Gaming
The PC Gaming Show Unveils the 25 ‘Most Wanted’ PC Games of 2025 and Beyond

The PC Gaming Show Most Wanted took place today and counted down the 25 most anticipated PC games, as voted for by more than 80 panellists from across the gaming world. You can re-watch the show now on Twitch and YouTube, as well as wishlist the games on Steam.
The PC Gaming Show Most Wanted 25 are:
#1 Sid Meier’s Civilization VII
Developer: Firaxis Games | Release Date: February 11, 2025
The great-grandfather of 4X PC strategy games was revealed in June this year. The PC Gaming Show visited Firaxis Games in Sparks, Maryland to chat with creative director Ed Beach about the game.
#2 DOOM: The Dark Ages
Developer: id Software | Release Date: 2025
The Doom Slayer is getting an origin story, going all the way back to his time as a wee super weapon killing demons in hell, but no less terrifying.
#3 Monster Hunter Wilds
Developer: Capcom | Release Date: February 28, 2025
The show featured an interview with monster-slaying RPG, Monster Hunter Wilds, Executive Director and Art Director, Kaname Fujioka.
#4 Slay the Spire 2
Developer: Mega Crit | Release Date: 2025
The second instalment of Mega Crit’s deckbuilding game is due in 2025.
#5 Grand Theft Auto VI
Developer: Rockstar Games | Release Date: 2025
Take-Two says Grand Theft Auto VI is on track for fall 2025 but it could be a much longer wait for the currently unconfirmed PC version.
#6 Death Stranding 2: On the Beach
Developer: Kojima Productions | Release Date: 2025
Death Stranding 2: On the Beach is expected in 2025.
#7 Kingdom Come: Deliverance II
Developer: Warhorse Studios | Release Date: February 4, 2025
The show revealed that Kingdom Come: Deliverance II will launch a whole week early on February 4 next year.
#8 Avowed
Developer: Obsidian Entertainment | Release Date: February 18, 2025
Carrie Patel, Game Director for Avowed at Obsidian answered 60 seconds of quick-fire questions on the upcoming first person fantasy RPG.
#9 Wanderstop
Developer: Ivy Road | Release Date: March 2025
Wanderstop creator Davey Wreden chatted with the show about how his project morphed into something both comforting and complicated.
#10 The Thing: Remastered
Developer: Nightdive Studios | Release Date: Today
You can play The Thing Remastered, a fresh makeover for the 2002 horror classic, right now.
#11 Metal Gear Solid Delta: Snake Eater
Developer: Konami | Release Date: TBD
Metal Gear Solid Delta: Snake Eater looks phenomenal from what Konami has shown.
#12 Light No Fire
Developer: Hello Games | Release Date: TBD
The creative force behind No Man’s Sky, Hello Games, is headed back into the survival game arena with Light No Fire, but this time, your massive sandbox will take place on a single fantasy planet.
#13 Atomfall
Developer: Rebellion | Release Date: March 27, 2025
Atomfall looks like it has all the hallmarks of a great survival game, but instead of just any old post-nuclear disaster, it’s a British nuclear disaster.
#14 Project 007
Developer: IO Interactive | Release Date: TBD
“Project 007” isn’t even the game’s final name and for now all we know is that it’s from the Hitman developers, IO Interactive.
#15 Skate.
Developer: Full Circle | Release Date: 2025
The series is coming back as simply “Skate.” in early access next year as a free-to-play game from some of the same folks who created the original.
#16 Witchbrook
Developer: Chucklefish | Release Date: TBD
There’s something about 2D pixel art that’s just good for the soul, and just based on the screenshots, Witchbrook has the formula perfected.
#17 Dune: Awakening
Developer: Funcom | Release Date: Early 2025
Dune: Awakening is an open world survival MMO from Funcom, the same studio behind Conan Exiles, and that’s reason enough to keep it on the radar.
#18 Mafia: The Old Country
Developer: Hangar 13 | Release Date: 2025
Hangar 13 is taking its series way back to the Mafia’s beginnings in Sicily, and here’s hoping it delivers another memorable PC gaming city.
#19 Menace
Developer: Overhype Studios | Release Date: 2025
Menace is from Overhype Studios, the same developer behind Battle Brothers. Overhype confirmed Menace is out next year and shared a new trailer to detail its sci-fi skirmishes.
#20 Perfect Dark
Developer: The Initiative | Release Date: TBD
The sequel to Rare’s original N64 game popped up earlier this year during the Xbox Showcase. Here’s hoping this one squeezes into a 2025 window.
#21 Citizen Sleeper 2: Starward Vector
Developer: Jump Over the Age | Release Date: January 2025
The next Citizen Sleeper is just around the corner, launching sometime next month. The Jump Over the Age developer sat down to chat with the show about some of the new features in Citizen Sleeper 2.
#22 Crescent County
Developer: Electric Saint | Release Date: TBD
“Witch tech” looks as cool as it sounds, and Crescent County is all about it with tricked out brooms and fancy, witchy time powers. Toss that in with a bit of flirting, racing, and decorating more cozy dwellings, and it’s easy to see why this one makes the cut.
#23 Control 2
Developer: Remedy Entertainment | Release Date: TBD
Knowledge of Control 2 begins and ends with “Control 2 is happening,” but Remedy’s pedigree is more than enough to land it on a 25 Most Wanted list any year.
#24 Killing Floor
Developer: Tripwire Interactive | Release Date: Early 2025
The next Killing Floor takes its hellish co-op horde shooter to 2091. During the show developer Tripwire Interactive shared a little news regarding some old friends, the Husks.
#25 Judas
Developer: Ghost Story Games | Release Date: TBD
Ken Levine, the creative director on BioShock and BioShock Infinite, has another narrative FPS in the works with his team at Ghost Story Games. Judas is a story of forging new alliances or enemies, but it’s all happening within a doomed starship.
The PC Gaming Show Most Wanted is voted for by a group of more than 80 industry luminaries including Abubakar Salim (Surgent Studios), Anna Hollinrake (Electric Saint), Brenda and John Romero (Romero Games), Brian Fargo (InXile Entertainment), Cuddle_Core (professional esports player), Dave Oshry (New Blood Interactive), Dean Hall (RocketWerkz), Devora Wilde (actor), Tanya DePass (Monolith Productions) and Tanya X. Short (Kitfox Games); alongside content creators AnnieFuchsia, CohhCarnage, DansGaming, DieHardDiva, Esfand, Day[9]TV and MissMikkaa.
The 120-minute show also featured new trailers, announcements, and behind the scenes visits to studios around the world, including:
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A new trailer from The Game Bakers for their survival climber, Cairn
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More on genre-defying atmospheric puzzle adventure, Blue Prince from Dogubomb and Raw Fury
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A new trailer for epic magical adventure Eternal Strands from Yellow Brick Games
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Ex Kindred Aerospace CEO Martin Tweed will share an important announcement about Revenge of the Savage Planet
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Something special from breakout indie developer Strange Scaffold, creators of El Paso, Elsewhere and CLICKOLDING and I am Your Beast
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A special look at EVE Frontier, a new space survival simulation.
PC Gaming Show Most Wanted was presented in partnership with PC Game Pass, 2K, Midwest Games, CCP Games, Robot Entertainment, Big Blue Sky Games, Shiro Games, Secret Mode, Can Can Can a Man, Playstack, Fall Damage, Raw Fury, PLAYERUNKNOWN Productions, Nordcurrent Labs, Hawkswell, Pahdo Labs, Raccoon Logic, Joystick Ventures, VOID Interactive, Kingdom Come: Deliverance II, Yellow Brick Games, Irregular Shapes, Humble Games, Triple Espresso, Red Barrels, PlaySide Studios, Ancient Machine, Digital Sun, Embark Studios, Saber Interactive, ESDigital Games and Intel.
The post The PC Gaming Show Unveils the 25 ‘Most Wanted’ PC Games of 2025 and Beyond appeared first on European Gaming Industry News.
Gaming
Global Gaming League Raises $10 Million Funding Round to Revolutionize Gaming Entertainment

GGL set to systemize and monetize the world’s largest untapped entertainment audience – the over 3 billion people who play video games worldwide
Las Vegas, NV, April 08, 2025 (GLOBE NEWSWIRE) — The Global Gaming League (GGL), a global gaming entertainment and media company, announced today the raise of $10 million for its SAFE round led by Solyco Capital. GGL was founded by Grammy-nominated, multi-platinum music producer and entrepreneur Clinton Sparks, in partnership with music icon T-Pain and tech visionary Jeff Hoffman (Priceline, UBid, Booking.com).
The Global Gaming League is a first of its kind multi-title gaming league with celebrity owned teams made up of four players each – high profile influencers, actors, athletes, artists, casual and professional gamers – who compete in live events playing everything from first person shooter, sports titles and fighting games to the latest releases and retro favorites. The GGL is not an esports league – it’s a gaming entertainment league that brings together every style of play and every kind of player. It’s multigenerational, multicultural, and converges gaming, music, sports, fashion, celebrity, competition and culture.
“There are over 3 billion gamers around the world,” said Clinton Sparks, Founder and CEO of GGL. “But there’s still no centralized platform that gives everyday players the spotlight—while authentically connecting brands, celebrities, and competition in a way that’s truly entertaining. That’s where GGL comes in. Imagine the energy of the Super Bowl, the fandom of Comic-Con, and the culture of ComplexCon and Coachella. There is currently no place for investors to have any meaningful return on a gaming investment, brands to consistently get an ROI with gaming, publishers to expand their IP to new audiences, celebrities to have an authentic footprint in gaming and nothing set up for all gamers to build a career as a gamer, and have a chance to be recognized globally as true athletes. Until now.”
The GGL’s matches will take place at their state-of-the-art campus and arena in Las Vegas, the entertainment capital of the world and the home of the Global Gaming League. GGL’s studio facility The Campus powered by Vū, is set to elevate the city’s connection with the video gaming community forever. It is the most technologically advanced studio in the area, boasting the largest wrap-around digital screen in the Western U.S. (second only to Sphere) and 43,000 square feet of space with everything for Hollywood-level film and television production and VIP events of all kinds. GGL delivers unforgettable experiences, high-impact sponsorship moments, and a new entertainment format where the audience is just as important as the action.
“Everybody games,” said T-Pain, GGL Director of Strategy and team owner. “67% of people between the ages of 5 and 90 game in some form—in fact, more people watch video gaming than any sport (short of the NFL). 46% of gamers are female, colleges give scholarships for gaming now. and the average gamer is 36 years old, despite most thinking it’s only for kids. Gaming is a faster, cheaper and safer path to success than traditional sports.”
The Global Gaming League is providing real opportunity for gamers around the world to be drafted and earn a salary as a player on a celebrity owned team through the global nomination submission process where gamers can log on to globalgamingleague.com and sign up. Since announcing this, the league has over a quarter of a million entries to play for one of the celebrity-owned teams.
The first team owners to be revealed include:
- T-Pain – Grammy-winning artist and beloved voice in gaming culture
- Bryce Hall – TikTok star, Bare Knuckle brawler and digital entrepreneur
- Flavor Flav – Hip hop legend, reality show icon, and official host of the Olympics
- Ric Flair – 16-time world champion legendary professional wrestler known for his flamboyant personality and signature catchphrase, “Wooooo!”
GGL will be announcing more team owners in the coming weeks pulling from music, film, sports, fashion, social media and gaming.
Game time is the new prime time.
Gaming is projected to surpass $300 billion by 2026—outpacing TV, film, and music combined. But it’s not just the revenue—it’s the attention. Unlike traditional media, where viewers are distracted, multitasking, or skipping ads, gaming commands full focus. There’s no second screen. No passive scrolling. Just millions of fully immersed fans, locked in and actively engaged.
For brands, this isn’t just a new channel—it’s a new kind of consumer. One who’s not just watching, but participating. One who’s emotionally invested in the moment and wide open to authentic brand experiences that enhance gameplay rather than interrupt it. This is where advertising stops feeling like an ad—and starts becoming part of the story.
“Gaming is a blue ocean opportunity for brands, investors, and new business. Gamers spend 30% more on retail than non-gamers and that number goes up in key categories like automobiles, travel and technology,” said John Garcia, Founder and Managing Partner of Solyco Capital. “Gamers don’t just play—they influence. Today’s gamer spans generations and lifestyles. They watch, buy, and move culture. When I met Clinton Sparks and listened to his vision, I knew this wasn’t just another business idea—it’s a key future in media.”
More Than a League — A Launchpad for Talent, Education, and Opportunity
The launch also includes the GGL Academy—a first-of-its-kind initiative focused on empowering advancement through gaming education, career pathways, and scholarship opportunities. The Academy is built to train, mentor, and connect aspiring gamers, creators, and professionals to real-world roles across the gaming, entertainment, and tech industries.
Strategic partnerships with NYU, UNLV, and Syracuse are already underway, building a direct pipeline from the classroom to the arena. With 74% of Gen Z expressing interest in careers in gaming or digital media, GGL is creating the infrastructure to meet that demand—especially in underserved communities where access to opportunity has been historically limited.
“I came out of retirement for this,” said Jeff Hoffman, GGL Chairman of the Board. “Because this isn’t just about gaming—it’s about access. GGL has the power to connect cultures, build international bridges, uplift underserved communities and close age gaps. And it’s not just meaningful—it’s good business. We’re building a platform that can monetize at scale while making a positive impact. That’s rare, and that’s why I’m all in.”
Sparks adds, “The Global Gaming League is positioned to make gaming a household name in the same manner that the WWE did with wrestling and the UFC did with mixed martial arts, by systemizing and democratizing an industry that already exists with billions of users and hundreds of billions already being generated. Get familiar with the Global Gaming League.”
About Global Gaming League:
GGL is a new kind of league—where gaming, culture, music, sports, fashion, and reality TV collide. With celebrity-led teams, live competitions, global fan engagement, and next-gen media experiences, GGL is building the first entertainment system for the world’s largest and most engaged audience. More info at globalgamingleague.com.
About Solyco Capital:
Solyco Capital is a unique private equity group that delivers capital solutions for late-stage startup and growth companies. Headquartered in Detroit, with offices in Orange County, Dallas, and Miami, Solyco supports high-growth companies with operational guidance through Solyco Advisors. Learn more at solycocapital.com.
Visit: GlobalGamingLeague.com
Press Contact: [email protected]
Business Inquiries: [email protected]
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CONTACT: Press Contact: [email protected] Business Inquiries: [email protected]
Gaming
FRVR Integrates k-ID into Krunker, Setting a New Standard for Child Safety in Web Gaming

FRVR, a global web-based game distribution company providing instant access to thousands of games, has today announced a collaboration with k-ID, a company committed to protecting and empowering kids and teens through age-appropriate online experiences. The partnership will see k-ID’s first-of-its-kind global compliance engine integrated into one of FRVR’s most popular online games, Krunker.
Acquired by FRVR in 2022, Krunker is a free-to-play first person shooter with a large, engaged community of 3 million monthly active players. The integration of k-ID’s safety and privacy compliance technology ensures rigorous online protection for Krunker’s younger players, creating a blueprint for other web-based games and platforms to follow.
k-ID utilizes an age gate as the first line of defense in age verification, providing a simple and intuitive way for users to declare their age. It also offers an optimized, low-friction Verifiable Parental Consent (VPC) flow, which obtains and manages parental consent in a way that meets global regulatory requirements and adapts based on the user’s location. Together, these solutions ensure that every player on Krunker receives an age-appropriate experience while gaming.
Web-based gaming experienced an initial peak in the mid-2000s with games made in Flash. Driven by technological and legislative advances, web games made primarily with HTML5 are projected to become an $8 billion market in 2025. At the same time, laws such as the UK’s Online Safety Act and the EU’s Digital Services Act aim to create safer digital spaces for children. With its collaboration with k-ID, FRVR doubles down on its commitment to foster a better environment for kids and teens online — both on their platform and the wider web.
Quentin Staes-Polet, CEO of FRVR, said:
“As the web gaming sector continues to grow, FRVR is dedicated to ensuring young players have secure spaces to have fun and express themselves online. We’re thrilled to collaborate with k-ID, who bring the best in class tools we need to provide a safer and more responsible experience in Krunker.”
Kieran Donovan, Co-founder & CEO of k-ID, said:
“We are thrilled to help empower and protect the large, engaged community in Krunker. At our core, we’re driven by a mission to deliver empowering, safe experiences that resonate deeply with kids, teens, and everyone. What I love most about Krunker is its accessibility—it’s easy to pick up and naturally creates entertainment and connection between players.”
This fresh collaboration follows recent successes for both companies, with FRVR securing $13.2 million towards its AI engine, Upit, and k-ID being named one of the 2025 AI Gamechangers.
The post FRVR Integrates k-ID into Krunker, Setting a New Standard for Child Safety in Web Gaming appeared first on European Gaming Industry News.
Asia
Jetapult-backed UMX Studios launches DriftX, a mobile car racing game

UMX Studios, backed by Jetapult, has officially released DriftX, a mobile car simulation racing game that combines fast-paced competitive action with immersive gameplay. The game has surpassed many global titles, crossing 1.8 million downloads with its beta, and is aiming for 15 million downloads by year’s end. Furthermore, the game hit #1 in the Middle East and smashed through top charts across regions such as the US on both the App Store and Google Play.
The studio’s game title redefines the mobile racing genre by combining competitive modes such as ranked multiplayer and time trials with open-world exploration, a rare feature in drift games. Its physics-driven mechanics strike a perfect balance between arcade accessibility and technical depth, catering to both casual players and racing enthusiasts. The game also offers seamless social integration with features like Voice Chat, Play Together, and Hang Out, making it a dynamic, community-driven experience with an unmatched realistic experience.
UMX Studios recently secured a $4.5 million investment from Jetapult to accelerate its growth. Through its strategic Invest & Operate model, Jetapult provides more than just financial support; it also equips gaming studios with access to top-tier game design expertise, publishing guidance, and cutting-edge AI tools, all aimed at fostering long-term success. UMX Studios worked closely with Jetapult’s experts, including Creative Director Angelo Lobo (renowned for his contributions to CSR2 and Farmville 2) and witnessed a 35%+ increase in user revenue (ARPDAU). The collaboration helped enhance the user’s multiplayer gameplay experience, balancing the game’s economy and social dynamics.
Ali Alharbi, CEO of UMX Studios, commented, “Our collaboration with Jetapult has helped us refine the game and accelerate its growth. The response to DriftX has been amazing and we continue to focus on innovation and community-driven gameplay. We are confident that we will play a key role in redefining the mobile racing genre globally.”
Sharan Tulsiani, CEO & Co-Founder of Jetapult, added, “DriftX’s rapid success is a perfect example of what happens when talented studios like UMX are empowered with the right resources and expertise. It stands out not just for its strong early numbers, but for how thoughtfully it’s been built—from gameplay mechanics to overall design, the team has delivered a racing experience that’s both accessible and deep. We’re proud to support them as they bring this quality of innovation to players across global markets and continue to reshape the mobile racing genre.”
DriftX game is available on iOS and Google Play
The post Jetapult-backed UMX Studios launches DriftX, a mobile car racing game appeared first on European Gaming Industry News.
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