Asia
Casino Management Companies No Longer Allowed to Extend Credit Under New Amendment to Macau Gaming Laws
The Macau Executive Council has announced new amendments to the legal regime for the gaming industry which would prohibit management companies from extending credit to players.
The Secretary for Administration and Justice, Cheong Weng Chon, and Director of the Gaming Inspection and Coordination Bureau (DICJ), Adriano Marques Ho, announced the new law at the Executive Council on Friday afternoon, with only concessionaires and licensed junkets permitted to issue credit under the latest amendments. If passed, the bill will replace the current law on gaming credit, Law 5/2004 “Legal regime of granting credit for gambling or betting in a casino”.
The bill will not only provide that only concessionaires and junkets can be creditors, it will also re-establish their obligations and the consequences for breaches of these rights, and introduce new provisions on the powers of supervision, powers of public authorities, safeguards and penalties.
“The bill will be referred to the Legislative Assembly for scrutiny and voting, and is still in draft form,” said Ho on Friday.
“The bill confirms that the only credit entities are the concessionaire and the gaming junkets, and that management company will no longer be a credit entity.”
Under the current law, credit can be granted by concessionaires, sub-concessionaires and gaming intermediaries, with management companies – those who operate casinos under the license of a concessionaire – also able to enter into a contract with the concessionaire to extend credit.
At Friday’s press conference, Cheong said the government was also planning make a comprehensive amendment to the law around illegal gambling to ensure it meets current day requirements.
As to whether this is in response to the recent cases involving former junkets Suncity and Tak Chun – who have both seen former staff imprisoned this year, Cheong explained, “This law was amended because of the development of the gambling industry, not because the government is trying to amend the law in response to certain criminal cases.”
Asia
100 Exclusive Product Launches to Debut at G2E Asia + Asian IR Expo

Building on 15 years of success, G2E Asia + Asian IR Expo is set to make its highly anticipated return to Macau from May 7-9, 2025, at The Venetian Macao.
The 2025 show will introduce a range of new initiatives, including 100 exclusive product launches debuting in Asia for the first time. These will be showcased across more than 30,000 sqm and will cover the full spectrum of the entertainment and travel industries.
The leading event in Asia is expected to attract over 10,000 visitors from 80 countries and regions. To maximise opportunities for attendees, the event will feature a series of high-impact networking sessions, along with a dedicated business matchmaking team coordinating over 400 pre-arranged meetings to streamline connections.
This year’s show will also introduce the new Gaming Innovation Forum, featuring three full days of sessions that will dive into the latest gaming trends and technologies, all presented by G2E Asia Awards winners and nominees. Located in the exhibition hall, the forum will be accessible to all event attendees.
The G2E Asia Awards celebrates excellence and innovation within the gaming and entertainment industry. The awards will spotlight five prestigious categories, each evaluated by a panel of renowned industry leaders: Best Slot Award, Best Electronic Table Game Award, Best Table Game Award, Best Casino Supply Award and Best IR Tech Solution Award. All award-winning products will be prominently displayed in the exhibition, giving attendees the opportunity to experience them firsthand.
The expanded Asian IR Expo will feature a new Smart Hospitality Technology Experience Zone, offering an immersive and interactive onsite experience. This space will showcase emerging innovations across three unique areas: Smart Reception, Smart Cleaning and Smart Hospitality, each providing guided tours and live demonstrations.
The post 100 Exclusive Product Launches to Debut at G2E Asia + Asian IR Expo appeared first on European Gaming Industry News.
Asia
SA Gaming is thrilled to announce the launch of Fish Prawn Crab

SA Gaming is thrilled to announce the launch of Fish Prawn Crab, a timeless dice game that has captured hearts across Asia for generations. Players can predict the roll of three dice and bet on symbols or combinations to win big.
Different from common dice, the dice in Fish Prawn Crab uses symbols instead of numbers represented by dots. The six faces of a die in Fish Prawn Crab are Fish, Calabash, Tiger, Crab, Prawn and Rooster.
The bet types available include Specific Symbols (betting on a specific symbol appearing face up), Specific Double (a specific combination of two different symbols appearing face up), and Triples of the same color or same symbol.
The post SA Gaming is thrilled to announce the launch of Fish Prawn Crab appeared first on European Gaming Industry News.
Asia
Team Zero Gravity Triumphs in Indus International Tournament Powerplay, Secures Spot in LAN Finale
SuperGaming, India’s leading game developer, has successfully concluded the Powerplay Phase of the Indus International Tournament (IIT), the country’s premier grassroots-to-global esports showcase for its Indo-Futuristic battle royale, Indus.
The Powerplay Phase witnessed intense competition among professional esports teams from over 100 organizations. Teams battled fiercely on the map of Virlok, delivering high-stakes gameplay, demonstrating exceptional skill and strategic prowess. With ₹25 Lakhs up for grabs in this leg alone, the pressure was high — and performances, unforgettable.
Team Zero Gravity emerged as the champions of the Powerplay Phase, walking away with ₹10 Lakhs in winnings. The squad’s standout performer and Captain [ZG]SGOD – Sandeep Pandey earned the coveted MVP title, racking up 37 kills and 21,747 damage – an impressive stat line. He was awarded ₹1 Lakh for his outstanding performance.
Powerplay Phase Winners Announced:
Following weeks of intense competition, the teams emerging victorious from the Powerplay Phase are:
1. Team Zero Gravity – ₹10,00,000
2. Marcos Gaming – ₹4,00,000
3. Likitha Esports – ₹3,00,000
4. Heatbeast Esports – ₹2,50,000
5. Golden Hornet – ₹1,75,000
6. 4Ever Esports – ₹1,25,000
7. Autobotz Esports – ₹1,00,000
8. Blind Esports – ₹50,000
These 8 teams have now secured their spots in the upcoming Indus International Tournament LAN Finale, competing for the Champions Trophy and a ₹2 Crore prize pool. The LAN event is set for 18th May, 2025 at Drome Arena, Pune.
One Final Shot: The Last Chance Qualifier
For those still dreaming of the LAN stage, SuperGaming has opened The Final Portal. This is a last-chance qualifier offering one additional spot at the LAN Finale. Registrations are open until 16 April, 5:00 PM IST, with matches kicking off on 19 April, 2:00 PM IST.
Interested players can now form their squad, gear up, and register HERE.
Rising Stars. Real Careers.
More than just competition, the Indus International Tournament is becoming a launchpad for a new generation of Indian esports athletes. The tournament structure is designed to nurture grassroots talent and elevate India’s presence in global esports. For many, this is more than a trophy — it’s the start of a real career in competitive gaming.
Roby John, CEO and Co-Founder, SuperGaming, says,
“At SuperGaming, we’re building a gaming and esports ecosystem made in India—for India and the world. With Indus, we’re rethinking the traditional esports playbook by focusing on grassroots tournaments, creator-led events, and co-ownership opportunities that turn players and fans into real stakeholders.
Instead of chasing unsustainable models, we’re building a community-first framework that drives engagement, retention, and monetization—from in-game items to merch and transmedia content. Esports isn’t just a competitive format for us—it’s a storytelling engine where real-world players become heroes as part of the game’s evolving universe.
We believe India has a unique opportunity to lead the next wave of global gaming—and we’re laying the foundation to make that happen.”
Tournament Highlights:
- The Indus International Tournament features four progressive phases: Homegrown, Nationals, Powerplay, and International, designed to reflect India’s diverse player base and competitive ecosystem.
- Homegrown Phase: Showcased rising grassroots talent. Team Rogue, DGE, and Moggers qualified for the LAN Finale.
- The National Phase concluded with Team Esports Battleground and Brazil-based organisation Team 4Magic advancing to the LAN Finale.
- Kadiliman Esports from the Philippines is set to represent international talent at the LAN Final.
- The Most Valuable Player (MVP) of the Indus International Tournament LAN finale will be awarded a custom Mahindra Thar*.
SuperGaming is thrilled with the overwhelming response and the level of competition seen throughout the tournament. With top teams, passionate fans, and leading creators heading to Pune, the Indus International Tournament LAN Finale is set to become one of India’s most defining esports events. This isn’t just a finale — it’s where the country’s next esports champions will rise.
The post Team Zero Gravity Triumphs in Indus International Tournament Powerplay, Secures Spot in LAN Finale appeared first on European Gaming Industry News.
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