Asia
How Esports is a real sport, and must not be clubbed with iGaming, Fantasy, or other gaming categories
The tremendous rise of competitive gaming is the greatest phenomenon of the 21st century. Once emerged as a hobby for many, competitive gaming gradually turned into a very professional and disciplined system.
Pandemic 2020 proved a significant year for Esports both in terms of increased engagement and its growing acceptance. With more time in hand being indoors, gaming became a viable option for entertainment. This amazing growth introduced competitive gaming to an entirely new breed of highly engaged audiences. Player participation in competitive gaming along with viewership for Esports events saw a significant spike.
As per statistics, Indian Esports accounted for around 4% of all online gaming users and 9.13% of aggregate revenue in FY20. In 2020, Esports viewership increased to 17 million and is projected to reach 85 million by 2025. India’s esports industry is set to quadruple in size to Rs 1,100 crore by 2025 from Rs 250 crore at present—clocking a compounded annual growth rate of 46%, according to an EY report.
Tarun Gupta, Founder, Ultimate Battle, which is India’s first-ever one-stop online esports platform, explained why Esports should not be clubbed in with iGaming, Fantasy, or other gaming categories.
Online Games are primarily divided into the following categories based on how the game is designed, the way the games are played, and the amount of skill required to play these games:
1. Card-based Games (ex. Poker, Rummy)
2. Casual Games (ex. Pool, Bubble shooting)
3. Fantasy Games (ex. Fantasy Cricket, Fantasy Football)
4. Esports (ex. DOTA 2, BGMI, VALORANT)
In India, people confuse esports with fantasy, rummy, or other casual games. There is no reason to associate these games with Esports. Esports is the organized form of video game competitions online and/or offline including video game genres of traditional sports, multiplayer online battle arena (MOBA), real-time strategy (RTS), and fighting & first-person shooter (FPS) games.
Esports games are designed with high indulging competitive experience in mind. The games have various elements to them which not only make them sporting in nature but also open opportunities for gamers to learn about the game, grow and become the best at it and compete at a professional level.
Esports is a Real Sport, Here is Why:
When you think of sports, count the things that quickly come into your mind? It surely would be fierce competition, physical activity, fans, practice, and adrenaline rush, etc. Moreover, we think of an Esports player sitting at a desk and staring at a screen all the time. Though Esports may not involve the same level of physical activities as compared to sports like football, athletes do need enough physical stamina, motor skills, and reflex to control gaming devices and compete well with the gameplay.
The amount of effort, practice, and discipline required by professional esports athletes is comparable to many popular sports. Despite all the statistics and data showing the steep growth in Esports over the past few years, there is still a debate going on- “Whether Esports can be categorized as real sports or if it’s a sport at all.”
Global sporting authorities have now started recognizing Esports as a sport. Recently the Olympic Council of Asia (OCA) announced that eight games including FIFA, PUBG, and Dota 2 will be a part of the Asian Games 2022. To recall, Esports was a demonstration event at the 2018 Asian Games held in Jakarta.
Let’s look into the similarities to traditional sports and find out why these similarities match up and make Esports a real sport all the way.
1. Game Mechanics
Game mechanics are the rules and set of methods that guide the gamer’s actions and interactions between the player and the game. The depth and dynamics of in-game mechanics for Esports game titles are just as vibrant as sports in their gameplay and strategic movements. Combining this with the depth of the game’s mechanics which keeps evolving makes Esports a top-notch sporting match. Esports players have to master the game’s mechanics and concentrate on learning and improving game-specific skills. These game mechanics help to make gaming an engaging and fun-filled experience.
2. Learning Curve of the Game
Like traditional sports, Esports has a steep learning curve that helps gamers become more proficient with the game and gain a deeper understanding of the game. The curve elevates further as the player progresses through the game. As difficulty levels add up further, gamers have to play with more refined gameplay strategies to fight and win. To succeed in Esports, you’ll have to be the best in terms of game skills along with team coordination, opponent research, critical thinking, and multi-tasking.
3. Physical prowess and Strategic Thinking
Dive deeper into Esports games and you will find both forms of sports have a lot in common. Throughout the game, Esport athletes are required to sustain high levels of attention to make important decisions under time pressure. This is also true in the case of athletes in Esports. Traditional sports require mostly athletic abilities and then strategies to make scores. Esports, on the other hand, requires players to have flash reflexes, an understanding of deep in-game mechanics as well as coping with changing dynamics of in-game strategies to be implemented during gameplay. Only the players with superb athletic ability and strategic understanding of games can coordinate to strike at the right time.
An esports gamer practices and hones their skills for hours in order to perfect their movements on the keyboard and mouse while simultaneously coordinating with teammates. The Esports athletes achieve up to 400 movements on the keyboard and the mouse per minute, four times as much as the average person. The whole thing is asymmetrical because both hands are being moved at the same time and various parts of the brain are also being used at the same time.
4. Practice and Training is essential
In terms of practice and training, Professional esports and traditional sports athletes share several common characteristics. Like traditional athletes, Esports professionals exhibit a commitment to excellence, perseverance, and a passion for their sport. Moreover, they both go through physical and mental training to fine-tune their athletic and gameplay abilities.
Esports athletes work hard to physically and mentally prepare themselves and practice for each competition that they are competing in.
Conclusion:
It requires rigorous training and efforts to become a professional Esports professional. Like other traditional sports, Esports athletes need to have qualities like concentration, precision, and execution that only come after the solid in-game experience. The government needs to take this into cognizance and bring Esports under the umbrella of policies and legislations of Sports.
Asia
Max Level Wins PR Mandate for Riot Games in India and South Asia

Max Level will work closely with Riot’s India and South Asia teams to amplify brand campaigns, regional esports initiatives, product updates, and community-first storytelling in India, Bangladesh, Nepal, and other South Asian markets. The collaboration aims to build authentic, culturally resonant narratives that reflect Riot’s mission as a player-focused organisation.
The win follows a competitive multi-agency pitch process that saw Max Level selected from among several top PR agencies. The decision was based on Max Level’s deep understanding of the gaming and esports audience, its creative-first approach, and its proven ability to drive conversation and cultural relevance.
Siddharth Nayyar, Co-founder and Chief Executive Officer at Max Level, said, “Winning the PR mandate for Riot Games is a defining moment for us. Riot has not only shaped the modern multiplayer era but also built global communities around player-first values. We’re thrilled to help expand that legacy in India and South Asia, a region that’s growing and evolving at a breakneck pace.”
Max Level’s mandate includes ongoing campaign support for key products and IPs, regional amplification of Riot’s global esports events, as well as strategic counsel on community engagement and creator collaborations. The agency’s track record with brands like NODWIN Gaming, SuperGaming, CyberPowerPC India, KRAFTON, ESL FACEIT Group among others makes it uniquely positioned to drive culturally relevant PR in gaming and esports.
According to the Lumikai State of India Gaming Report 2024, India’s gaming market reached $3.1 billion in FY23, with projections to hit $7.5 billion by FY28, fueled by a base of over 568 million gamers, nearly half of whom are paying users. The report also highlights how India is now the largest consumer of mobile games globally, creating an immense opportunity for publishers like Riot to scale their reach and community.
The post Max Level Wins PR Mandate for Riot Games in India and South Asia appeared first on European Gaming Industry News.
Asia
EGT Digital’s innovative developments to captivate visitors at SiGMA Asia 2025

The next highly anticipated gaming event on EGT Digital’s calendar is SiGMA Asia, which will be held on June 3rd and 4th in Manila. Together with EGT, the iGaming provider will welcome visitors at booth 1113 to reveal its impressive selection of innovations and bestsellers.
The guests will be able to try out EGT Digital’s wide range of over 140 casino games spanning a variety of themes, as well as further increase their chances of winning with the Bell Link, Clover Chance, High Cash, and Single Progressive jackpots. The 4-level multi-denomination Gods & Kings Link will be presented for the first time locally. It received positive feedback after its recent official debut and is expected to get a warm acceptance also from Asian operators and players. Currently including 3 games: Ape of Luck, Glorious Alexander, and Rise of Ra, with more to join in the coming months, it will offer the show attendees numerous bonuses and a lot of fun.
EGT Digital will also demonstrate X-Nave, its in-house developed “all-in-one” betting platform, providing all the tools and features needed for building and maintaining a successful online business or for improving current performance. X-Nave includes 4 main modules: Sport Product, Gaming Aggregator, CRM Engine, and Payment Gateway. Depending on the operators’ needs, each of them can be used as part of the complete solution or independently, as they can integrate with developments from third-party providers.
“EGT Digital’s products have enormous potential for the local markets, and SIGMA Asia provides us with a great opportunity to showcase them to many potential future clients in the region,” said Mariana Manchina, Director of EGT Philippines. “In addition, we are also looking forward to the prestigious SiGMA Asia Awards, where our company is shortlisted in the Best Sportsbook Provider 2025 and Best Platform 2025 categories.”
The post EGT Digital’s innovative developments to captivate visitors at SiGMA Asia 2025 appeared first on European Gaming Industry News.
Asia
EGT’s Asian-themed products to make a splash at SiGMA Asia 2025

EGT is pleased to announce that it will participate in this year’s edition of SiGMA Asia, which will take place on 03 and 04 June in Manila. “We have prepared a fascinating selection of products developed specifically for the Asian markets, so don’t miss the chance to stop by our booth 1113 and learn more about it!,” said Mariana Manchina, Director of EGT Philippines.
Among the main highlights will be the 4-level progressive Zhao Cai Shuang Yu jackpot, which will be presented to the local gaming audience for the first time. Housed in the popular slot cabinet G 50 J1 Up, it will dive visitors into the world of its 2 games Prosperity Strike and Rising Coins, enabling them to collect special symbols and win at any bet level, with higher stakes increasing the likelihood of hitting the highest Grand level.
Sheng Sheng Bu Xi and Cai Fu Tian Jiang, which have already been successfully installed in various gaming venues across different countries, will also be on display. They will invite the guests to embark on captivating adventures that will reward them with riches and lots of fun. Numerous attractive bonus features will add even more thrill to the game, providing additional winning opportunities.
The top-performing G 50 C Up and G 50 J2 Up cabinets and the vast diversity of the General Series multigames will complement EGT’s slot display.
The company will present its ETG developments as well. The attendees will be able to try out the GS 32 T and S 32 T terminals, which feature frameless displays for crystal-clear visuals, numerous ergonomic functionalities, and enormous flexibility, allowing them to participate in endless configurations. The G RSA, EGT’s compact Standalone Automatic Roulette center, will also demonstrate its seamless connectivity to all the company’s play stations. The option to add an American roulette wheel further enriches the gaming choice and guarantees an engaging player experience.
EGT Digital will also showcase its extensive portfolio of iGaming solutions, featuring instant and casino games, jackpot products, as well as the in-house developed “all-in-one” betting platform X-Nave, which comprises four main modules. All this provides operators with a complete solution for building and maintaining a successful online business.
Ms. Manchina concluded: “SIGMA Asia is one of the most important gaming events in the region and I am glad that we will take part in it once again. Our participation in the previous 2 editions was very fruitful, having brought us many valuable new contacts and the opportunity to present our high-potential products to the key players in the local markets. I believe that our performance in 2025 will be the same, and it may even be better. This year, we are even more excited because EGT is a finalist in the SiGMA Asia Awards, where we will compete for the accolade in the Best Land-based Game Feature category.”
The post EGT’s Asian-themed products to make a splash at SiGMA Asia 2025 appeared first on European Gaming Industry News.
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