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European Gaming Congress 2024

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Soar to Winning Heights in Pariplay’s New ‘Phoenix Gold’ Slot

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Dive into the magic and mystery of the legendary phoenix in iGaming software provider’s fiery new offering

Pariplay Ltd., a gaming technology company serving iGaming operators, land-based casinos and lotteries, has launched Phoenix Gold, a mythology-themed online slot daring players to dive deep into the magical realm of the phoenix in order to raise golden treasures from its fiery ashes. Taking players on a riveting journey through volcanic mountains and smoky clouds, Phoenix Gold is teeming with special features, including Mystery Random Multipliers, Free Spins and Free Spins Multipliers.

From the bold reds and purples of the scenic backdrop to the pulsating soundtrack, Phoenix Gold transports users into a fantasy world. Complementary to its enchanting visuals, this 3-row, 5-reel video slot boasts 243 ways to win in the base game, allowing players to glide through an exciting gameplay experience.

Symbolic of renewal and rebirth, the majestic phoenix welcome players as they embark on an unparalleled quest for untold riches. In the game, the Golden Phoenix acts as a wild on the three central reels, rising from the embers to deliver extra golden wins. The symbol also triggers the Mystery Random Multipliers feature, which increases the payout for slot enthusiasts.

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The Free Spins feature, a key to more prizes, is triggered by three or more scatter symbols landing on adjacent reels. Additionally, the three central reels more than double the winning potential up to 576 combinations.

Adding to the fiery free spins round, players also get the chance to select from seven different free spins options, with each option offering up to 25 free spins, multipliers ranging between 2x to 40x and a mystery option.

Phoenix Gold, Pariplay’s latest addition to an expanding portfolio of over 100 online casino games, is enabled with dual return-to-player (RTP) rates of 94.50% and 97.00%, providing operators with ultimate flexibility. Featuring more than 20 language options, this video slot is designed for an international audience looking to escape to a land where mythical creatures come to life. Certified by regulators in the UK, Isle of Man and Malta, Phoenix Gold will soon be available for play in Sweden, Romania, Bulgaria, Portugal and Denmark.

Richard Mintz, Commercial and Marketing Director at Pariplay, said: “In developing the graphics and game features for Phoenix Gold, we focused on integrating immersive and engaging elements, allowing players the chance to win in countless ways. Highlighting the mythological theme and story behind the phoenix, this latest addition from our game studio provides exciting multipliers and free spins options, all of which will encourage repeat play.”

 

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About Pariplay Ltd.
Pariplay Limited is a leading provider of Internet Gaming Systems, offering state-of-the-art, in-house developed gaming platforms and Internet games as well as integrated third-party games from leading industry companies. Founded in 2010, our team has over 70 gaming experts with offices in Tel Aviv, Israel, Sofia, Bulgaria, Gibraltar, Isle of Man and India, built to support our customers’ requirements in a dynamic and competitive environment.

The group is licensed and regulated by the Gibraltar Gambling Commission, Malta Gaming Authority, the UK Gambling Commission, and the Connecticut State Government’s Gaming Division. Our Gaming Systems, RNG and all games are certified and tested by the leading testing labs and meet the highest industry standards for online gaming testing and certification.

As a business-to-business provider of games of skill and chance, Pariplay fully understands the importance of responsible gaming and has implemented policies and tools within its systems and games to provide industry-leading entertainment in a socially responsible fashion. The system combines identity verification with age verification and geo-Location services to determine whether an individual meets the minimum age requirement and is playing within a specific territory. Pariplay has implemented multiple responsible gaming tools to meet different regulatory standards and have provided players with a sophisticated self-exclusion tool that offers them an easy way to manage their gaming habits.

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eSports

First-ever Olympic Esports Games to take place in 2025; massive opportunity for Indian esports

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Following the IOC’s partnership with the NOC of Saudi Arabia to host the inaugural Olympic Esports Games, India’s growing esports sector has an opportunity to prove its mettle on the international stage and flourish

In a historic move, the International Olympic Committee (IOC) has announced that the inaugural Olympic Esports Games will take place in Saudi Arabia in 2025. This decision follows the recent proposal by the IOC’s Executive Board and will be presented at the IOC Session ahead of the Paris 2024 Olympic Games.

The IOC has entered a 12-year partnership with the National Olympic Committee (NOC) of Saudi Arabia to host the Olympic Esports Games. As per the official announcement, HRH Prince Abdulaziz bin Turki Al Faisal, Minister of Sport and President of the Saudi Arabian Olympic and Paralympic Committee remarked, “The world is invited to join us in 2025 and celebrate this moment together.”

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Indian esports, already on the rise, stands to gain significantly from this development. Following a bronze medal win in DOTA 2 at the 2022 Commonwealth Games in Birmingham and competing in five titles at the 2022 Asian Games in Hangzhou, India’s esports scene is on track for further growth.

Expressing his enthusiasm for the groundbreaking development, Akshat Rathee, Co-founder and MD of NODWIN Gaming, said, “NODWIN Gaming is thrilled that esports has earned its place in the Olympics with its own standalone event, akin to the Summer, Winter, and Paralympics. This recognition allows countries to develop independent esports programs. Together with our partners in the GEF and the EWC, NODWIN Gaming is eager to build esports in our core growth markets, seizing this opportunity for hope and glory.”

The IOC launched its first esports pilot, the Olympic Virtual Series, in 2021 followed by the Olympic Esports Week in Singapore in June 2023. This event brought together over 130 players from around the world, competing in 10 mixed-gender categories, attracting over 500,000 unique participants and six million views, with 75% of the audience aged 13 to 34.

“The IOC’s embrace of the Olympic Esports Games honors the dedication and skill of millions of gamers worldwide. It goes beyond just competition; it elevates esports to a global platform, encouraging international collaboration and potentially ushering in a new generation of athletes. This initiative truly is a landmark moment for esports, bringing it the global recognition it has long earned. The inclusion of esports in the Olympic movement demonstrates its growing influence and cements its place in the future of sports,” commented Roby John, CEO and Co-founder at SuperGaming.

The introduction of the Olympic Esports Games is set to further enhance the credibility of esports in India, establishing it as a viable sport and career option.

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“This recognition will further legitimize esports as a career option, more parents will now support their children in pursuing careers in this field, elevating the professional landscape of competitive gaming. We are proud to support the growth of esports in India, giving our players the chance to shine on this prestigious international platform,” further.

With the official announcement of the Olympic Esports Games, work will now begin on selecting the host city and venue, determining the event’s timing, selecting titles, and establishing the qualification process for players. The IOC has emphasized collaboration with International Federations already engaged in e-sports and National Olympic Committees that include esports in their activities.

While the titles for the Olympic Esports Games have not been officially announced, the potential inclusion of games across diverse platforms is expected to stimulate growth in India’s gaming industry. This could lead to a rise in PC and console gaming, diversifying India’s predominantly mobile gaming market as players aim to represent their nation at the largest international multi-sport event.

“We are absolutely elated by the announcement of the Olympic Esports Games which is being hosted in the Kingdom of Saudi Arabia. This marks a monumental step for the industry and all its stakeholders. The Indian esports sector is on an upward trajectory and this will further empower it. Esports being integrated under the banner of the pinnacle of sports events in the world will bring further legitimacy to this form of sport and encourage a new generation of esports talent to rise from the country. We’re excited and look forward to extending our support to the esports community of India so they make a mark at the global event!” said Vishal Parekh, COO, CyberPowerPC India.

Additionally, the IOC will establish a dedicated structure for the Olympic Esports Games, distinct from the traditional Olympic Games model, to address the unique aspects of esports financing and organization.

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The post First-ever Olympic Esports Games to take place in 2025; massive opportunity for Indian esports appeared first on European Gaming Industry News.

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Press Releases

Legendary skater and entrepreneur to keynote at SBC Summit

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Renowned professional skateboarder turned entrepreneur and iconic video game legend Tony Hawk is slated to deliver a keynote address to 25,000 attendees, at the upcoming SBC Summit.

The keynote titled: “Tony Hawk – What Keeps The Wheels Turning on a Global Brand” is scheduled to open the second core day of the event, which is taking place at the Feira Internacional de Lisboa between the 24th and 26th of September. The highly anticipated keynote will occur on the Super Stage, located in the MEO Arena.

Hawk will offer delegates an in-depth overview of his illustrious career, covering his introduction to the professional sports arena as a teenager, his landmark partnership with Activision game studios, and the founding of his iconic sporting brands. He will also share strategies for maintaining relevance through brand reinvention, providing insights into his approach to sustaining success and innovation over the years.

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In anticipation of his upcoming address, Hawk expressed: “I am excited to be headlining SBC Summit in Lisbon this September. Although the worlds of skateboarding and gambling might seem very different, I believe many parallels and lessons can be very relatable to companies in this industry.

“Whether it is forming long-lasting partnerships, establishing a successful and recognisable brand or maintaining relevance in a predominantly digital world, my story can provide valuable insights for all those attending.”

Born in the Golden State of California on May 12, 1968, Tony Hawk received his first skateboard, a blue fibreglass Bahne, from his brother at the age of nine. By the age of 11, Hawk began entering local skateboarding competitions, and in 1982, at just 14 years old, he officially became a professional skater. He signed with the Powell Peralta professional team and starred in the famous Bones Brigade videos, marking the beginning of his illustrious sporting career.

The subsequent 23 years, saw Hawk win 73 competitive titles, including being named the ‘National Skateboard Association (NSA) Vert Champion’ for 12 consecutive years and earning 16 “X Games” medals. Hawk further cemented himself as an innovator of the sport by inventing more than 80 unique skateboarding tricks. Among these tricks are the ollie-to-Indy, the gymnast plant, the frontside 540-rodeo flip, and the Saran wrap.

In one of skateboarding’s defining moments, Hawk executed a 900 twist (2 1/2 turns) at the 1999 X Games, a feat that had never been performed before. In 2003, Tony officially retired from competitive skating.

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Away from the deck, Hawk continued to grow the sport with a variety of successful partnerships and branding deals. In 1992, Tony founded Birdhouse Skateboards (originally Birdhouse Projects) with ex-Powell Peralta professional skateboarder Per Welinder. In 1998, Hawk and his family created Hawk Clothing, a line of children’s skate apparel, and in 1999, he founded the media company 900 Films. In 2002, he established The Skatepark Project (formerly the Tony Hawk Foundation), a nonprofit skateboarding organisation that helps communities build public skate parks for youth in underserved communities.

Tony Hawk’s most successful partnership came in 1999 when he teamed up with global gaming giant Activision to release Tony Hawk’s Pro Skater. Activision went on to release 16 more video games under the ‘Tony Hawk’ name and reported a staggering $1 billion in sales, making it one of the most successful video game franchises of all timeBorn in the Golden State of California on May 12, 1968, Tony Hawk received his first skateboard, a blue fibreglass Bahne, from his brother at the age of nine. By the age of 11, Hawk began entering local skateboarding competitions, and in 1982, at just 14 years old, he officially became a professional skater. He signed with the Powell Peralta professional team and starred in the famous Bones Brigade videos, marking the beginning of his illustrious sporting career.

The subsequent 23 years, saw Hawk win 73 competitive titles, including being named the ‘National Skateboard Association (NSA) Vert Champion’ for 12 consecutive years and earning 16 “X Games” medals. Hawk further cemented himself as an innovator of the sport by inventing more than 80 unique skateboarding tricks. Among these tricks are the ollie-to-Indy, the gymnast plant, the frontside 540-rodeo flip, and the Saran wrap.

In one of skateboarding’s defining moments, Hawk executed a 900 twist (2 1/2 turns) at the 1999 X Games, a feat that had never been performed before. In 2003, Tony officially retired from competitive skating.

Away from the deck, Hawk continued to grow the sport with a variety of successful partnerships and branding deals. In 1992, Tony founded Birdhouse Skateboards (originally Birdhouse Projects) with ex-Powell Peralta professional skateboarder Per Welinder. In 1998, Hawk and his family created Hawk Clothing, a line of children’s skate apparel, and in 1999, he founded the media company 900 Films. In 2002, he established The Skatepark Project (formerly the Tony Hawk Foundation), a nonprofit skateboarding organisation that helps communities build public skate parks for youth in underserved communities.

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Tony Hawk’s most successful partnership came in 1999 when he teamed up with global gaming giant Activision to release Tony Hawk’s Pro Skater. Activision went on to release 16 more video games under the ‘Tony Hawk’ name and reported a staggering $1 billion in sales, making it one of the most successful video game franchises of all time

Rasmus Sojmark, CEO & Founder of SBC added: “Tony Hawk is undoubtedly one of the most iconic athletes of the 20th century. Not only did Tony revolutionise the world of skateboarding, but through strong branding, incredible athleticism, and genre-defining video games, he brought skateboarding into mainstream pop culture.

“There are certainly many lessons to be learned from this legend, and I am extremely excited to witness Tony’s headline keynote on the Super Stage.”

Operators and affiliates can apply for free passes to the event. Operators can visit here, while affiliates are urged to click here.

The wider industry can secure their spot at the upcoming SBC Summit with a special offer granting access to all three core days of the event, including the exhibition floor, conference content, and evening networking parties, all for the discounted price of just €300.

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The post Legendary skater and entrepreneur to keynote at SBC Summit appeared first on European Gaming Industry News.

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Bacta undertakes mapping exercise to begin engagement process with new MPs

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Bacta, the trade body representing the UK low-stake gaming and amusement sectors, has begun the process of engaging with the 335 new MPs which have been elected to the House of Parliament following the July 4th General Election.

In an initiative which began as soon as the outcome of the Election was confirmed Bacta is systematically mapping members venues against their constituency MPs. The deep-dive into the political terrain of the UK will also include a sectoral perspective identifying those MPs who have been appointed to the relevant Select Committees.

Expanding on the initiative Bacta Executive Director George McGregor stated: “This is the first occasion certainly in the two decades that I have worked with Bacta that we have systematically mapped MPs with Members. We have used the General Election outcome to create a Geo Political Footprint for the industry.”

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Explaining how the mapping exercise will be deployed George McGregor said: “It will be the Central Nervous System guiding our political engagement and is a much more efficient way of putting Bacta members in front of their constituency MPs in order to present the case for the industry in particular the importance of getting the reforms recommended in the White Paper over the line.”

Reflecting on the new Labour Government he confirmed. “Our position is one of partnership and collaboration. We believe that the industry is ideally placed to support the Government’s economic growth objectives both on the high street and at the coast as part of a broader tourism strategy. We are preparing for a relentless 12-months with political engagement at the very top of Bacta’s agenda.”

 

The post Bacta undertakes mapping exercise to begin engagement process with new MPs appeared first on European Gaming Industry News.

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