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WePlay AniMajor is the next Dota Pro Circuit tournament from WePlay Esports

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WePlay Esports Arena Kyiv will host the second Major tournament of the current Dota Pro Circuit season.

WePlay Esports will organize the next Dota Pro Circuit (DPC) Major tournament. The event is to take place on June 02–13, 2021, at the WePlay Esports Arena Kyiv. With a prize pool of $500,000 and a significant share of DPC points on the line, the world’s top teams will show their best at the event.

Dota Pro Circuit is an event series organized by Valve to determine the best teams in the season who will go on to participate in The International (TI) — a yearly celebration of Dota 2 with millions of dollars on the line. Due to the COVID-19 pandemic, TI didn’t happen in 2020 and its prize pool was transferred to the 2021 event. WePlay AniMajor is one of the only two DPC Major events of the current season, which makes the stakes exceptionally high.

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“With WePlay AniMajor, our team hopes to create a show that the fans will remember and want to rewatch for many years to come. We plan to give the audience more than just great Dota 2 games — there will also be enough entertainment to keep everyone glued to the screen throughout every minute of the broadcast.

If you want to imagine what WePlay AniMajor will look like, just try to recall the Late Night Show from OMEGA League, or #madmoontruck reveal from WePlay! Mad Moon, or all the memes from WePlay! Bukovel Minor. With the DPC Major event, WePlay Esports is going all out to make it the most viewed Major,” says Maksym Bilonogov, general producer and chief visionary officer at WePlay Esports.
The venue of WePlay AniMajor, WePlay Esports Arena Kyiv, is a transformable arena equipped for world-class esports shows. Following its opening in Q4 2020, it has hosted two esports tournaments and the Ultimate Boxing Night streamed on Twitch, YouTube, DAZN, and other platforms.

The Ministry of Youth and Sports of Ukraine supports WePlay Esports’ commitment to holding the WePlay AniMajor tournament in Ukraine.

“Since the onset of the pandemic, our team has hosted numerous events and is going to use that experience to provide a safe environment for the WePlay AniMajor participants, talent crew, and event staff.

After the popularity of our previous DPC event — WePlay! Bukovel Minor — we see the opportunity to host a Major as a great honor and responsibility. This event will be our biggest challenge yet,” says Oleh Humeniuk, CEO of WePlay Esports.
Overall, 18 teams will participate in WePlay AniMajor, seeded as follows:

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Wild Card — 6 teams
Group Stage — 6 teams
Playoffs — 6 teams

WePlay AniMajor kicks off on June 02 with the Wild Card stage where six teams play best of two (Bo2) round-robin series. The top two teams advance to the Group Stage.

In the Group Stage starting June 04, eight teams play each other in Bo2 round-robin series. The top two teams from the Group Stage advance to the Upper Bracket Playoffs. The two teams who win the least points are eliminated. The rest advance to the Lower Bracket Playoffs.

In the playoffs, which start on June 09, all games are best of three, except for the Grand Final, which is best of five.

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Conferences in Europe

Altenar Steps in as General Sponsor of EEGS 2025

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The prestigious Eastern European Gaming Summit (EEGS) is set to welcome Altenar, a prominent sports betting software provider, as a General Sponsor for its 2025 edition. Scheduled for 26th and 27th November at the IEC in Sofia, Bulgaria, this partnership exemplifies Altenar’s unwavering commitment to driving innovation and growth within the gaming and entertainment sectors. This long-standing collaboration has consistently generated mutual benefits and opportunities for both Altenar and the event, as well as for all participants involved.

Altenar continues to deliver top-tier solutions for licensed operators across the globe. From standalone sportsbook offerings to comprehensive turnkey solutions, Altenar combines proven reliability with tailored services to meet diverse client needs.

Since its inception in 2011, Altenar has powered hundreds of online sports betting platforms, while their self-service betting terminals and mobile applications adapt to the evolving demands of operators, leading to a rapidly expanding client portfolio in over 30 countries.

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Altenar’s involvement as a sponsor underscores their essential contribution to the overall success of the EEGS, emphasizing a collective dedication to excellence and advancement in the industry. This year’s event promises to be a critical platform for industry leaders, visionaries, and entrepreneurs to discover and discuss the latest trends in gaming, entertainment, and hospitality.

As the foremost conference in the region, the Eastern European Gaming Summit (EEGS) offers an engaging setting for industry pioneers to network, collaborate, and delve into the opportunities shaping the future of gaming and entertainment.

Align your company with this esteemed conference and take advantage of the insights and expertise shared at the event.

Check the available sponsorship options here.

The post Altenar Steps in as General Sponsor of EEGS 2025 appeared first on European Gaming Industry News.

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Balkans

BEGE and EEGS Unveil Visionary 2025 Concept Focusing on Proximity, Collaboration, and AI

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BEGE (Balkan Entertainment and Gaming Expo) and EEGS (Eastern European Gaming Summit) are excited to announce their groundbreaking 2025 concept, which emphasizes the critical importance of proximity, collaboration, and forward-thinking strategies – all while integrating the latest advancements in Artificial Intelligence.

At the heart of this initiative is a strong commitment to fostering meaningful connections within the industry. Together, BEGE and EEGS are creating a vibrant platform for networking and idea exchange, bringing industry leaders together to explore the future of gaming. With multiple networking opportunities throughout the BEGE and EEGS, attendees will have countless chances to engage with one another, share insights, and forge valuable partnerships.

“The power of community is essential to our mission,” says Natalia Baevska, Project Manager of BEGE and EEGS. “By collaborating, we can harness our collective strengths to unlock new opportunities for growth within the region.”

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Nino Berezhiani, Marketing Manager, highlights the significance of the initiative’s theme, “Proximity to Potential: Where Every Piece Matters.” She explains, “This slogan captures the essence of our vision. It underscores the idea that every connection and collaboration serves as a vital piece of a larger puzzle, driving innovation and success in our industry. We are excited to create an environment where companies can showcase their achievements, celebrate excellence and engage in meaningful dialogue.”

In addition to the networking events, the initiative will feature an impressive lineup of thought-provoking lectures and lively panel discussions led by industry experts, all designed to spark engagement and collaboration.

Furthermore, the integration of AI into this initiative promises to elevate gaming experiences and enhance operational efficiency, setting a new benchmark for innovation in the sector.

With this ambitious initiative, BEGE and EEGS are poised to transform the gaming landscape in the Balkans, encouraging all stakeholders to come together and actively shape the industry’s future.

The post BEGE and EEGS Unveil Visionary 2025 Concept Focusing on Proximity, Collaboration, and AI appeared first on European Gaming Industry News.

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Compliance Updates

Ukraine Creates New Agency Named “PlayCity” to Control Gambling and Lotteries

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Ukraine has created a new agency named “PlayCity” to control state policy in the field of gambling and lotteries.

The work of “PlayCity” will be coordinated by the Cabinet of Ministers through the Deputy Prime Minister for Innovation, Development of Education, Science and Technology — Minister of Digital Transformation Mykhailo Fedorov.

In 2025, the agency will be financed within the budget of the liquidated Gambling Commission (CRGL).

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In December 2024, the parliament decided to liquidate CRGL and transfer gambling regulation functions to the Ministry of Digital Economy. It was decided to automate licenses to remove the human factor from the process and reduce corruption.

The post Ukraine Creates New Agency Named “PlayCity” to Control Gambling and Lotteries appeared first on European Gaming Industry News.

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