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Interactive Gaming Group announces new partnership with Quincy Crew, the leading Dota 2 eSports team

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Interactive Gaming Group (“IGG”), the leading digital entertainment and media technology company, is pleased to announce its new partnership with Quincy Crew, one of North America’s top performers on the Dota Pro Circuit. The partnership will be centred around sourcing new sponsorship opportunities for Quincy Crew, and leverage IGG’s existing key relationships within the eSports industry.

Quincy Crew have an ever-growing presence in the eSports world, culminating in a strong finish at The International 2021, the concluding tournament of the Dota Pro Circuit. The newly formed partnership with IGG will leverage this momentum, allow them to reach new markets, and continue to attract key sponsorship opportunities for the team.

IGG has an extensive track record of partnering with successful eSports teams, and is experienced in building some of the most successful gaming-focused Twitch channels in the world. The IGG platform now connects in excess of 1,000 creators with more than 250 brands worldwide; facilitating growth for both existing and new talent.

Commenting on the partnership, CEO of Interactive Gaming group Cristina Niculae said: “2022 is the perfect time to partner with Quincy Crew. Their success on the Dota Pro Circuit in 2021 saw the team finish a respectable fourth and we will use this momentum, along with our own extensive network, to continue to market the team to potential brands and sponsors. This partnership reinforces our commitment to nurturing the best eSports talents across the globe and inspire the world to play.”

Jack Chen, Director and Team Manager of Quincy Crew, notes “We are very excited to be partnering with IGG and hope that our recent success, along with their expertise and network, can create a compelling story to present to potential sponsors. IGG has the perfect platform for us to accelerate the growth of Quincy Crew as a brand and reach key audiences.”

George Miller started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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