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Bemil Releases iOs Game And Bounces Back From AscendEX Hack

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HANOI, Vietnam, Dec. 28, 2021 (GLOBE NEWSWIRE) — Bemil has launched an iOs version of its gaming platform. In the wake of the recent AscendEX hack that sent shockwaves through the blockchain community, this comes as good news for the development of crypto and NFT gaming.

This iOs launch coincides with Bemil’s release of a Prison Mode NFT toward the end of December, which allows players access to a new gameplay mode besides Clan War, Defense, World Boss, and Spin & Attack mode.

Bemil is a Play-to-Earn (P2E) post-apocalyptic themed gaming ecosystem that allows players to pursue an income at the same time they pursue fun. Users can earn from attacking other players’ bases, taking part in clan wars, and by exploiting rare crystals to get rare items to sell on the marketplace.

Bemil Reimburses Users During a Year Full of Exploits

The whole of 2021 has been a rough year full of hacks and exploits. In late November, it was estimated that nearly $10 billion had been lost to bad actors putting decentralized finance (DeFi) in their crosshairs, and it may have been a silly move to start counting before the year was totally over.

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With the recent hacking of Singapore-based crypto trading platform, AscendEX, it’s time to add another $70 million to the total. The funds were siphoned from three chains, and multiple projects were affected by the hack, but some of them are bouncing back with aplomb.

Due to the unexpected breach, many holders of Bemil’s $BEM token were left temporarily empty-handed. However, Bemil has already taken timely actions to remedy this theft and ensure its holders’ funds are safe.

Bemil achieved this feat by deploying a new smart contract and sending all users the new $BEM token via an airdrop, which was completed as of December 13th.

Earning Passive Income Through P2E Gaming and Bemil

P2E gaming has opened new doors to the world for securing passive income. There are reports of people quitting their jobs to pursue crypto gaming full time, and there are even reports of people making up to one million dollars gaming on the blockchain.

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Bemil has drawn a serious community of players around its P2E gaming platform, and it’s a game that provides users multiple opportunities to increase their passive income streams through gaming.

Apart from earning tokens by gaming on Bemil’s platform and trading NFTs, users can also earn passive income through the platform’s built-in mining feature. This mining feature allows users to earn not only through trading NFT heroes and weapons and winning battles but by simply just participating in the game.

The referral system is also another means by which players can earn passively. The referrer gets 10% value when a referee makes an item purchase & gets 5% of the mining value which the referee makes per day.

Now that Bemil has made access to its P2E gaming available to the iOs community, more people than ever will be able to take part in all the ways Bemil facilitates earning a passive income from crypto gaming.

https://www.globenewswire.com/NewsRoom/AttachmentNg/979d07d9-7c90-47e0-826a-67fd0b11e239

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https://www.globenewswire.com/NewsRoom/AttachmentNg/dc1ed8ef-6765-4116-b306-c3e92ed1a96c

https://www.globenewswire.com/NewsRoom/AttachmentNg/148d99e9-9061-4103-b6f5-f765af386927

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Optimove Ignites APAC Expansion with Leading iGaming Operators Joining Platform

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Magency Life, WeClub Malaysia, and 2up.io sign on following Optimove’s regional launch

Optimove, the creator of Positionless Marketing and the #1 Player Engagement Platform in iGaming, today announced that three leading APAC iGaming operators: Magency Life, WeClub Malaysia, and 2up.io have selected Optimove as their player engagement platform. This follows the company’s formal launch of operations in Asia-Pacific and underscores its momentum in the region.

The announcement comes immediately after Optimove’s appointment of iGaming veteran Jack Wheeler to head the APAC region. Wheeler and team are driving regional growth and supporting operators in scaling player engagement strategies through data, personalization, and AI-driven orchestration.

“Our rapid adoption in the region is validation that iGaming operators in APAC are forward thinking, with a deep commitment to meaningful player engagement,” said Jack Wheeler, Senior Account Executive and Head of APAC. “Optimove’s ability to empower operators that embrace Positionless Marketing to increase marketing efficiency by 88% is ushering the APAC iGaming industry into an era where real-time marketing execution is scalable.”

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Optimove’s Positionless Marketing Platform gives marketing teams the power to independently launch and optimize campaigns across channels without waiting on engineering, creatives, or analysts.

The company’s Optimove Ignite+ program, played a key role in accelerating adoption across the region. The comprehensive program is designed to accelerate growth for emerging iGaming and sports betting operators. It offers exclusive access to Optimove’s #1 Player Engagement Platform, along with expert CRM guidance, actionable insights, and proprietary industry benchmarks. Optimove Ignite+ empowers operators to enhance player engagement, improve marketing efficiency, and scale efficiently in a highly competitive market.

“These partnerships mark a major step forward in our mission to help operators across APAC build deeper, longer-lasting relationships with their players,” said Motti Colman, VP of Revenue at Optimove. “It underscores that Positionless Marketing, and its ability to free marketers to execute personalized player journeys without bottlenecks, is a key to growth in competitive markets. We’re honored to be chosen.”

With regional operators facing rising competition and evolving player expectations, Optimove provides the tools to act instantly on data, deliver personalized experiences, and drive lifetime value all from a single, AI-powered platform.

 

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PepsiCo Returns as Main Partner of the Esports World Cup 2025

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PepsiCo brings back Pepsi and introduces Mountain Dew, energising the global gaming community at the world’s largest esports event.

The Esports World Cup Foundation (“EWCF”) today announced its renewed partnership with PepsiCo, establishing Pepsi and Mountain Dew as Main Partners of the Esports World Cup 2025, set to take place this summer in Riyadh, Saudi Arabia. With Pepsi and Mountain Dew joining the EWC, both iconic beverages will fuel and energize the worldwide gaming community.

The renewed partnership marks the continued expansion of PepsiCo’s footprint in gaming and a bold step forward in delivering world-class experiences to fans in Riyadh and around the globe.

Following its debut as a Founding Partner in 2024, Pepsi returns to the Esports World Cup with an expanded presence across the 2025 festival. Activations will include immersive fan zones, large-scale product sampling, and co-branded content with artists, creators, and players.

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Mountain Dew, joining as a Main Partner for the first time, is levelling up players’ game in EWC 2025 to EWC 2025. A long-standing supporter of gaming, the brand will deliver immersive on-site experiences, exclusive merchandise drops, and branded competitions that resonate from grassroots to pro. With a digital-first campaign themed “Dew levels up your game,” Mountain Dew will activate across KSA social channels, broadcast, and festival touchpoints — reinforcing its ambition to lead in gaming culture and power the next generation of players.

Both brands will feature prominently throughout the event — from the Opening Ceremony to hospitality areas — with branded fridges and product placement across esports venues, the Players’ Lounge, and festival grounds, uniting music, gaming, and entertainment to deliver high-energy fan experiences.

Mohammed Al Nimer, Chief Commercial Officer at Esports World Cup Foundation, said: “We’re excited to have Pepsi and Mountain Dew back as Main Partners for the second year. These are brands that truly get gaming and its fans. With their support, this year’s Esports World Cup will be an even bigger celebration of community and creativity”

Returning to Riyadh, Saudi Arabia, from July 7 to August 24, 2025, the Esports World Cup will unite global gaming communities for a celebration of esports culture. With 25 tournaments across 24 games, 2,000 elite players, and 200 Clubs from over 100 countries, the EWC will feature the largest prize pool in esports history, over $70 million. Fans can expect exclusive experiences, from high-stakes competition to live music, anime cafes, retro arcades, cosplay, and more, drawing millions of fans online and in person.

To learn more about EWC, visit esportsworldcup.com and follow Esports World Cup Foundation on LinkedIn.

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Jelly, True Rippers BGMI star, speaks out against cyberbullying: calls for a safer, more respectful ecosystem

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Jelly, one of India’s leading Battlegrounds Mobile India (BGMI) athletes, representing Infinix True Rippers, has issued an appeal to the esports community to stand against cyberbullying and threats in the esports ecosystem.

Following the BMPS 2025 Semifinals 2, where Jelly was performing with the sole goal of helping his team qualify for the grand finals, the player faced a wave of online hate, including abusive messages and death threats, all for eliminating a rival and his former team.

In a heartfelt statement, Jelly explained: “I am here to qualify just like every other team. If there is a fight against GodLike, I cannot just put my guns down and I also don’t know who is in front of me. Every team on this stage is here to play for victory. I wanted both teams to qualify, theirs and mine, but because of mistakes, neither of us made it. It is not because of one fight alone that things went wrong.”

Jelly also condemned the personal attacks he has faced and appealed for a safer esports ecosystem:

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“No player deserves hate or threats for doing their job and competing. We put in countless hours to train, just like any athlete in any sport. We need to stand for fair, safe, and respectful esports, without fear of abuse.”

With esports continuing to grow as a mainstream sport in India, the need for stronger measures to protect players from cyberbullying and online harassment is more crucial than ever. Jelly emphasized that athletes, content creators, and fans deserve a positive, supportive environment to thrive.

The 24-year-old pro has pledged to use his platform to promote safe gaming practices and challenge toxic behavior within the gaming community.

Infinix True Rippers, the team Jelly represents, also extended their support to his statement, reiterating their commitment to building a culture of fairness, mental well-being, and respect in Indian esports.

 

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