Connect with us

Latest News

REVEALED: Which Gamers Are the Most Antagonistic?

Published

on

Reading Time: 4 minutes

 

  • Xbox users are more hostile than PlayStation users; there are 13,910 monthly searches from Xbox players looking to report others for misbehaviour
  • Fortnite players are the most antagonistic, every year 45,000 players are eager to report their opponents
  • In second place are Roblox players, with almost 26,000 gamers looking to report others
  • Apex Legends, Overwatch and Rainbow Six Siege players also place highly
  • 3 in 5 believe that players adopt more aggressive behaviours once a game boosts in popularity

It’s well known that online games can be very intense, and this often leads to some very heated confrontations between players, especially online.

ManySpins.com analysed Google search volumes for ‘report [game/console] player’ and other similar phrases to uncover which game and console creates the most conflict between players. After scouring through searches surrounding the 42 most popular online games, they can reveal which gamers are the most unfriendly and antagonistic.

Which Console Has the Most Antagonistic Players?

Console

Yearly Search Volumes

Microsoft Xbox

166,920

Sony PlayStation

165,840

ManySpins.com found that Xbox users are the most antagonistic! There are hundreds of online complaints about users who seek to anger others through Xbox Live chats. On average, each year there are 166,920 searches from players looking to complain or report other Xbox Live accounts.

Following very closely behind are PlayStation users. ManySpins.com discovered that each year there are 165,840 Google queries from PSN accounts looking to accuse their opponents of misbehaviour. Sony attempted to curb potential abuse by combining party and messaging systems last month but many players have been left displeased with their attempt.

Which Game Has the Most Antagonistic Players?

Game

Yearly Search Volumes

Fortnite

45,000

Roblox

25,920

Dead by Daylight

17,160

Apex Legends

12,960

Overwatch

12,120

Rainbow Six Siege

9,840

Minecraft

7,200

Rocket League

5,280

Call of Duty

4,680

FIFA

4,440

The title of most antagonistic gamers goes to Fortnite! There are countless stories from innocent users who claim that fellow Fortnite players ruin the game by citing abusive and toxic language. Each month there are 3,750 searches from players looking to report one another for hostile behaviour – that’s equivalent to 45,000 each year!

In second place are Roblox fans. These gamers certainly know how to get on one another’s nerves as 25,920 of them try to report opponent’s accounts annually.

Dead by Daylight players rank as the third most hostile, with 17,160 searches each year from gamers looking to take action upon others’ unfriendly behaviour. A lot of players put the abuse down to being new in hopes that it’ll get better and they’ll be welcomed, with others stating that turning the chat option off is the most effective way of combating the toxicity.

The fourth most antagonistic gamers are Apex Legends players. ManySpins.com found that every year 12,960 fans turn to Google to find justice amid the hate received.

In fifth and sixth position are Overwatch and Tom Clancy’s Rainbow Six Siege, receiving 12,120 and 9,840 report searches each year respectively.

To complete the top ten list of most antagonistic players:

7. Minecraft: 7,200 yearly searches from gamers looking to report negative game behaviour

8. Rocket League: 5,280 yearly searches from gamers looking to report negative game behaviour

9. Call of Duty: 4,680 yearly searches from gamers looking to report negative game behaviour

10. FIFA: 4,440 yearly searches from gamers looking to report negative game behaviour

How are players negatively affected by online games?

ManySpins.com also surveyed 1,980 players worldwide to uncover how much other players affect their online gaming experience.

They found that almost 7 in 10 (68%) gamers have had their day ruined by a negative online player who has destroyed their mood. An additional 61% state that they have been made to feel uncomfortable by comments made by others during live chats whilst playing online.

Over half of players (54%) admit to being pushed out or having to force quit an online game due to bullies.

This year many games have sprung to the top of the popularity charts, bringing new and fun player experiences. However, almost 3 in 5 (57%) believe that once certain games spike in popularity it correlates with players becoming more aggressive and consequently attracting a more toxic player base.

Ultimately this has led to more than 2 in 5 (43%) ditching specific games due to the negativity that online play brings.

Methodology:

  1. ManySpins.com utilised SEMrush and Ahrefs’ Google search volume tool to find the number of people looking to report users. The average monthly search volumes were multiplied by 12 to collate a yearly total. Terms such as ‘Report [game/console] user’, ‘Report [game/console] player’, ‘Report [game/console] account’, ‘Report someone on [game/console], ‘[game/console] abuse’ and similar variations were used to find the totals. ManySpins.com analysed the search volumes from the USA, UK, Canada and Australia to get a larger worldwide view. Common abbreviations for each game were also counted, for example ‘Report COD player’ and ‘Report Call of Duty player’ were both included in the study.

  2. The 42 most popular online games were found using https://www.microsoft.com/en-gb/store/most-played/games/xbox?NumberOfPlayers=OnlineMultiplayerWithGold.

  3. ManySpins.com then surveyed 1,980 gamers around the world to uncover their attitudes towards online gaming. They were asked: ‘Have you had your day ruined by other online gamers?’ , ‘Have you ever been made to feel uncomfortable by comments made by others during online gaming?’, ‘Have you ever been pushed out or made to quit an online game due to other players?’, ‘Do you think that players become more aggressive once a game increases in popularity?’ and ‘Have you ever stopped playing a game completely due to negativity from fellow players?’.

George Miller started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

Continue Reading
Advertisement

GamingNewsRoom.com – The Pulse of the Global Gaming Industry

GamingNewsRoom.com cuts through the noise and delivers what the industry actually needs: fast, sharp, and relevant updates from across the gaming universe. Powered by HIPTHER, this platform brings clarity, insight, and a bit of edge to a world overflowing with press releases and recycled headlines.

Real News. Real Insights. Zero Fluff.

With a rapidly growing audience of industry professionals, operators, suppliers, regulators, and tech innovators, GamingNewsRoom.com serves up in-depth stories, analysis, and timely coverage that keeps the global gaming community in the loop. We follow the trends that matter:

  • iGaming & Land-Based Gaming
  • Sports Betting & Esports
  • Regulation, Compliance & Market Movements
  • Technology, AI, Web3 & Future-Ready Innovation

From rapid-fire news briefs to deeper investigative pieces, interviews, opinion columns, and event reporting, GamingNewsRoom.com brings a modern, dynamic perspective to every corner of the industry.

A Platform That Brings the Industry Together

GamingNewsRoom.com doesn’t stop at publishing. Through extensive coverage of HIPTHER’s conferences, virtual discussions, meetups, and global insights, we act as a bridge between leaders, innovators, regulators, and rising talent. It’s where the stories happen — and where the industry connects.

Why GamingNewsRoom.com?

Because the industry deserves a news hub that’s fresh, fast, and unfiltered. Backed by HIPTHER’s decade-long legacy of empowering communities through events, media, and knowledge, GamingNewsRoom.com is built to be your daily checkpoint for what’s shaping the future of gaming worldwide.

Get In Touch

Want to collaborate, submit news, or explore partnerships? We're here for it.

Sales & Partnerships: [email protected]
Editorial / PR Submissions: [email protected]

Copyright © 2015 - 2025
GamingNewsRoom.com is proudly part of HIPTHER. Registered in Estonia under HIPTHER OÜ, Registration no.: 17339889, EU VAT ID: EE102909106.

A decade of innovation — and yes, we’re just getting started. The future isn’t waiting, and neither are we.

Please turn AdBlock off