Gaming
The PC Gaming Show Unveils the 25 ‘Most Wanted’ PC Games of 2025 and Beyond

The PC Gaming Show Most Wanted took place today and counted down the 25 most anticipated PC games, as voted for by more than 80 panellists from across the gaming world. You can re-watch the show now on Twitch and YouTube, as well as wishlist the games on Steam.
The PC Gaming Show Most Wanted 25 are:
#1 Sid Meier’s Civilization VII
Developer: Firaxis Games | Release Date: February 11, 2025
The great-grandfather of 4X PC strategy games was revealed in June this year. The PC Gaming Show visited Firaxis Games in Sparks, Maryland to chat with creative director Ed Beach about the game.
#2 DOOM: The Dark Ages
Developer: id Software | Release Date: 2025
The Doom Slayer is getting an origin story, going all the way back to his time as a wee super weapon killing demons in hell, but no less terrifying.
#3 Monster Hunter Wilds
Developer: Capcom | Release Date: February 28, 2025
The show featured an interview with monster-slaying RPG, Monster Hunter Wilds, Executive Director and Art Director, Kaname Fujioka.
#4 Slay the Spire 2
Developer: Mega Crit | Release Date: 2025
The second instalment of Mega Crit’s deckbuilding game is due in 2025.
#5 Grand Theft Auto VI
Developer: Rockstar Games | Release Date: 2025
Take-Two says Grand Theft Auto VI is on track for fall 2025 but it could be a much longer wait for the currently unconfirmed PC version.
#6 Death Stranding 2: On the Beach
Developer: Kojima Productions | Release Date: 2025
Death Stranding 2: On the Beach is expected in 2025.
#7 Kingdom Come: Deliverance II
Developer: Warhorse Studios | Release Date: February 4, 2025
The show revealed that Kingdom Come: Deliverance II will launch a whole week early on February 4 next year.
#8 Avowed
Developer: Obsidian Entertainment | Release Date: February 18, 2025
Carrie Patel, Game Director for Avowed at Obsidian answered 60 seconds of quick-fire questions on the upcoming first person fantasy RPG.
#9 Wanderstop
Developer: Ivy Road | Release Date: March 2025
Wanderstop creator Davey Wreden chatted with the show about how his project morphed into something both comforting and complicated.
#10 The Thing: Remastered
Developer: Nightdive Studios | Release Date: Today
You can play The Thing Remastered, a fresh makeover for the 2002 horror classic, right now.
#11 Metal Gear Solid Delta: Snake Eater
Developer: Konami | Release Date: TBD
Metal Gear Solid Delta: Snake Eater looks phenomenal from what Konami has shown.
#12 Light No Fire
Developer: Hello Games | Release Date: TBD
The creative force behind No Man’s Sky, Hello Games, is headed back into the survival game arena with Light No Fire, but this time, your massive sandbox will take place on a single fantasy planet.
#13 Atomfall
Developer: Rebellion | Release Date: March 27, 2025
Atomfall looks like it has all the hallmarks of a great survival game, but instead of just any old post-nuclear disaster, it’s a British nuclear disaster.
#14 Project 007
Developer: IO Interactive | Release Date: TBD
“Project 007” isn’t even the game’s final name and for now all we know is that it’s from the Hitman developers, IO Interactive.
#15 Skate.
Developer: Full Circle | Release Date: 2025
The series is coming back as simply “Skate.” in early access next year as a free-to-play game from some of the same folks who created the original.
#16 Witchbrook
Developer: Chucklefish | Release Date: TBD
There’s something about 2D pixel art that’s just good for the soul, and just based on the screenshots, Witchbrook has the formula perfected.
#17 Dune: Awakening
Developer: Funcom | Release Date: Early 2025
Dune: Awakening is an open world survival MMO from Funcom, the same studio behind Conan Exiles, and that’s reason enough to keep it on the radar.
#18 Mafia: The Old Country
Developer: Hangar 13 | Release Date: 2025
Hangar 13 is taking its series way back to the Mafia’s beginnings in Sicily, and here’s hoping it delivers another memorable PC gaming city.
#19 Menace
Developer: Overhype Studios | Release Date: 2025
Menace is from Overhype Studios, the same developer behind Battle Brothers. Overhype confirmed Menace is out next year and shared a new trailer to detail its sci-fi skirmishes.
#20 Perfect Dark
Developer: The Initiative | Release Date: TBD
The sequel to Rare’s original N64 game popped up earlier this year during the Xbox Showcase. Here’s hoping this one squeezes into a 2025 window.
#21 Citizen Sleeper 2: Starward Vector
Developer: Jump Over the Age | Release Date: January 2025
The next Citizen Sleeper is just around the corner, launching sometime next month. The Jump Over the Age developer sat down to chat with the show about some of the new features in Citizen Sleeper 2.
#22 Crescent County
Developer: Electric Saint | Release Date: TBD
“Witch tech” looks as cool as it sounds, and Crescent County is all about it with tricked out brooms and fancy, witchy time powers. Toss that in with a bit of flirting, racing, and decorating more cozy dwellings, and it’s easy to see why this one makes the cut.
#23 Control 2
Developer: Remedy Entertainment | Release Date: TBD
Knowledge of Control 2 begins and ends with “Control 2 is happening,” but Remedy’s pedigree is more than enough to land it on a 25 Most Wanted list any year.
#24 Killing Floor
Developer: Tripwire Interactive | Release Date: Early 2025
The next Killing Floor takes its hellish co-op horde shooter to 2091. During the show developer Tripwire Interactive shared a little news regarding some old friends, the Husks.
#25 Judas
Developer: Ghost Story Games | Release Date: TBD
Ken Levine, the creative director on BioShock and BioShock Infinite, has another narrative FPS in the works with his team at Ghost Story Games. Judas is a story of forging new alliances or enemies, but it’s all happening within a doomed starship.
The PC Gaming Show Most Wanted is voted for by a group of more than 80 industry luminaries including Abubakar Salim (Surgent Studios), Anna Hollinrake (Electric Saint), Brenda and John Romero (Romero Games), Brian Fargo (InXile Entertainment), Cuddle_Core (professional esports player), Dave Oshry (New Blood Interactive), Dean Hall (RocketWerkz), Devora Wilde (actor), Tanya DePass (Monolith Productions) and Tanya X. Short (Kitfox Games); alongside content creators AnnieFuchsia, CohhCarnage, DansGaming, DieHardDiva, Esfand, Day[9]TV and MissMikkaa.
The 120-minute show also featured new trailers, announcements, and behind the scenes visits to studios around the world, including:
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A new trailer from The Game Bakers for their survival climber, Cairn
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More on genre-defying atmospheric puzzle adventure, Blue Prince from Dogubomb and Raw Fury
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A new trailer for epic magical adventure Eternal Strands from Yellow Brick Games
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Ex Kindred Aerospace CEO Martin Tweed will share an important announcement about Revenge of the Savage Planet
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Something special from breakout indie developer Strange Scaffold, creators of El Paso, Elsewhere and CLICKOLDING and I am Your Beast
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A special look at EVE Frontier, a new space survival simulation.
PC Gaming Show Most Wanted was presented in partnership with PC Game Pass, 2K, Midwest Games, CCP Games, Robot Entertainment, Big Blue Sky Games, Shiro Games, Secret Mode, Can Can Can a Man, Playstack, Fall Damage, Raw Fury, PLAYERUNKNOWN Productions, Nordcurrent Labs, Hawkswell, Pahdo Labs, Raccoon Logic, Joystick Ventures, VOID Interactive, Kingdom Come: Deliverance II, Yellow Brick Games, Irregular Shapes, Humble Games, Triple Espresso, Red Barrels, PlaySide Studios, Ancient Machine, Digital Sun, Embark Studios, Saber Interactive, ESDigital Games and Intel.
The post The PC Gaming Show Unveils the 25 ‘Most Wanted’ PC Games of 2025 and Beyond appeared first on European Gaming Industry News.
Gaming
Physics-Based Strategy Meets Mixed Reality: Battle Orb Redefines Competitive Gaming

MixRift unveils brand new strategic PvP arena gaming experience
MixRift, an innovative mixed reality (MR) gaming developer, today announced the official launch of Battle Orb, a competitive strategy game which invites players to challenge each other and transform their physical surroundings into dynamic battlefields. Available now for Meta Quest platforms, Battle Orb represents the next evolution in mutli-player MR gaming.
A first PvP game for MixRift, Battle Orb allows players to step into immersive arenas where physical and digital worlds collide. Skill meets chaos in this fast-paced multiplayer strategy game, which challenges players to aim, shoot, and dominate with speed and precision across customized battlefields, combining tactical thinking with physics-based gameplay. Every hit counts as players collide, strategise and outplay opponents from around the world, from the comfort of their own homes. Players can compete in 2-player or 4-player battles, earn trophies, unlock and upgrade powerful units, and master unique arenas to climb the leaderboard.
“With Battle Orb, we’re not just launching a game, we’re basically turning your living room into a fantasy battleground.” said Bobby Voicu, CEO of MixRift. “We wanted to create something where anyone can jump in and start having fun in seconds, but that you could also master and keep replaying. I think this is what the future of gaming looks like, and it’s a blast!”
Key Features:
- HD Graphics: Cutting-edge MR design technology creates a truly immersive gaming experience
- Creative Character Options: Choose from tens of monsters, creatures, and cartoons to play with – each one zanier than the last
- Real-Time PvP Action: Face-off in 2-player or 4-player matches full of high-stakes action
- Physics Meets Strategy: Master the perfect angle, power, and timing to outmaneuver opponents, and perfect your shots to climb through the ranks
- Unique Units & Powers: Earn wins and open loot chests to unlock and upgrade special characters and abilities
- Environmental Integration: Scale your battlefield to fit any space, turning living rooms into competitive arenas
- Competitive Progression: Climb global leaderboards through a rewarding rank system and prove you’re the righteous winner
The game’s intuitive controls ensure players of all skill levels can jump in immediately, while the strategic elements provide long-term engagement for competitive gamers. Battle Orb’s intuitive and quick matchmaking system means players are matched with others in similar ranks within seconds.
Battle Orb has been designed with comfort and safety in mind, earning a “Comfortable” rating and PEGI 3 classification, making it appropriate for players of all ages while still delivering compelling gameplay for serious competitors.
“We’ve created Battle Orb to be a really special mixed-reality competitive experience,” said Voicu. “The way it transforms your physical environment into a strategic battlefield creates moments of gaming magic that simply aren’t possible in traditional formats.”
Availability:
Battle Orb is available now on the Meta Quest Store for Meta Quest 3S, Meta Quest 3, and Meta Quest 2 platforms. The game requires an internet connection for its online features.
For more information, visit https://mixrift.com/ or follow MixRift on social media for updates, tournaments, and community highlights.
The post Physics-Based Strategy Meets Mixed Reality: Battle Orb Redefines Competitive Gaming appeared first on European Gaming Industry News.
Asia
Gaming in India – The Rise of a New Billion-dollar Economic Powerhouse

(In order of appearance from left to right)
India is on the brink of witnessing a gaming revolution that is shaping the global industry. With 590 million gamers and industry projections estimating the market to reach INR 66,000 crores at a growth rate of 14.5%, as compared to the global growth of 8% (CAGR). India is now poised to become a billion dollar gaming powerhouse outpacing growth globally.
A large contributor to this sea change is mobile gaming. India has now become the second-largest mobile gaming market by downloads, with figures 3.5 times higher than the US or Brazil. As per a recent Lumikai report, 23 million new gamers from the country joined in FY24, with weekly playtime shooting up by a notable 30%. Backed by $2.8 billion in investments and significant job creation potential, gaming is becoming a key pillar of India’s digital economy.
Nitish Mittersain, CEO & Joint MD at Nazara Technologies, says that the evolution exceeds beyond mere numbers. He underscores, “In a world where gaming is becoming a cultural and economic force, India is no longer just a consumer market, but also becoming a maker. With scale, talent, and strategic capital, Indian companies are rewriting the rules, growing from local leaders to global powerhouses.”
The country’s mobile-first ecosystem, enormous internet penetration, and tech-savvy youth have made it a fertile ground for gaming, while what’s also changing is how games are being made, distributed, and funded.
According to Anuj Tandon, Partner India & UAE at BITKRAFT Ventures, “The Indian gaming industry is experiencing a significant resurgence. A large talent pool and innovative narrative developers are fostering ecosystem expansion, leading to the creation of globally marketable games. Recognizing the emerging prominence of the Indian market, BITKRAFT is looking to make strategic investments to support its development as a vital contributor to the international gaming & entertainment sector.”
With the gaming sector in India empowering the larger community, content, and creators across the country, games are increasingly interactive among larger audiences, and platforms are working to intrigue new-age streamers and influencers from tier 2 & 3 cities in India.
Speaking about the shift in the Indian gaming market, Piyush, Founder & CEO of Rooter, “India has witnessed a significant surge in in-app purchases by gamers over the past three years, driving industry revenue growth at a 40% CAGR. Once a challenging market to monetize, improved micro-transaction behavior and effective pricing strategies are now encouraging gamers to spend more for enhanced experiences. Content creators are leveraging streaming platforms like Rooter to collaborate with publishers and raise awareness about games and their assets. Over the last two years, Rooter has unlocked multiple monetization channels, engaging with over 100 brands, numerous gaming publishers, global platforms, and gift card partners to create scalable revenue opportunities.”
The rise in engagement is paving the way for real business opportunities. Casual games particularly have opened new doors for monetization via in-app purchases, ads, partnerships, and sponsorships especially when game access is embedded seamlessly into daily routine platforms.
Yashash Agarwal, CEO & Co-founder of Gamezop, explains, “The world is waking up to where the real action in gaming lies, and that’s India. A projected revenue CAGR of 14.5% – nearly double the global average, is a clear sign that India is not just part of the global gaming story, we’re writing the next chapter.
Web gaming, in particular, is seeing explosive traction, and India is leading the charge. We’re witnessing a new wave of native users turn to web games for their accessibility, speed, and immersive play – no downloads, no wait time, just instant fun. What’s equally exciting is that India is not just consuming web games at scale; it’s also emerging as a powerhouse for web game development.
From an infrastructure perspective, we find ourselves in a better position than ever before. Devices are becoming smarter and faster, and with 5G technology, smartphones today have more capabilities than ever. As a result, people are spending more time online, leading to a surge of apps and websites across categories. At Gamezop, we’ve seen how seamlessly web games can plug into the everyday digital lives of Indian users across news, entertainment, utility, and fintech platforms. With the right regulatory and infrastructure support, India could very well define the future of web gaming.”
Meanwhile, on the development front, the industry is seeing a shift toward homegrown innovation. Indian studios have evolved from providing services like localizing global titles to creating original games that are performing well on the global stage.
Anurag Choudhary, Founder & CEO of Felicity Games, puts it plainly, “India is not just becoming a billion-player market, it’s emerging as a powerhouse for innovation in mobile gaming. With a young, connected population and a rapidly evolving developer ecosystem, we’re seeing global-quality titles being built and scaled from here. At Felicity Games, we’re proud to be part of this movement by publishing Indian games for global audiences, backed by strong unit economics and technology-led operations.”
With supportive regulation, sustained investment, and a stark rise in talent, India’s gaming sector is reportedly estimated to reach around INR ~500,000 Crores in value by 2034. India with the growth, innovation, and the large user base is set to emerge as a billion-dollar global giant, surpassing the global growth and setting new benchmarks.
The post Gaming in India – The Rise of a New Billion-dollar Economic Powerhouse appeared first on European Gaming Industry News.
Conferences in Europe
Portside Game Assembly announces talks and roundtables for June 27th’s premiere of the conference for indie game leaders
Gamecity Hamburg is setting sail with the premiere edition of Portside Game Assembly – a dedicated B2B conference for international indie game leaders – taking place aboard a ship cruising Hamburg’s famous harbour on June 27. With a carefully curated program of keynotes, impulse talks, and roundtables, the conference offers a rare opportunity for studio directors and decision makers to connect in a focused and collaborative setting. Designed to spark fresh perspectives and actionable insights, the event brings together voices from acclaimed indie studios worldwide like Benjamin Laulan (COO & Co-Founder Evil Empire), Philomena Schwab (Founder Stray Fawn Studio), Søren Lundgaard (CEO Ghost Ship Games), Mauricio García (Studio Director The Game Kitchen), Kevin Zuhn (Creative Director & Co-Founder Young Horses Inc.), and more speakers. Tickets for the full conference experience, including a Networking Brunch and the Games Industry Party, are available at portsideassembly.com.
As the premiere of the Portside Game Assembly on June 27 is approaching, the laser-focused program for indie game leaders takes shape.
Keynotes, impulse talks and roundtables: This is the program
By offering a confidential setting for studio directors, the Portside provides value through relevant conversations and strategic networking, which is also reflected in the diverse yet focused conference program. These are some of the program highlights:
- Keynote: Benjamin Laulan (COO & Co-Founder Evil Empire): The “Triple-i Initiative Deep Dive” keynote on how to create your own announcement space and talk directly to your audience when you can’t really relate to other existing showcases.
Impulse Blocks:Impulse Blocks consist of two to three impulse talks, all of which relate to an overarching topic, followed by an open discussion about the perspectives shown and an opportunity for participants to share their own experiences. The discussions will be moderated by Mariève Beauchemin (Programs Director & Co-Founder Indie Asylum) and Andreas Suika (Creative Director & Game Designer).
- Mining for Your Next Gem – How to Decide which Games to Develop
A defining and crucial decision for every indie game studio is: what of the (probably many) game ideas should be pursued? Where should studios allocate their resources – and what game will help a studio prevail? Three speakers will share their approaches to these questions in 10-minute impulse talks:
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- Philomena Schwab (Founder Stray Fawn Studio): Game Idea Validation
- Jonas Tyroller (Founder Grizzly Games): You Don’t Need a Hook
- René Habermann (Director bippinbits): Don’t Ship the Wrong Game
- Games Are Made by People – How to Foster a Good Company Culture
Founding and maintaining an independent game studio and managing a small to mid-size team comes with a lot of responsibility: from growing or having to downsize a team to maintaining a company culture where talent is nurtured, developed, and kept long-term.
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- Mauricio García (Studio Director The Game Kitchen): Keeping the Indie Mindset while Going Big
- Kevin Zuhn (Creative Director & Co-Founder Young Horses Inc.): Hold Your Horses: Why Slow is How We Grow
- From Dev to Dev – Why to Invest in Other Studios
More and more indie studios take the leap to market not only their own games but also put their resources and experiences on games from other developers. Two speakers will share their motivations and learnings from investing in games and studios that are not their own:
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- Søren Lundgaard (CEO Ghost Ship Publishing): Developer by Day, Publisher by Night
- Christian Nyhus Andreasen (COO Fair Games): How to Lose 50% and Still Prosper – Angel Investment Lifestyle
Roundtables:
Roundtables have a more interactive concept than impulse blocks and encourage participants to discuss all aspects of the overarching question from the very beginning
- Roundtable 1: Mobile Ports – When, Why & How? Moderated by Ali Farha (Senior Producer Star Stable Entertainment)
- Roundtable 2: Stronger Together – Business Cooperations Between Indies. Moderated by Manny Hachey (Creative Director Positive Impact Games)
- Roundtable 3: (Self-)Publishing – The Good, the Bad, the Ugly. Moderated by Sophie Atkin (Director & Founder Secret Sauce)
- Roundtable 4: Longtail FTW – How to Make the Most out of Your Game. Moderated by Leonie Wolf (Associate Art Director Maschinen-Mensch)
The Portside Game Assembly website offers a detailed view on speakers, program topics and participating studios: https://portsideassembly.com/program/
The premiere of the Portside Game Assembly is supported by these great sponsors and partners: Photon and Twin Harbour Interactive!
Selection of already confirmed participants:
More than 60 studios from over 15 countries have already registered for the Portside Game Assembly conference on board the MS Princess. Besides already announced participants like Evil Empire, Stray Fawn Studio, The Game Kitchen, Toukana Interactive, Ghostship Publishing, and others, further acclaimed studios join the conference:
- Digital Sun (Moonlighter, Cataclismo) / Spain
- Keen Games (Enshrouded) / Germany
- Young Horses Inc. (Bugsnax, Octodad) / USA
- Gamious (Lake, Turmoil) / Netherlands
- Color Gray Games (The Case of the Golden Idol) / Latvia
- Massive Damage (Star Renegades) / Canada
- Beam NG (BeamNG.drive) / Germany
Further participating studios can be found on the Portside Game Assembly.
The post Portside Game Assembly announces talks and roundtables for June 27th’s premiere of the conference for indie game leaders appeared first on European Gaming Industry News.
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