lobster symbol that lands without a Collect symbol is collected in a Clam Shell, with all prizes accumulating and then collected when a Collect symbol lands, leading to massive wins.

Every fourth Hotspot Collect symbol that lands will re-trigger the bonus, reward an additional 10 free spins, and increase the value of Lobster symbols by 2x,3x, and 10x on the first, second and third re-triggers.

Lobster Hotpot 2 is the latest in a string of exciting releases from Gaming Corps. Titles like Expanding Joker and Buffalo Bash Smash4Cash™ have also hit virtual shelves in recent months, cementing the company’s position as one of the most creative forces in the iGaming industry.

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Connor Blinman, Head of Games at Gaming Corps, said: “The first Lobster Hotpot game was incredibly popular, and we’re excited to bring players back into that captivating world with even more excitement in Lobster Hotpot 2: Even Hotter.

At Gaming Corps, we believe you can never have too much of a good thing. With Lobster Hotpot 2, we’ve significantly increased the game’s winning potential, sharpened the graphics, and amplified the game’s bonuses, providing players with an even more fulfilling gaming experience.”

The post Gaming Corps Turns Up the Heat With the Release of Lobster Hotpot 2: Even Hotter appeared first on European Gaming Industry News.

partnerships

Golden Whale to provide ML-powered solutions to SYNOT Games

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Industry-leading data science company teams up with global iGaming group to drive player engagement and game distribution

Golden Whale Productions, the market-leading data science specialist for the iGaming industry, has announced it has formed a new partnership with SYNOT Games that will utilise ML-powered solutions to enhance multiple facets of the latter’s business.

Officially signing on as a game supplier for the company, Golden Whale will use its combination of AI and machine learning systems to drive activity and game distribution across SYNOT’s customer base.

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By harnessing the power of Golden Whale’s prediction models, SYNOT will be able to deploy automated systems that analyse and respond to game play data before providing recommendations for improvement, opening up a world of exciting possibilities for the company.

Armed with these ML-backed insights, SYNOT will be able to analyse user data at greater speed and on a far more granular level, with this in turn empowering the group to continue providing cutting edge solutions that are capable of scaling with the ever-growing nature of its operations.

Given SYNOT currently operates in more than 30 countries worldwide, these potential optimisations obviously have big implications for the business, both in terms of refining its product line-up and securing new partnership deals around the globe.

As such, representatives of both companies have already spoken of their excitement over what promises to be a hugely beneficial collaboration and are extremely optimistic about what they will be able to achieve together when the first wave of game specific insights have been garnered.

Eberhard Dürrschmid, Chief Executive Officer at Golden Whale, said: “Golden Whale are very happy to announce the details of our latest strategic partnership with SYNOT Games and we’re really looking forward to working alongside a business with such a strong track record in iGaming.

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“It’s my firm belief that both predictive solutions and machine learning in general have an increasingly important role to play in the game development and sales process – and armed with our powerful technologies, we’re certain SYNOT will be well-placed to capitalise on this in future.”

Filip Hlaváček, Chief Product Officer at SYNOT Games, said: “At SYNOT Games we’ve long prided ourselves on adopting cutting edge technology across our games and solutions, so teaming up with a pioneering data science company like Golden Whale was an obvious fit for us.

“We believe that the insights their predictive models will provide for our business across all facets of customer engagement and game distribution will prove to be a major asset for us and we’re extremely optimistic about what we’ll be able to achieve together going forward.”

The post Golden Whale to provide ML-powered solutions to SYNOT Games appeared first on European Gaming Industry News.

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eSports

Welcome to the World Esports Championship 2024!

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Today, the wait is over. After a year full of intense competition through national and regional qualifiers, dedicated training, and countless hours of preparation, the 16th World Esports Championship (WEC24) has officially kicked off! Athletes from around the world have gathered at the SEF Arena in Riyadh, Saudi Arabia, to compete for the title of World Esports Champion – a title that’s been months, if not years, in the making.

The event kicked off with thrilling opening matches, featuring the first intense map of PUBG Mobile and an exciting start to the CS2 Women’s tournament. Fans are gathering to watch their champions and get a taste of the excitement that awaits in the coming days.

Running from November 11-19, WEC24 will see top-tier competition across Counter-Strike 2, DOTA2, PUBG Mobile, and Mobile Legends Bang Bang (MLBB). Every athlete and team, national champions in their own right, will be bringing their A-game in hopes of earning the World Esports Championship title.

Now, it’s time to see who will rise to the top step of World Esports. Over the coming days, fans can look forward to matches that promise to be a real treat, Esports rivalries that define this event, as well as the powerful display of teamwork, resilience, and unity that every World Esports Championship brings.

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Follow your nation, cheer for your champions, and join us in saying: Welcome to WEC24!

The post Welcome to the World Esports Championship 2024! appeared first on European Gaming Industry News.

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Press Releases

Talent playbook: how organisations are failing at remote work

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Logifuture, the leading iGaming PaaS (platform-as-a-service) for the worldwide iGaming industry, has continued with its growth trajectory, achieving success as a B2B provider in emerging markets. 

Marvin Cuschieri, Group People and Talent officer, attributes this to some distinctive HR practices within the company that were designed specifically with betting and gaming tech talent in mind. 

“It’s not a question of remote vs office-based,” he explains, “we crossed that bridge a long time ago. Remote is here to stay. And frankly, our experience and feedback show that remote work has been a resounding success, both in terms of productivity and employee satisfaction.” 

“It’s not employees who are failing at remote work – it’s the organisations who are failing at it.”

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Cuschieri explains that being asked to be part of a panel at this week’s SiGMA Europe conference really helped crystallise some of the ways that Logifuture is differentiating itself from the competition. 

In-house employer brand expert

“I’ve been working in the tech sphere for a few years – from working for a ride-hailing app to software development – but Logifuture has been a place I’ve blossomed,” he says. 

“We’re at the sweet spot – we’re no longer a start-up, but we’re also not a huge conglomerate where there are eight lines of approval to achieve anything. Both tech and the gambling industry are incredibly competitive – these men and women are given offers and approached by recruiters constantly. It’s not just about keeping them happy, it’s about giving them the best opportunity for growth, to make their mark and to work within a trusting environment.

“There’s still sometimes this narrative that things get done better or faster in the office, but that’s outdated. These are not children, they’re incredibly talented adults.”

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As part of the ‘21st century approach’ to hiring and retention, Logifuture has invested a lot in its employer branding initiatives. Pushing the brand across all sorts of online and offline avenues to ensure Logifuture’s name is visible and top of mind.

“It’s not as if no one leaves us,” he says. “They do and that’s ok. If no one ever leaves an organisation, it can stagnate and you have the opposite problem of retention. But it’s about being able to listen, to pivot and to allow these talented people to go on their own journey – sometimes that’s with us and sometimes it’s not.”

To hear the rest of why Logifuture has been such a resounding success in recent years, make sure to attend the Thursday afternoon SiGMA Europe panel, Talent Playbook: From mastering remote teams to leveraging data analytics. The panel will cover, “the secrets of the modern workplace bridge remote team mastery and data analytics to transform talent strategies into a competitive edge.”

The post Talent playbook: how organisations are failing at remote work appeared first on European Gaming Industry News.

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