One big sportsbook software company is doing its part to help those impacted by COVID-19.
In response to the coronavirus pandemic, organizations around the world are exploring relief efforts to assist freelancers, entrepreneurs and small business owners that are being financially hit by the COVID-19 crisis. PayPerHead® is one such organization.
While businesses outside of the healthcare sector are producing hand sanitizer, masks and other supplies to help stop the spread of the virus, many software and tech companies are doing what they can to help keep the economy afloat by putting into place deep price cuts and educational content. As a result, they are helping mass numbers of the newly unemployed build home businesses and work online.
PayPerHead®, a sportsbook software company based out of San Jose, Costa Rica, is a Software as a Service (SaaS) organization that is making big strides in helping people start a new business that can weather this storm or stay alive in an industry they are already part of.
While major sporting events have been cancelled across the board due to social distancing protocols, sportsbooks are finding ways to keep players in action. With wagering available on eSports, one-on-one competitions such as boxing or tennis, horse racing, casino gaming, and even election results, people are still betting as a form of entertainment.
Slashing rates to zero, PayPerHead® recently announced that all of their services, except those that entail outside software costs, will be offered to bookie agents free of charge until the first major sporting event begins again, or by September 1, 2020, whichever comes first.
Market research has positioned the pay per head sportsbook and casino industry to eclipse $155 billion by 2024. “If ever there was a good time to seek out an industry that can survive an economic downturn, now is it.” said Nate Johnson, Product Manager at PayPerHead®. “We know that times are tough, but we’ve been down this road before. When businesses were going bankrupt during the housing crisis of 2008, we stayed in the game. We’ll do it again and we’ll help others to do it too.”
PayPerHead (https://payperhead.com), founded in 1997, is the industry’s leading per head online bookie software, providing user-friendly tools and unmatched customer service to independent bookmakers around the world.
Skill Gaming Market Size to Surpass USD 85.34 billion by 2030, exhibiting a CAGR of 13.3%
The global skill gaming market size was USD 30.99 billion in 2022 and is projected to reach USD 85.34 billion by 2030 at a CAGR of 13.3% during the forecast period. Fortune Business Insights presents this information in their latest research report titled “Global Skill Gaming Market Forecast, 2023-2030.”
Gamers and developers are attracted to skill-based games for mental challenges, social interaction, and competitive opportunities. The scope of this study includes the platforms and games which require the players to compete and utilize real currency with other players. Such games are considered into casino games, board games, sportsbooks, puzzle games, word games, and poker.
Key Industry Developments:
March 2023: Dream11 in partnership with Legends League Cricket as the Official Fantasy Partner for the LLC Masters tournament. The tournament featured three teams – Asia Lions, India Maharajas, and World Giants.
- Skill Gaming Market size in North America was USD 8.77 billion in 2022
- Rise in Gaming Applications Usage during the Pandemic Led to Market Growth
- Rising Demand for Advancement in Internet Technology to Drive the Market Growth
- Board Based Segment to Dominate due to Consumers’ Tendency to Switch to Alternative Board Games
Discover the Leading Players Featured in the Report:
“Companies leading the global Skill Gaming Market are Skillz, Inc. (U.S.), Arkadium, Inc. (U.S.), AviaGames, Inc. (U.S.), GameDuell GmbH (Germany), GSN Games (U.S.), Junglee Games (U.S.), Big Fish Games (U.S.), Sporta Sports Technologies Private Limited (India), Triumph LLC (U.S.), Game Taco Inc. (U.S.)”
Report Scope & Segmentation
|Forecast Period||2023 to 2030|
|Forecast Period 2023 to 2030 CAGR||13.3%|
|2030 Value Projection||USD 85.34 billion|
|Skill Gaming Market Size in 2022||USD 30.99 billion|
|Historical Data for||2019 to 2021|
|No. of Pages||120|
|Segments Covered||By Skill Type, Game Genre, and Region|
Drivers & Restraints
Turbocharging Gaming Speed of the 5G Network Augments the Development of Skill-based Games
Unlimited internet facilities and emerging 5G coverage are progressively becoming the new norm globally, subsequently complementing mobile gaming. 5G offers better download speeds and lesser latency during gaming.
Legislation and rules regarding different industries vary from country to country in various regions. When it comes to skill-based games, they are also often confused with gambling, which is restricted in several countries.
By Game Genre
- Card Based
- Board Based
- Dice Based
- Tile Based
- Word and Number Based
- Puzzle-Based and Animated Games
By Skill Type
- Cloud & Data center
- Energy & Utilities
- Others (Gaming, Retail & Consumer Goods, and others)
- North America
- Asia Pacific
- Middle East & Africa
- South America
North America Dominated the Market Owing to Increasing Demand for Mobile Devices
North America led the market share in 2022. North America witnessed an exponential growth owing to the production of mobile devices and the availability of new consoles in the North America market.
Europe is estimated to grow with a noteworthy CAGR during the projected period. The growth of the gaming sector has led to the development of new gaming platforms, such as subscription-based services and cloud gaming, that give players access to skill gaming.
Prominent Key Players Focusing on Partnerships and Acquisitions are Expanding their Product Offerings
Skill gaming companies form strategic collaborations and alliances to enlarge the technologies, business, products, and other offerings with year-on-year revenue growth. Mergers, partnerships, and collaborations differ as per the business requirements, such as the enlargement of the product portfolio, which helps grow their presence and acquire a new customer base.
How big is the Skill Gaming Market?
The Skill Gaming Market size was USD 30.99 billion in 2022. It is expected to reach USD 85.34 billion by 2030.
How fast is the Skill Gaming Market growing?
The Skill Gaming Market will exhibit a CAGR of 13.3% during the forecast period, 2023-2030.
Amusnet to Participate in SBC Summit Barcelona
Amusnet is going to participate in the 3rd edition of the SBC Summit Barcelona, to be held on September 19-21 at the Fira Barcelona Montjuïc, Spain. At the event, the company will act as a Premium Sponsor, in addition to showcasing its latest products for the online industry.
At booth CG40, the leading international iGaming provider will showcase its most famous casino products such as 20 Golden Coins, Fruits & Gold, Candy Palace, 20 Bulky Fruits and Cocktail Rush, as well as its renowned Live Casino titles like Vegas 500x Roulette, Dynamic Roulette 120x and European Roulettе. The company will be also presenting its newest captivating 5-reel slots Cavemen & Dinosaurs and Dancing Dead, emphasising on its diverse and ever evolving gaming portfolio. Cavemen & Dinosaurs, releasing on September 19, features thrilling elements such as free spins with random wilds and retrigger options, Instant Win and a gamble feature for added excitement. Dancing Dead, set to debut in October, promises an exhilarating gaming experience with a range of exciting features including Expanding Wilds, Pick Me Bonuses and a Gamble mode, providing players with even more ways to enjoy and win with this thrilling new slot inspired by the traditional Mexican feast Day of the Dead. To add an engaging entertainment at the Amusnet booth, visitors will have the unique chance to participate in a 360-degree video activation, dedicated to the upcoming Dancing Dead slot release and seize the opportunity to win premium prizes. As a tradition, Amusnet will elevate the event atmosphere by offering an exclusive cocktail menu, inspired by its most famous slots.
Amusnet will have the honour to be among the sponsors of the 10th edition of the SBC Awards 2023, which will take place on the final day of the SBC Summit Barcelona on Thursday, September 21 at the remarkable winery venue of Caves Codorniu in Barcelona. The leading international provider’s nomination in two categories, including Casino/Slots Developer of the Year, reaffirms Amusnet’s strong standing in the iGaming industry, underscoring its dedicated efforts in delivering cutting-edge casino technology appreciated by partners and players globally. The nomination for Employer of the Year serves as a testament to the company’s commitment to creating a workplace where employees feel valued, motivated and engaged. Furthermore, as a Premium Sponsor of the event, Amusnet will be supporting the Football Tournament, the Sports Betting, Casino and iGaming Zone and the Official Senior Executive Party at Shoko.
888 Appoints Sean Wilkins as CFO
William Hill and Mr Green owner 888 has announced the appointment of Sean Wilkins as its new chief financial officer, effective February 1, 2024.
Wilkins has 17 years of experience in CFO roles at both private and public companies, having most recently held the position of Group CFO of Superbet, an omni-channel betting and gaming business with operations primarily across Romania, Poland, Serbia and Belgium.
Prior to this, he held CFO roles at several consumer-facing businesses including Big Bus Tours, Domino’s Pizza, Tesco Malaysia, Tesco Telecom and O2 Asia.
Current CFO Yariv Dafna will step down from his role and the board on October 2 following an orderly handover of responsibilities to chief strategy officer Vaughan Lewis, who will also assume the role of interim CFO until Wilkins joins.
Executive chair Lord Mendelsohn said: “In addition to having an in-depth understanding of the betting and gaming industry, Sean brings a wealth of relevant experience gained in CFO roles at international businesses, where he has demonstrated a strong track record of value creation.”
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