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Enforcement Directorate Freezes Rs 123 Crore in Crackdown on Chinese Betting Apps

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The Enforcement Directorate (ED), a law enforcement agency of the Government of India that is responsible for enforcing Economic Laws and fighting Economic Crime, announced on Wednesday that it had frozen bank deposits worth Rs 123 crore following searches at 10 locations in Mumbai, Chennai, and Kochi under the Prevention of Money Laundering Act against “Chinese-controlled” betting and loan apps, which allegedly defrauded numerous individuals.

According to a statement by the ED, the searches were conducted on February 23 and 24 at the premises of NIUM India Pvt Ltd and its directors in Mumbai, Xoduz Solution Pvt Ltd, Vikrah Trading Enterprises Pvt Ltd, Tyrannus Technology Pvt Ltd, M/s Future Vision Media Solutions Pvt Ltd, M/s Aprikiwi Solution Pvt Ltd in Chennai and Raphael James Rozario in Kochi.

“The search operations also resulted in the recovery and seizure of several digital devices, various incriminating documents, multiple bank accounts used for laundering, and details of various movable and immovable assets of the accused persons and entities,” the ED stated.

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The searches were aimed at “tracing and unearthing the proceeds of crime in the case of illegal online loan/gambling/betting apps through a cluster of mule accounts in Kerala,” the ED elaborated.

The investigation was initiated based on FIRs registered by Kerala and Haryana Police regarding allegations of exploitation and cheating through online loan, gambling, or betting apps controlled by Chinese entities.

“The proceeds of crime generated from the above apps/other platforms are aggregated and laundered through mule accounts opened in various banks in Kerala State using payment aggregators,” the ED explained.

Additionally, funds collected through multiple shell companies in several states, including Chennai, Bengaluru, Delhi and Mumbai, were being remitted outside India through various channels such as cryptocurrency, against fake imports of software from Singapore and Forex currency purchases.

The ED disclosed that the accused had established numerous shell entities in India and used them to transfer proceeds of crime to shell companies established in Singapore. “These Singapore shell entities would raise fake invoices for the supply of software/other services in the name of the shell Indian entities in India, where the proceeds of crime would have already been aggregated,” the statement said.

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“These invoices are processed by a global forex settlement platform named M/s NIUM Singapore Pte Ltd. (Singapore), which has an Indian subsidiary Company, namely NIUM India Pvt. Ltd., to collect money from Indian entities based on fake invoices and transfer the same as outward remittances to M/s NIUM Singapore Pte Ltd in the name of payment for technical services. These funds will then be credited to the virtual wallet of Singapore shell entities,” the ED added.

According to the ED, NIUM India collected no other documentation besides the fake invoices from the remitters.

“In this manner, the shell remitter, the shell remittee, and the sham import transactions were concealed from the Bank and monitoring agencies, and the proceeds of crime are thereby laundered out of India,” the ED concluded.

Asia

Google I/O 2024 Project Gameface Android Showcase Powered By Made-in-India Indus Battle Royale

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At Google I/O 2024, Google and SuperGaming showed how developers can empower over three billion Android devices with an unprecedented level of accessibility. The Project Gameface for Android showcase was also powered by SuperGaming’s upcoming made-in-India-for-the-world battle royale, Indus.

“We believe that with Project Gameface and Google AI, developers have the opportunity to bring gaming to everyone,” says Roby John, CEO and co-founder, SuperGaming. “We’re proud to partner with Google to showcase the fullest expression of accessible gaming through Indus at Google I/O 2024.”

Accessibility is crucial because it allows for games to be enjoyed by a wider range of players — regardless of their cognitive, physical, or sensory abilities. With Project Gameface, players can raise their eyebrows to click and drag, or open their mouth to move the cursor, making it possible for anyone to pursue gaming.

The post Google I/O 2024 Project Gameface Android Showcase Powered By Made-in-India Indus Battle Royale appeared first on European Gaming Industry News.

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GROSS GAMING REVENUES UP 18.5% TO PHP81.7 BILLION IN 1Q

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The Philippine Amusement and Gaming Corporation (PAGCOR) today said the country’s Gross Gaming Revenues (GGR) in the first quarter of the year reached Php81.70 billion, an 18.54% increase from the Php68.92 billion in the same quarter last year.

The latest GGR is another new record, sustaining an upward trend for the local gaming industry since the post-pandemic recovery started in the last quarter of 2022.

PAGCOR Chairman and CEO Alejandro H. Tengco said the Electronic Games (E-Games) sector continues its record-breaking performance, bringing in Php22.5 billion or more than six times the 2023 first quarter revenues of Php3.5 billion.

“The E-Games revenue performance continues to exceed our projections, and this reflects how gaming technology and the proliferation of mobile devices is influencing not only our daily lives but our entertainment choices as well,” he said.

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“With the way technology is constantly shaping our lives and the way we do business, and even the way we choose to be entertained, the future of gaming clearly lies in this sector,” Mr. Tengco added.

The PAGCOR chief said the state-run gaming agency’s improved regulatory policies and reduced fees also contributed to the success of the E-Games sector.

“We are confident that with our new regulatory policies, more gaming companies both here and abroad will continue to look at business and investment opportunities in the Philippine gaming industry,” he said.

The biggest contributor to the 1Q GGR is still the country’s licensed casinos which brought in Php49.7 billion, although it is lower than the PhpPhp54.15 billion year-on-year.

PAGCOR-operated casinos under the Casino Filipino brand brought in Php4.69 billion, also lower than the previous year’s Php5.13 billion, underscoring the challenge faced by the segment as more players continue to migrate to online platforms.

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Bingo operations contributed Php4.81 billion to the GGR, also lower than the 2023 first quarter take of Php6.13 billion.

The country’s projected full year GGR is Php336 billion and the first quarter total is more than 24% of the target. Gaming revenues traditionally spike in the last quarter of the year.

The first quarter GGR for 2024 is however still higher than the previous record of Php80.12 billion set in the last quarter of 2023, when full-year GGR reached Php285.27 billion.

The post GROSS GAMING REVENUES UP 18.5% TO PHP81.7 BILLION IN 1Q appeared first on European Gaming Industry News.

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ProgressPlay takes new standalone product to Asia

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ProgressPlay, renowned as one of Europe’s Top 10 Casino Tech Solutions Providers in 2024, is set to make waves in the Asian iGaming sector with its groundbreaking standalone product. Making its debut at SIGMA Asia 2024 in Manila, ProgressPlay aims to captivate attendees with its innovative offerings showcased at stand BR917.

With ProgressPlay’s new standalone product, partners are able to market all markets.

SIGMA Asia, slated to run from June 3rd to 5th at Manila’s esteemed SMX Convention Centre, has already generated immense anticipation within the industry. With a diverse array of top-tier B2B and B2C exhibitors, including ProgressPlay, the event promises to be an unrivaled gaming hub, expected to attract over 20,000 delegates.

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The Asian iGaming industry is experiencing exponential growth, fueled by technological advancements and a surge in demand for online gaming experiences. With the widespread adoption of mobile devices and digital payment methods, coupled with the popularity of online gaming, the sector presents lucrative opportunities for gaming entrepreneurs seeking to establish their presence across the continent, starting with a standalone solution.

Marina Nahhas, Sales and Marketing Manager at ProgressPlay said: “We are super excited making our debut at SIGMA Asia with our latest products. Our standalone product has huge potential for local markets and the exhibition gives us an excellent opportunity to present it to a large number of potential new customers.”

ProgressPlay’s standalone licensee offering made its debut at ICE back in January, and in this arrangement ProgressPlay serves as the technology provider while partners take charge of all their own operations.

ProgressPlay’s platform has been meticulously developed over the years, boasting a team of top-notch professionals dedicated to serving regulated markets including the UK. The platform is fully equipped to meet all the diverse requirements, many of which are proprietary services developed in-house.

Notably, ProgressPlay’s platform boasts proprietary AI capabilities for safer gambling shortlisted in the EGR Awards, setting it apart in the industry. Moreover, the platform offers unparalleled flexibility, enabling operators to tailor their offerings to specific regions and regulatory requirements. Through a strategic joint venture with a reputable cashier, ProgressPlay facilitates seamless integration of various payment methods, catering to the diverse needs of its partners.

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ProgressPlay CEO Itai Loewenstein said:“The biggest advantage of the standalone platform is that it enables operators to have a much wider selection of countries and regulatory territories to choose from based on the licenses they hold and the built-in proprietary cashier that is easily adapted to the relevant markets and payment processors. An additional advantage for operators is the ability to create brands under the standalone platform, which is especially helpful in generating healthy ROI in Asian markets which we will be showcasing on stand BR917 at SiGMA Asia.”

The post ProgressPlay takes new standalone product to Asia appeared first on European Gaming Industry News.

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