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Casino Gaming Equipment Market to touch USD 20 Billion by 2027 – Report by Market Research Future (MRFR)

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Casino Gaming Equipment Market Overview: According to a comprehensive research report by Market Research Future (MRFR), Casino Gaming Equipment Market Research Report, Type, Service, Technology End User and Region – Forecast till 2027” the market is expected reach around USD 20 billion and is projected to witness ~5.5% CAGR during the forecast period.(2020 – 2027)

Market Analysis

The key drivers of the increase in demand for casino gaming equipment include growing digitalization trends, increased disposable income, and changing lifestyles around the world. Furthermore, the growing construction of new casino centers around the world as a result of rising demand for gambling games is predicted to drive demand for casino gaming equipment in the global market.

During the projected period, the significant advancement in slot machine technology and the prevalence of reconfigurable electronic gaming machines are projected to provide opportunities for global market players. International Game Technology PLC (IGT), Aristocrat Leisure, Scientific Games Corporation, Novomatic, and Gaming Partners International Corporation are the major casino gaming equipment manufacturers in the global market. They are primarily focused on product development and forming strategic collaborations with participants of the gaming industry.

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The prominent players profiled in this report include –

  • International Game Technology PLC (IGT) (UK)
  • Aristocrat Leisure (Australia)
  • Scientific Games Corporation (US)
  • Novomatic (Austria)
  • Gaming Partners International  Inc. (US)
  • Incredible Technologies Inc (US)
  • Konami Holdings Corporation (Japan)
  • PlayAGS (US)
  • Everi Holdings Inc. (US)
  • Abbiati Casino Equipment S.r.l. (Italy).

COVID-19 Impact on the Worldwide Casino Gaming Equipment Market

In an attempt to restrict the spread of COVID-19, government officials in many developing and developed countries have imposed rigorous measures such as partial or full lockdowns. The manufacture of casino gaming equipment and the provision of related facilities were restricted to permissible limitations during the lockdown. Several retail outlets and e-commerce sites were closed during the duration of the lockdown. These factors have harmed the global economy and the casino gaming equipment industry. The availability of such equipment was severely limited, resulting in a significant demand-supply disparity. The COVID-19 pandemic has disrupted the supply chains of various casino gaming equipment manufacturers throughout the world, hampering business growth. Several companies are also suffering liquidity issues, which could result in the complete shutdown of their manufacturing plants. Financially strong businesses, on the other hand, were able to maintain operations after the pandemic. The global demand for and availability of goods is critical to the growth of the casino gaming equipment industry.

According to the MRFR analysis, the greater risk of a global economic slowdown in the coming year will put extra pressure on demand for casino gaming equipment. Gaming Partners International, Inc. (US), International Game Technology PLC (UK), Scientific Games Corporation (US), and Konami Holdings Corporation (Japan) are among the top industry participants predicted to account for considerable market shares in terms of revenue. The market was expected to level off by the fourth quarter of 2020. With demand likely to progressively stabilize throughout the projection period, industry participants are projected to enhance their production capacities.

Market Segmentation

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The worldwide casino gaming equipment market has been segmented based on type and application.

Based on type, the worldwide casino gaming equipment market has been segmented into gaming chips, slot machines, casino tables, video poker machines, and others. The gaming chip segment is anticipated to experience significant growth in the global market in terms of value during the forecast period.

Based on application, the worldwide casino gaming equipment market has been segmented into casinos, malls, and others. The casino segment is expected to lead the global market during the forecast period.


Regional Analysis

Geographically, the worldwide casino gaming equipment industry has been segmented into four regions: North America, Europe, Asia Pacific, and the Rest of the World.

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The Asia Pacific is expected to retain a considerable market share over the projection period due to the presence of various casino gaming equipment manufacturers. Europe, on the other hand, is predicted to grow dramatically as a result of severe government rules and increased demand for offline gaming from Russia, Germany, Spain, and France.

Competitive Landscape

The worldwide casino gaming equipment industry is highly competitive and fragmented, with various enterprises operating globally. The companies used a variety of strategies to expand their global reach and achieve a foothold in the global market. These organizations’ major strategy comprises expansions, investments, and acquisitions.

Segmentation of Market covered in the research:

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Information, by Type (Gaming Chips, Slot Machines, Casino Tables, Video Poker Machines and Other), Application (Casino, Mall and others) and Region (North America, Europe, Asia-Pacific and the Rest of the World)

About Market Research Future:

Market Research Future (MRFR) is a global market research company that takes pride in its services, offering a complete and accurate analysis with regard to diverse markets and consumers worldwide. Market Research Future has the distinguished objective of providing the optimal quality research and granular research to clients. Our market research studies by products, services, technologies, applications, end users, and market players for global, regional, and country level market segments, enable our clients to see more, know more, and do more, which help answer your most important questions.

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Hacksaw Gaming and DraftKings Score Again in Ontario

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2023 saw Hacksaw Gaming go live in West Virginia and New Jersey and now we have made our long-awaited entry in Ontario, Canada. Securing this trio has hit new heights and hopes for further successes throughout the rest of this year.

DraftKings Casino entered the iGaming market in Ontario in May of 2022 and partnered with Hacksaw Gaming in the back end of the same year. As Ontario’s regulated iGaming market only went live in April of 2022, the pair have given an outstanding performance with effective launch strategies and expansive footing in North America.

Apart from gaining an unprecedented reach across regulated markets, the mobile-friendly format of Hacksaw Gaming games can be visited on phone or tablet via the DraftKings Casino app. Boasting an impressive online casino’s selection of over 300 games, DraftKings now welcomes Hacksaw Gaming favourites such as Chaos Crew, Mines, Omnom and Boxes.

“The benchmarks we have set as a partnership are remarkable and we are ready to take on more challenges continuing into 2024,” the Chief Executive Officer for Hacksaw Gaming, Marcus Cordes, said.

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BetVictor

Exploring Canada’s video Game Market: Survey Insights

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Technology has become a great source of entertainment to many. Video games particularly have garnered interest from all demographics. In Canada, the gaming industry has experienced significant growth, fuelled by increased accessibility to gaming platforms and the growth of online gaming communities.

Statistics indicate that a large percentage of Canadians are engaged in gaming activities, whether it be playing console or PC games, mobile games, or online multiplayer games. The popularity of video games extends beyond leisure pastimes, with many Canadians participating in gaming competitions, attending gaming conventions, and consuming gaming-related content on platforms like Twitch and YouTube.

The number of video game users in Canada reflects how broad the sector is, from mobile games to digital video games, download games and live streaming. In 2024, the gaming sector will see millions of users in each of these categories. Statista projects 13.38 million users for digital video games and 7.35 million users for online games respectively. It estimates that revenue in the Canadian video game market is expected to reach US$3,925.00m in 2024, so it is no surprise to observe the increasing popularity of the sector.

Well-known online casino provider BetVictor has compiled some key points from major surveys detailing the video game market to give further insight into its makeup and potential. The gaming culture in Canada is growing, which means the type of games and genres will grow along with the sector. Statista recently conducted a survey of 1 576 respondents aged 18 – 64 who are avid video game players, with telling results. ​​In December 2023, a survey about preferred video game genres in Canada revealed the top four genres as being Action, Action – adventure, Adventure and casual games accounting for 31% of respondents’ preferences.

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David Winter, Marketing Manager at BetVictor notes that “We’ve seen a steady increase in the popularity of action-themed and adventure-themed slots and many providers are exploring how to expand further into this market.”

The popularity of Action games such as platform and fighting games can be attributed to various factors, such as: social interaction, accessibility and inclusivity, social appeal, and cultural influence. With such a diverse audience, all these factors are crucial to understand the appeal of Action games.

In the digital age, gaming has transcended mere entertainment to become a cornerstone of culture, and nowhere is this more evident than in Canada. From coast to coast, a diverse community of gamers is thriving, reflecting the country’s inclusive spirit and passion for technology. Whether it’s the casual gamer enjoying a quick session on their smartphone or the dedicated enthusiast meticulously building a custom gaming PC, Canada offers a welcome haven for all kinds of gamers.

Diving deeper into the Statista results, Strategy games accounted for 29%. This shows us that players have a strong interest in tactical and decision-making games. While role-playing (RPG) and sports games garnered 22% each, simulation and shooters trailed slightly behind at 21% and 20% respectively.

MMO (massively multiplayer online games), as well as MMORPGs (massively multiplayer online role-playing games) and MOBA (multi online battle arenas) came in at 13% and 8% respectively, representing a significant but niche following. With such a diverse array of preferences, the survey underscores the multifaceted nature of interests among Canadian gamers. It highlights the need for game developers to cater for a wide range of genres and gameplaying styles in the Canadian market.

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From action shooter games to role-playing adventures, the industry has something for every gaming enthusiast in the Canadian market. Overall, the popularity of video games in Canada reflects a growing cultural phenomenon, where gaming has become a mainstream form of entertainment and a significant aspect of modern-day leisure activities.

Statistics anticipate a compound annual growth rate (CAGR) of 7.10% for 2022-2027, resulting in a projected market volume of US$24.52bn by 2027. Canada’s online gaming market is experiencing a surge in popularity, with a surging number of Canadian players engaging in immersive virtual reality experiences.

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Canada

iGaming Ontario Seeks Proposals for a Centralized Self-exclusion Solution Until April 24, 2024

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iGaming Ontario (iGO) is currently seeking proposals for Ontario’s centralized self-exclusion solution for igaming from now until April 24.

Partnering with iGO on this multi-year project offers a unique and exciting opportunity for forward-thinking and innovative organizations prepared to make a lasting positive impact on the igaming landscape in Ontario. Interested organizations can visit iGaming Ontario’s dedicated procurement page on MERX to review all NRFP details and prepare their submissions for this high-profile initiative.

The successful bidder will develop a system that:

  • Integrates seamlessly with all Ontario igaming operators’ systems, including Ontario Lottery and Gaming Corporation (OLG)’s igaming site.
  • Provides anyone 19+ with easy access to create and manage their self-exclusion profile.
  • Implements Know Your Customer (KYC) identity verification, registration, renewal, and reinstatement processes that are intuitive, simple, and offer supporting information.

How to Participate in the Bidding Process?

The Centralized Self-Exclusion (CSE) Solution, along with other iGO current and past bid opportunities, can be found on iGO’s MERX page.

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Have a question?

Use the question and answer tool provided on iGO’s MERX page to submit any questions you might have. Please note that iGaming Ontario will only entertain questions about open bidding opportunities in accordance with government directives.

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