Industry News
ThunderSpin captures lightning in a bottle for online casinos
In an age where the most important focus for developers is to continually create engaging games for players and operators alike, ThunderSpin’s development process is more akin to Pixar than traditional gaming brands relying on the motto that ‘no idea is a bad idea’.
ThunderSpin, a game studio which has launched its own exclusive set of 25+ casino slots, is becoming increasingly renowned for its strategy of putting originality at the fore. With titles featuring everything from Vikings, newborn galaxies and zombies to World Cup football, biblical battles and cowboy snails, the brand’s extensive portfolio is all thanks to their one internal rule, ‘no clones’.
Commenting on the challenges of ensuring each and every game stands out in the iGaming market, Jeff Letlat, CEO at ThunderSpin, explained: “We have an internal rule – we do not make clones of popular games. Yes, we can be inspired by some kind of game or mechanics or the idea of our competitors, but the game itself will be unique in any case, both in mechanics and in graphics. In addition, our team should primarily like the game too. After all, if inside you feel you are doing what you like – the game will be both memorable and unique.”
In its first year, ThunderSpin is driving innovation in a manner more suited to a creative film company or animation studio than to the typical world of reels and slots thanks to a reliance on the beauty of ideas combined with cutting-edge technology. When taking a game from idea to execution Jeff Letlat highlights how ideas can come from anywhere, whilst not mistaking that although some concepts might seem great to the team at the start, the true genius is knowing which ones to take right through to the end.
“Every game in the beginning consists of an idea,” he said. “Most often, for starters, the idea consists of just one phrase. I want snails in the Wild West which becomes Snail Town. Or, let’s try to connect the slot with betting elements and it becomes World Cup Football Slot. The main difficulty is to combine a good idea with the resources available to us – technical, human, etc.”
One of the company’s latest games, Book of Treasures, is a prime example explains Jeff Letlat with ThunderSpin’s marketing department highlighting the need for a popular theme slot around a central theme. “Combining hunt for treasures and slots is interesting for our players in principle but the magic happens when our team start throwing ideas around. In this case, in the very first brainstorming session all of us sounded almost in chorus: ‘Mayan treasures!’ It’s the conceptualisation that our team thrives on.”
For ThunderSpin the regular working process consists of in-house game designers creating prototype mechanics, the Art Department’s conceptual sketches and a whole host of programmers, testers delivering details, narrative, etc. After this the project pushes into plans, sprints, deadlines, and an internal presentation to gain first impressions and feedback from colleagues. Detailed external R&D with the company’s partners and players follows which helps not just during creation but throughout the game’s release according to Jeff Letlat. “We try to listen carefully and consider all of this in the development process. We try to analyse as much as possible in different directions – both the duration of the sessions, and the betting strategies, and the players’ returns to their favourite games. And where do they click with the mouse in game clients and much more. Each of our already released games is constantly monitored and analysed, so that we can make each next game more interesting and attractive for our players.”
“With development feedback, we listen to everyone,” he continued. “Whether it’s colleagues, business partners, or players, we analyse competitors, read reviews on the forums and our main focus is our players. Since consumers can be completely different – by gender, age, tastes and preferences – we try to make different games in order to adapt to the most diverse wishes of our players.”
The unique portfolio of games from ThunderSpin have all been developed with a strong focus on sound and visual to ensure a strong first impression of the game in the current market where every casino can offer thousands of slots. For Jeff Letlat, it’s all about that initial visual appeal and the most crucial attribute for a new concept is to ensure your game is entered into a casino at all. “The ability to stand out is essential so your game does not get lost among a huge pile of the same type and uniform slots,” he said. “When creating new concepts the development team are aware that both interesting mechanics and large payouts are all very important in terms of ROI but when developing an idea you can keep the player mechanics, volatility, payouts. To help the player decide to launch your slot for the first time, essentially the visual is King.”
Industry News
Amusnet Wins Best Game Studio at the SiGMA East Europe Awards 2024
Amusnet has won the prestigious Best Game Studio title at the SiGMA East Europe Awards 2024, held in Budapest. The event set the stage for a night of celebration, aligning with SiGMA’s highly anticipated conference and expo, which welcomed over 9000 attendees from the iGaming and emerging tech sectors.
Securing the Best Game Studio marks another significant milestone for Amusnet, demonstrating its robust portfolio of over 300 casino games. This honour underscores the company’s steadfast dedication to high quality within the iGaming sector, further solidifying its position as a trusted partner for industry partners in East Europe and beyond.
Amusnet’s products are centered around its diverse online slots, including classic and contemporary fruit themes, innovative dice slots and progressive jackpots. These games are distinguished by their exceptional graphics, user-friendly interfaces and engaging features designed to enhance player experience.
The post Amusnet Wins Best Game Studio at the SiGMA East Europe Awards 2024 appeared first on European Gaming Industry News.
Industry News
FBMDS and FBM Foundation host solidarity keepy-uppy initiative at G2E Las Vegas 2024
FBM Digital Systems (FBMDS), a leader in iGaming innovation, and FBM Foundation are joining forces to host a special solidarity initiative linked to the Ronaldinho Crash game by FBMDS at this year’s Global Gaming Expo (G2E) in Las Vegas. From October 8th to 10th, visitors to booth 2848 will have the opportunity to participate in a Keepy-Uppy Challenge, designed to give back to communities in need while promoting the spirit of solidarity.
The initiative invites attendees to show off their soccer skills in a simple but meaningful way: for every successful keepy-uppy (juggle) a participant completes on the newest Ronaldinho Crash game, the FBM Foundation will donate $1 to support vulnerable communities around the world. These donations are going to be made to individuals affected by natural disasters, children in need of educational resources, and other vulnerable groups.
This is FBM Foundation’s first ever participation at an international casino gaming trade-show and the choice of G2E Las Vegas to make its debut was not random. Choosing a stage like the Global Gaming Expo was the right move to showcase the Group’s will to make a difference in the world, sharing its solidarity footprint with a broader, diverse audience of casino gaming enthusiasts, casino operators, players and industry professionals.
“We believe in the power of coming together for a greater purpose,” says Renato Almeida, Director of FBM®️ Group. “This initiative not only highlights the team-building spirit that defines FBMDS, but it also allows us to showcase the work of the FBM Foundation and our commitment to making a positive impact on the world with the help of G2E Las Vegas.”
FBM Foundation has long been dedicated to supporting causes that promote education, community development, and relief efforts for those impacted by crises in the Philippines, Brazil and beyond. “Through this keepy-uppy challenge, FBMDS and FBM Foundation aim to inspire action and demonstrate how collective efforts—whether on the field or off—can make a real difference in the lives of those who need it most”, shares FBM Foundation’s representative, Vítor Francisco.
The Ronaldinho Crash game is one of FBMDS’ latest product releases, featuring the global football legend Ronaldinho Gaúcho on a thrilling keepy-uppy crash gaming experience. The game, which was officially launched during the American Cup and will be available to try at the fair, is already winning over crowds in multiple countries around the globe.
In addition to Ronaldinho Crash, visitors to G2E Las Vegas 2024 will be able to experience for the first time the new Infinity Series video bingo line and the new Sapphire Fever bingo, the new Safe Blaster slot game, as well as the popular Champion Tales crash game, the famous Top+Plus table games collection and much more.
Attendees at G2E Las Vegas 2024 are encouraged to stop by booth 2848, take part in the challenge, and help support the initiative between FBMDS and FBM Foundation. Whether you’re an expert juggler or simply want to get involved, every attempt counts towards the greater goal of raising funds for global causes.
The post FBMDS and FBM Foundation host solidarity keepy-uppy initiative at G2E Las Vegas 2024 appeared first on European Gaming Industry News.
Industry News
CT Gaming Celebrated its 25th Anniversary with a Three-Day Team-Building Event
To celebrate its 25th anniversary, CT Gaming hosted an unforgettable three-day team-building event for its employees at the picturesque “Katarino” complex. The programme as dynamic, filled with diverse activities that fostered team bonding—from fun quizzes and sports tournaments to refreshing mountain hikes and moments of complete relaxation. The highlight of the event was the glamorous gala dinner, themed “Classic Stars,” where employees and departments with outstanding contributions to the company’s success were rightfully honoured by company Founder Milo Borissov and Vice President Rossi McKee. Following the formal part of the evening, the beloved actor and comedian Krasi Radkov brought smiles and laughter to the audience.
“Twenty-five years in the business is a significant achievement, one we couldn’t have reached without the dedication and ambition of the team behind CT Gaming. That’s why we decided to celebrate this milestone all of us – together,” Mr. Borissov, founder of CT Gaming, said.
“As we mark this anniversary, we celebrate not only the success of our products but also the dedication of our incredible team, as well as the trust of our partners and clients. Looking ahead, CT Gaming remains focused on business expansion and actively shaping the future of the gaming industry,” Rossi McKee, Vice President of CT Gaming, said.
The post CT Gaming Celebrated its 25th Anniversary with a Three-Day Team-Building Event appeared first on European Gaming Industry News.
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