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REALISTIC GAMES ROUNDS OFF ORIGINAL ELECTROCOIN SERIES IN STYLE WITH RED BAR

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Leading casino content developer Realistic Games has released the final original game of its hugely successful Electrocoin partnership, Red Bar.

The latest of Realistic Games’ modern takes on the classic series of games from well-known land-based manufacturer Electrocoin is a 3-reel, medium volatility game beautifully presented in a WebGL 3D cabinet, which faithfully recreates the look and feel of the original game complete with authentic sounds and timings.

Red Bar features nudges, winning re-spins, holds on wins and win sequences. Players can also choose between three jackpot values and multiple low stake options in order to play the game at a stake to prize level ratio they are used to.

The release of Red Bar brings the total of Realistic’s Electrocoin remakes up to eleven, with the collection of iconic titles such as Bar-X and Bar-X 7even having already been a standout success with online players

Robert Lee, Commercial Director at Realistic Games, said: “Red Bar completes a fantastic collection of original land-based games that have become staples of Realistic’s portfolio over the last six months, achieving a stickiness that is often hard to gain.

“The level of retention the series has experienced is testament to the reputation of Electrocoin’s slots and also the talent of Realistic’s studio.”

Gabino Stergides, President of Electrocoin, said: “Together with the Electrocoin team, Realistic’s brief was to make sure that these iconic games would live on in the digital era and could be enjoyed by online players for years to come.

“Our games have such longevity that they continue to attract new audiences almost four decades after they were first released and it is a source of great pride to see them meticulously recreated in the online environment.”

George Miller started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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