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Homa Games and Hasbro Announce NERF Epic Pranks! Releasing Today on Mobile Devices

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Fast-growing mobile games publisher Homa Games along with Hasbro, Inc., a global play and entertainment company, are excited to announce their first IP collaboration NERF Epic Pranks!, a hypercasual game is available on the mobile app stores today as a free-to-play download. Following the incredible success of Hasbro’s iconic brand, NERF, Homa Games is excited to bring the Nerf blasters to mobile for their players to enjoy worldwide. In this immersive, playful game, players will dive right into the action with intuitive, one tap finger controls, innovative slow-motion visuals and lifelike sounds.

NERF aficionados will be able to enjoy this authentic NERF experience while discovering new features and experiences throughout the game.

  • Unlock over 30 character skins
  • Collect over 10 NERF blasters
  • Unlock over 15 dance moves

“We are beyond excited to bring this game in the hands of users across the world. Our technologies to disrupt content creation proved to be very successful in finding the ideal iteration for this game. We are looking forward to producing more playful content in collaboration with Hasbro to entertain players around the world.” Olivier Le Bas., CRO, at Homa Games.

Throughout the game, players find themselves pranking their friends by battling with their epic Nerf Blasters! Hiding behind different objects, running through playful environments, and escaping from being caught by their opponents to play epic pranks. Users can also play as their favorite ‘’heroes’’. Each hero comes with its own personality, which is shown off through personalized clothing and dance moves. The more a player pranks, the more cool NERF blasters players can unlock!

“We are excited for NERF fans to play a new digital game experience,” said Richard Cleveland, Vice President of Marketing, Digital Media at Hasbro. “Homa Games has taken the spontaneous fun of NERF and created an experience you can enjoy without NERF blasters in hand.”

NERF Epic Pranks! is now available on the iOS App Store and can be found via the link below:

iOS store:    https://apps.apple.com/us/app/nerf-epic-pranks/id1492810298

NERF Epic Pranks! is the first of several upcoming titles between Homa Games and Hasbro Inc. The games are published by Homa Games and developed in partnership with game studio Kadka.

NERF Epic Pranks! will soon be available on the Google Play Store, stay tuned.

 

About Homa Games:

Homa Games is a leading interactive entertainment company for the mobile world with people all around the globe playing our games. Homa Games develops games internally and in partnership with more than 200 handpicked studios worldwide. The company has published more than 30 playful games with titles such as Sky Roller, Tower Color and Idle World. Millions of users are enjoying Homa Games’ productions on a daily basis. The company is headquartered in Paris, France.

 

About Hasbro Inc.

Hasbro (NASDAQ: HAS) is a global play and entertainment company committed to Creating the World’s Best Play and Entertainment Experiences. From toys, games and consumer products to television, movies, digital gaming, live-action, music, and virtual reality experiences, Hasbro connects to global audiences by bringing to life great innovations, stories, and brands across established and inventive platforms.  Hasbro’s iconic brands include NERF, MAGIC: THE GATHERING, MY LITTLE PONY, TRANSFORMERS, PLAY-DOH, MONOPOLY, BABY ALIVE, POWER RANGERS, PEPPA PIG and PJ MASKS, as well as premier partner brands. Through its global entertainment studio eOne, Hasbro is building its brands globally through great storytelling and content on all screens. Hasbro is committed to making the world a better place for children and their families through corporate social responsibility and philanthropy. Hasbro ranked No. 13 on the 2019 100 Best Corporate Citizens list by CR Magazine and has been named one of the World’s Most Ethical Companies® by Ethisphere Institute for the past nine years.

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Industry News

Skill Gaming Market Size to Surpass USD 85.34 billion by 2030, exhibiting a CAGR of 13.3%

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The global skill gaming market size was USD 30.99 billion in 2022 and is projected to reach USD 85.34 billion by 2030 at a CAGR of 13.3% during the forecast period. Fortune Business Insights presents this information in their latest research report titled “Global Skill Gaming Market Forecast, 2023-2030.”

Gamers and developers are attracted to skill-based games for mental challenges, social interaction, and competitive opportunities. The scope of this study includes the platforms and games which require the players to compete and utilize real currency with other players. Such games are considered into casino games, board games, sportsbooks, puzzle games, word games, and poker.

Key Industry Developments:

March 2023: Dream11 in partnership with Legends League Cricket as the Official Fantasy Partner for the LLC Masters tournament. The tournament featured three teams – Asia Lions, India Maharajas, and World Giants.

Key Takeaways

  • Skill Gaming Market size in North America was USD 8.77 billion in 2022
  • Rise in Gaming Applications Usage during the Pandemic Led to Market Growth
  • Rising Demand for Advancement in Internet Technology to Drive the Market Growth
  • Board Based Segment to Dominate due to Consumers’ Tendency to Switch to Alternative Board Games

Discover the Leading Players Featured in the Report:

“Companies leading the global Skill Gaming Market are Skillz, Inc. (U.S.), Arkadium, Inc. (U.S.), AviaGames, Inc. (U.S.), GameDuell GmbH (Germany), GSN Games (U.S.), Junglee Games (U.S.), Big Fish Games (U.S.), Sporta Sports Technologies Private Limited (India), Triumph LLC (U.S.), Game Taco Inc. (U.S.)”

Report Scope & Segmentation

Report Coverage Details
Forecast Period 2023 to 2030
Forecast Period 2023 to 2030 CAGR 13.3%
2030 Value Projection USD 85.34 billion
Base Year 2022
Skill Gaming Market Size in 2022 USD 30.99 billion
Historical Data for 2019 to 2021
No. of Pages 120
Segments Covered By Skill Type, Game Genre, and Region

Drivers & Restraints

Turbocharging Gaming Speed of the 5G Network Augments the Development of Skill-based Games

Unlimited internet facilities and emerging 5G coverage are progressively becoming the new norm globally, subsequently complementing mobile gaming. 5G offers better download speeds and lesser latency during gaming.

Legislation and rules regarding different industries vary from country to country in various regions. When it comes to skill-based games, they are also often confused with gambling, which is restricted in several countries.

Segmentation

By Game Genre

  • Card Based
  • Board Based
  • Dice Based
  • Tile Based
  • Word and Number Based
  • Puzzle-Based and Animated Games

By Skill Type

  • Physical
  • Mental

By Industry

  • BFSI
  • Cloud & Data center
  • Government
  • Energy & Utilities
  • Healthcare
  • Automotive
  • Others (Gaming, Retail & Consumer Goods, and others)

By Region

  • North America
  • Europe
  • Asia Pacific
  • Middle East & Africa
  • South America

Regional Insights

North America Dominated the Market Owing to Increasing Demand for Mobile Devices

North America led the market share in 2022. North America witnessed an exponential growth owing to the production of mobile devices and the availability of new consoles in the North America market.

Europe is estimated to grow with a noteworthy CAGR during the projected period. The growth of the gaming sector has led to the development of new gaming platforms, such as subscription-based services and cloud gaming, that give players access to skill gaming.

Competitive Landscape

Prominent Key Players Focusing on Partnerships and Acquisitions are Expanding their Product Offerings

Skill gaming companies form strategic collaborations and alliances to enlarge the technologies, business, products, and other offerings with year-on-year revenue growth. Mergers, partnerships, and collaborations differ as per the business requirements, such as the enlargement of the product portfolio, which helps grow their presence and acquire a new customer base.

FAQs

How big is the Skill Gaming Market?

The Skill Gaming Market size was USD 30.99 billion in 2022. It is expected to reach USD 85.34 billion by 2030.

How fast is the Skill Gaming Market growing?

The Skill Gaming Market will exhibit a CAGR of 13.3% during the forecast period, 2023-2030.

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Industry News

Amusnet to Participate in SBC Summit Barcelona

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Amusnet is going to participate in the 3rd edition of the SBC Summit Barcelona, to be held on September 19-21 at the Fira Barcelona Montjuïc, Spain. At the event, the company will act as a Premium Sponsor, in addition to showcasing its latest products for the online industry.

At booth CG40, the leading international iGaming provider will showcase its most famous casino products such as 20 Golden Coins, Fruits & Gold, Candy Palace, 20 Bulky Fruits and Cocktail Rush, as well as its renowned Live Casino titles like Vegas 500x Roulette, Dynamic Roulette 120x and European Roulettе. The company will be also presenting its newest captivating 5-reel slots Cavemen & Dinosaurs and Dancing Dead, emphasising on its diverse and ever evolving gaming portfolio. Cavemen & Dinosaurs, releasing on September 19, features thrilling elements such as free spins with random wilds and retrigger options, Instant Win and a gamble feature for added excitement. Dancing Dead, set to debut in October, promises an exhilarating gaming experience with a range of exciting features including Expanding Wilds, Pick Me Bonuses and a Gamble mode, providing players with even more ways to enjoy and win with this thrilling new slot inspired by the traditional Mexican feast Day of the Dead. To add an engaging entertainment at the Amusnet booth, visitors will have the unique chance to participate in a 360-degree video activation, dedicated to the upcoming Dancing Dead slot release and seize the opportunity to win premium prizes. As a tradition, Amusnet will elevate the event atmosphere by offering an exclusive cocktail menu, inspired by its most famous slots.

Amusnet will have the honour to be among the sponsors of the 10th edition of the SBC Awards 2023, which will take place on the final day of the SBC Summit Barcelona on Thursday, September 21 at the remarkable winery venue of Caves Codorniu in Barcelona. The leading international provider’s nomination in two categories, including Casino/Slots Developer of the Year, reaffirms Amusnet’s strong standing in the iGaming industry, underscoring its dedicated efforts in delivering cutting-edge casino technology appreciated by partners and players globally. The nomination for Employer of the Year serves as a testament to the company’s commitment to creating a workplace where employees feel valued, motivated and engaged. Furthermore, as a Premium Sponsor of the event, Amusnet will be supporting the Football Tournament, the Sports Betting, Casino and iGaming Zone and the Official Senior Executive Party at Shoko.

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Industry News

888 Appoints Sean Wilkins as CFO

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William Hill and Mr Green owner 888 has announced the appointment of Sean Wilkins as its new chief financial officer, effective February 1, 2024.

Wilkins has 17 years of experience in CFO roles at both private and public companies, having most recently held the position of Group CFO of Superbet, an omni-channel betting and gaming business with operations primarily across Romania, Poland, Serbia and Belgium.

Prior to this, he held CFO roles at several consumer-facing businesses including Big Bus Tours, Domino’s Pizza, Tesco Malaysia, Tesco Telecom and O2 Asia.

Current CFO Yariv Dafna will step down from his role and the board on October 2 following an orderly handover of responsibilities to chief strategy officer Vaughan Lewis, who will also assume the role of interim CFO until Wilkins joins.

Executive chair Lord Mendelsohn said: “In addition to having an in-depth understanding of the betting and gaming industry, Sean brings a wealth of relevant experience gained in CFO roles at international businesses, where he has demonstrated a strong track record of value creation.”

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