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The MGA publishes a study to better understand the existing skills gap in the gaming industry for the year 2018

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The Malta Gaming Authority (MGA), through its Information & Research Unit, has conducted a survey (second of its kind) among its licensed remote gaming operators in order to obtain a better understanding of the existing skills gap in the gaming industry.

This report highlights the key findings of a survey carried out by the MGA in 2019 (for 2018) and outlines the main elements of similarity and contrast with the results of the previous survey, where relevant.

The following are the key highlights from this survey:

  • A total of 730 unfilled positions have been reported by the online gaming companies in Malta as at the end of 2018;
  • 68% of unfilled vacancies are primarily at the operational level;
  • The majority (69%) of the vacancies remained unfilled for no more than three months;
  • Lack of work experience (28%), competition from other firms (27%) and lack of qualifications (21%) are the main reasons for unfilled vacancies;
  • According to the survey results, more than one-third of the operators recruit personnel employed by other firms in the sector;
  • 35% of firms engage in in-house training activities or mentoring in order to tackle skill shortages;
  • The recruitment of workers immediately after the completion of their formal education was reported by 9% of the surveyed firms, confirming the potentially stronger role which could be played by educational institutions;
  • Several policy efforts have been made to ensure that training courses are aligned with the industry’s needs. In 2017, the European Gaming Institute of Malta (EGIM) was launched following an agreement signed between the MGA and Malta College of Arts, Science and Technology (MCAST). In 2018, 56 students applied for the iGaming Diploma at MCAST, and an additional 43 enrolled between January and mid-November 2019;
  • By mid-November 2019, 58 students enrolled for the Award in iGaming course at the iGaming Academy – a joint collaboration between the MCAST and EGIM;
  • In 2019, 21 students were selected and matched with seven companies through the Gaming Malta’s Student Placement Programme, an initiative that aims to reduce the mismatch which exists between the supply and demand for gaming skills in the Maltese labour market; and
  • The majority of the surveyed companies expressed their satisfaction with the training offerings in Malta; however, between 15% and 20% of the respondents indicated that more needs to be done with respect to the availability, quality and value for money of the training opportunities in Malta.

The survey which reflects responses received from 238 individual respondents (companies) looks at the size, nature and causes of unfilled vacancies, the recruitment strategies of the respondents, training and development activities as well as the educational offering to the online gaming industry in Malta.

The MGA’s Chief Officer of Finance & Programme Management, responsible for the Information & Research Unit, Peter Spiteri said:

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“We are pleased to publish the second paper on the Skill Gap Affecting the Online Gaming Industry with a view to shed light on the current state of play regarding human capital found on the island.

Recent figures published by MGA through its Interim Performance Report indicate that 69% of employees in the online gaming sector are non-Maltese, highlighting the need for expatriate workers to sustain the ever-increasing demand of the industry.

Whilst acknowledging that significant milestones have been achieved through the establishment of the European Gaming Institute of Malta as well as Gaming Malta’s Student Placement Programme initiative, the study indicates that there is significant potential for the local educational system to contribute in addressing the continuous thirst of the industry for a skilled workforce.”

A full copy of the survey can be downloaded from here.

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CDP

MGM Resorts International Listed on Prestigious CDP A-List

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MGM Resorts International has been recognized for leadership in corporate transparency and performance on climate change by global environmental non-profit CDP, securing a place on the organization’s annual A List.

MGM Resorts is one of just 347 companies that received the prestigious ‘A,’ out of more than 23,000 scored, placing it in the top 0.015% of reporting companies. Grades are awarded on comprehensiveness of disclosure, awareness, and management of environmental risk and best practices associated with environmental leadership.

“Our inclusion on the CDP A List is a testament to the strategic importance we place on sustainability. Environmental stewardship is more important than ever, and we remain committed to being leaders in creating long-lasting positive impacts on our planet and in our local communities,” said Jyoti Chopra, Chief People, Inclusion, and Sustainability Officer at MGM Resorts.

“Earning a place on the A List is about more than the score. It’s an indication of high quality, complete data that equips companies with a holistic view of their environmental impact, serves as a baseline for transition plans and – crucially – enables them to follow through on their ambitions. As we move deeper into the Decade of Action, and as CDP continually raises the bar for what represents environmental leadership, the work of A List companies is never complete. We look forward to seeing all companies turn their commitments into further and more meaningful and effective action,” Sherry Madera, CEO of CDP, said.

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Some of the reasons MGM Resorts achieved its ‘A’ grade for climate change:

  • A board-level committee focused on Corporate Social Responsibility & Sustainability chaired by a global expert in clean energy advocacy.
  • Targets approved by the Science Based Targets Initiative (SBTi) to reduce emissions in line with the Paris Agreement’s 1.5-degree pathway.
  • Nearly 110 megawatts of installed solar capacity, including the MGM Resorts Mega Solar Array, which fulfills up to 90% of MGM Resorts’ daytime power needs in Las Vegas.
  • Reductions in carbon emissions intensity by 49.5% between 2007 and 2022, resulting from significant energy efficiency measures and renewable energy development.
  • Detailed climate data disclosures that have received third-party verification for Scope 1, 2, and 3 emissions and energy usage.

MGM Resorts also earned an ‘A-’ in water security. Some of the reasons for the score include:

  • A strategic framework for water stewardship to address water use in operations and champion stewardship across the community.
  • A Global Water Policy to codify and communicate commitment to water stewardship.
  • Achievement of reductions in water withdrawals totaling 13.9 billion gallons, reduced and/or avoided between 2007 and 2022 across U.S. operations.
  • Focus on local water issues, such as reducing consumptive water use in Southern Nevada, including replacing more than 200,000 square feet of grass with desert-friendly landscaping.
  • Enhancement of water data disclosures and external assurance on water withdrawals.
  • Linkage of executive compensation to Social Impact & Sustainability goals, including reductions in water withdrawals.

MGM Resorts is focused on creating a more environmentally sustainable future, recognizing that climate change presents significant risks and opportunities to business, people, and the planet. The Company has adopted a culture of innovation to reduce emissions and continues to take bold steps toward climate leadership in the industry.

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Commonwealth Court of Pennsylvania

Pace-O-Matic Congratulates Casino Industry on Record Profits

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Pace-O-Matic, the leading name in skill game entertainment, is tipping its hat to the fat cats of the gambling world for yet another record-breaking year. The United States casino industry recently reported a record $66.5 billion in winnings for 2023.

That includes Pennsylvania, the second largest casino market in the country behind Nevada. While casino reps curiously blame skill games for ‘losses’, in 2023 Pennsylvania casinos brought in a record $5.7 billion in revenue from gambling. That equates to a 9.3% increase year over year.

“On behalf of the local small businesses, restaurants, bars and fraternal organizations that the casino industry is determined to put out of business, we extend the warmest congratulations to big casinos for their $66.5 billion in winnings,” the Chief Public Affairs Officer for Pace-O-Matic, Michael Barley, said. “It’s not every day you see such record profits. Now our only question is, where are these losses the industry and, specifically casinos in Pennsylvania, are claiming to be connected to skill games?”

The Pennsylvania casino industry also saw a 28% increase in iGaming year over year as well as a 4.08% increase in slot machine revenue last month across the Commonwealth over last year.

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Regardless of what big casinos say, Pace-O-Matic remains committed to its mission of providing engaging skill-based entertainment to players while supporting the heart and soul of America; local small businesses. Skill games bring supplemental, sustainable income to bars, restaurants, VFW halls, American Legion posts and other small businesses across Pennsylvania. These businesses use income from skill games to pay bills, make charitable donations, provide health benefits, pay competitive wages and more.

“The casino industry continues to attack skill games for loss of revenue yet these losses don’t seem to appear in any of their reporting,” Barley said. “While they spin misleading information, we will stick to the facts. The fact is, that skill games are a legal source of income that Pennsylvania’s small businesses rely on every day to make ends meet.”

On the heels of a unanimous Commonwealth Court of Pennsylvania ruling that found skill games to be legal and Governor Josh Shapiro including skill game revenue in his 2024/25 budget, it’s clear that support for regulating skill games is growing among lawmakers and the public. Pennsylvania State Senator Gene Yaw has proposed legislation, Senate Bill 706, that would tax and regulate skill games, establishing a framework for the legal games to continue to operate.

Pace-O-Matic is a leading developer of legally compliant games of skill in the United States. Its games are played in thousands of small restaurants and bars along with many social halls such as American Legion and Veterans of Foreign War (VFW) posts. Pace-O-Matic games generated millions of dollars in revenue for businesses and clubs in Pennsylvania last year.

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DAZN Appoints Brice Daumin as CEO of French and Swiss Operations

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DAZN Group, the world’s leading sports streaming service, announced the appointment of Brice Daumin as CEO of its French and Swiss operations. Daumin will oversee DAZN’s growth strategy in France, using his experience and knowledge of the French market garnered over 25 plus years in the French media and telecoms industries.

The move further underlines DAZN’s commitment to France after its launch in August 2023. DAZN brings its French subscribers the best of combat sports including a weekly schedule of top-quality boxing, MMA with the Professional Fighters League and PFL Europe featuring world-class fighters such as Francis Ngannou and Cédric Doumbé, huge PPV boxing line-ups featuring Tyson Fury and Anthony Joshua, such as “Day of Reckoning”. DAZN also brings its customers top-tier football including Ligue 1 Uber Eats, and the UEFA Women’s Champions League.

DAZN has also delivered a distribution strategy, striking deals with prominent telco and cable operators, to ensure as many French sports fans can access DAZN’s compelling catalogue of premium live sports content, magazine programming, archive and other sports entertainment products. Daumin will report directly to Alice Mascia, whose group responsibilities include her roles as Group Chief Marketing Officer and CEO of DACH.

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Shay Segev, CEO of DAZN Group, said: “DAZN’s global sports offering expanded into France last year and we’re excited to announce that Brice Daumin is joining our team to help us grow in this evolving market. With his extensive in-market experience across our strategic imperatives – customer focus, commercial development, and distribution – Brice will play a key role in our long-term development in France. This is a clear statement of DAZN’s commitment to France and our ambition to continue growing in this exciting sports entertainment market.”

Brice Daumin, CEO of DAZN France, said: “This was an easy decision for me to make. DAZN has already demonstrated its offer right across Europe, with its operations in Belgium, Germany, Italy, Portugal and Spain. Working with the biggest rights holder, in local markets and on a global level, DAZN delivers a fantastic service in a way that works for fans and rights holders. The opportunities for further growth in France are clear, especially when you look at the expanding range of sports entertainment products DAZN is creating – e-commerce, ticketing, social experiences and gaming. The French sports fan is ready for a new experience, one that DAZN will deliver.”

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