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Canada

Unity Launches Beta Program for visionOS

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Unity, the world’s leading platform for creating and growing real-time 3D (RT3D) content, announced the launch of its beta program for visionOS that includes access to Unity PolySpatial. Featuring integration with the Unity editor, creators can build experiences that run in visionOS, and leverage the amazing features of Apple Vision Pro. By combining Unity’s new PolySpatial technology with Apple’s RealityKit-managed app rendering, content created in Unity will have a unified look and feel, alongside other apps in visionOS. And Unity has worked closely with Apple to offer support for visionOS and PolySpatial, so users can experience their favorite Unity apps on day one in all new spatial environments made possible by Apple Vision Pro.

Creators can now build brand new experiences and port existing ones to visionOS, previewing from the Unity Editor directly to Apple Vision Pro for quick iteration. New authoring workflows make it more intuitive to blend content seamlessly with the physical world, while robust tools for input provide natural and intuitive ways for users to control their content with just their eyes and hands on Vision Pro.

“We’re thrilled to be working with Apple so our ecosystem of millions of game and app developers can bring their Unity apps to this exciting new platform. With Unity PolySpatial, we are making it more efficient and streamlined for developers to create all new immersive experiences using the Editor they know and love. This is core to our promise of enabling developers to create once and ship anywhere,” said Ralph Hauwert, SVP & GM, Unity Runtime, Editor and Ecosystems.

“We know there is a huge community of developers who have been building incredible 3D experiences using Unity’s robust authoring tools, and we’re so excited for them to build apps for Apple Vision Pro. Unity-based apps and games run natively on Apple Vision Pro, so they have access to groundbreaking visionOS features including low latency pass-through and high-resolution rendering. This enables Unity developers to take full advantage of the powerful and unique capabilities of Apple Vision Pro. We can’t wait to see what incredible experiences are created,” Mike Rockwell, Apple’s vice president of the Vision Products Group, said.

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Triband, the comedy studio behind the acclaimed What The …? games series, has been using Unity PolySpatial to bring their game WHAT THE GOLF? to Apple Vision Pro.

“Unity’s multi-platform support and comprehensive development tools allowed us to leverage our existing Unity knowledge and repurpose content from our games to create a fun experience that works great on Apple Vision Pro. With our game, WHAT THE GOLF?, we’re looking forward to bringing our comedy, silliness, and surprises to visionOS, and can’t wait for users to experience it,” said Peter Bruun, CEO of Triband.

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Canada

Play’n GO announces partnership with Canadian operator Loto-Québec

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Play’n GO, the world’s leading casino entertainment provider, has today announced a partnership with Canadian operator Loto-Québec, launching the Swedish gaming giant’s games into another Canadian province.

Already active in another Canadian province , this partnership sees Play’n GO’s content available in the province of Québec exclusively with Loto-Québec, a state-owned corporation, where online players now have access to titles such as Tome of Madness. 

Magnus Olsson, Chief Commercial Officer, Play’n GO said: “At Play’n GO, we have always been clear in our vision to be active in every regulated market in the world, and this partnership with Loto-Québec is the next step on that journey.

“Our past success in Canada gives us confidence that players in Québec will enjoy the best Play’n GO content, and we look forward to many years of success with Loto-Québec in the province.”

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Stéphane Martel, Head of Product and Innovation at Loto-Québec added: “As the sole iGaming operator in Québec, we pride ourselves on offering titles that truly add value to our platform, lotoquebec.com. We are happy to bring Play’n GO games to our players.”

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Canada

Court Decision Upholds iGaming Ontario’s Model

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iGaming Ontario has welcomed the decision of the Ontario Superior Court, which found that iGaming Ontario’s model is consistent with the Criminal Code and that iGaming Ontario is conducting and managing igaming in the province.

“We have always been confident in our model and are pleased that the court has ruled in our favour, and that Ontarians can continue to play with confidence in our regulated igaming market,” said Martha Otton, Executive Director of iGaming Ontario.

“Ontario’s model meets the requirements and contributes to the public good by protecting players, their data and their funds, while helping to fund priority public services in Ontario, and bringing well-paid, high-tech jobs and economic development to Ontario,” Otton added.

In dismissing the application brought forward by the Mohawk Council of Kahnawà:ke (MCK), the Superior Court found that iGaming Ontario is the “operating mind” behind Ontario’s competitive igaming market in accordance with the conduct and manage requirements of the Criminal Code.

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iGaming Ontario will continue to conduct and manage igaming as it has since the launch of the regulated market on April 4, 2022.

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Bragg Gaming Group

Bragg Gaming Appoints Renowned iGaming Executive Neill Whyte as Chief Commercial Officer

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Bragg Gaming Group, a global iGaming technology and content provider, announced that Neill Whyte has been appointed as Chief Commercial Officer (CCO), effective 1st May 2024, establishing a new global commercial structure at the Company and bolstering its leadership team.

Whyte brings over 18 years of experience in the iGaming sector, most recently in the role of Chief Commercial Officer at Digital Gaming Corporation’s (DGC), B2B iGaming Division. After joining DGC in early 2020, he was responsible for the commercially successful launch and growth of its content distribution business in the US.

Prior to joining DGC, Whyte held multiple positions in the gaming industry including as Head of Business Development at Isle of Man-based iGaming specialist Apricot Investments, as Board Member at Swedish iGaming product and Lottery content distributor Genera Networks, and in various senior roles over eleven years at leading iGaming content supplier Microgaming, including as Head of Product Channels.

In his new role with Bragg, Whyte will be tasked with leading the Company’s global commercial teams to drive growth across all of the Company’s product verticals which include proprietary online casino content from its Atomic Slot Lab, Indigo Magic and Wild Streak Gaming studios, exclusive content from content partners, HUB a leading casino content aggregation platform, Fuze player engagement, as well as its award-winning player account management (PAM) platform and turnkey solutions.

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Matevž Mazij, Chief Executive Officer at Bragg, said: “I am very pleased to be announcing today the appointment of Neill Whyte as Chief Commercial Officer at Bragg. His iGaming product and market knowledge, together with his record in driving growth from developing successful and mutually beneficial commercial partnerships are exceptional.

“As we leverage our broad content and product portfolio to grow in existing and new markets, including in the United States, Canada, Latin America and Europe, Neill’s unique combination of knowledge, skills and experience in this sector are a perfect fit for our ambitions at Bragg.”

Neill Whyte, Chief Commercial Officer at Bragg, said: “It’s an honor to join Matevž and the wider teams at Bragg already in place across North America, Europe and in India. I have been impressed with the depth and quality of the content, product and technology offerings at Bragg, and its ability to rapidly adapt, certify and deploy this content and technology in newly regulated markets is a distinct advantage.

“We also have a huge opportunity to grow our footprint with our existing customers in markets in which we are already established. Our content and product roadmaps are second to none, and I’m planning to get on the road in the coming weeks and months to meet the team and our customers and to start building for the next stage of mutual growth. I can’t wait to get going.”

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