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Gamecity Hamburg Prototype Funding 2024: Hamburg funds five prototypes of digital games

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As part of its prototype funding, Gamecity Hamburg supports five games projects in the 2024 funding round with up to 80,000 euros non-repayable funds. As early-stage funding, the funding supports start-ups in Hamburg and helps companies to develop prototypes of digital games.

The awarding committee sees high market potential for all the funded projects. Two of the five funding recipients previously completed Gamecity Hamburg’s Games Lift Incubator. Game developers can apply for the Games Lift Incubator Program 2024 until June 10: gamecity-hamburg.de/incubator/.

Once again, the awarding committee acknowledged the high quality and diversity of the 29 projects submitted this year. Including this sixth funding round since 2020, the development of a total of 31 prototypes has been supported as part of Prototype Funding. The application phase for the next funding round will start in spring 2025.

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“The increased quality of the applications once again made the award committee’s decision challenging. Experienced teams and studios in the process of being founded are working on promising games in Hamburg in equal measure. As part of our funding opportunities, we are very pleased to be able to support five teams that will enrich the diversity of teams and games from Hamburg,” comments Dennis Schoubye, Head of Gamecity Hamburg and member of the awarding committee.

The funded projects 2024

  • Chaos Royale by Monodot – € 80,000
  • Map Map – A Game About Maps by Pipapo Games – € 80,000
  • The Regreening by Positive Impact Games – € 80,000
  • A Most Honorable Bunch by Osmotic Studios – € 72,000
  • Melodies by Behind the Stone – € 60,000

Chaos Royale by Monodot

Chaos Royale is a strategic PvP multiplayer game in which players take on hordes of monsters while using all their skills to disrupt and eliminate the competing players in their arenas. The goal is clear: be the last one standing. Monodot is a newly founded studio and successfully completed the Games Lift Incubator in 2023.

Map Map – A Game About Maps by Pipapo Games

Map Map is a cozy exploration game in a colorful 3D world with a unique cartography mechanic. Players explore wondrous landscapes with the goal of finding a legendary lost treasure. In the game, players not only use a map, but create it themselves, explore the island and fulfill tasks for their companions. Pipapo Games successfully completed the Games Lift Incubator in 2023.

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The Regreening by Positive Impact Games

The Regreening is a cozy nature and restoration management game in which players befriend animals and folklore spirits and grow plants to restore the desolate earth. As the last human on the planet, players plant seeds to restore biomes, make friends with other creatures, and bring life back into the world.

A Most Honorable Bunch by Osmotic Studios

In this narrative deduction adventure, players take on the role of different characters who find themselves on an island with a big secret. The characters each have their agenda that they follow and investigate in their own way. The story unfolds gradually through the different characters and events, depending on the decisions made by the players.

Melodies by Behind the Stone

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Melodies is a horror adventure game with side-scrolling mechanics in a 2D look, in which players experience three self-standing horror stories. Introduced by a gloomy organ grinder at a carnival, players gradually take on the roles of the protagonists of the three stories and experience creeping, nightmarish changes in their everyday lives.

All detailed information on the teams and games can be found at: gamecity-hamburg.de

From March 7 to April 8, 29 developers, start-ups, and companies from Hamburg applied for Gamecity Hamburg’s Prototype Funding. In 2024, Gamecity Hamburg introduced a diversity checklist when applying for Prototype Funding, with the answers to this checklist can optionally be used by the awarding committee in the evaluation process.

The 2024 funding recipients were selected by an awarding committee consisting of Hamburg industry experts:

  • Nina Müller (VP Publishing & Development Services, Goodgame Studios),
  • Jonas Hüsges (Publishing Director, Daedalic Entertainment),
  • Valentina Birke (Director Indie Arena Booth / Gamecity Hamburg is part of the Hamburg Kreativ Gesellschaft mbH
    Super Crowd Entertainment),
  • Jens Unrau (Head of the Media and Digital Economy Department at the Hamburg Ministry of Culture and Media) and Dennis Schoubye (Head of Gamecity Hamburg).

All information on Prototype Funding in Hamburg: www.gamecity-hamburg.de/funding.

The next application phase for prototype funding will start in the spring of 2025. Further funding opportunities through Gamecity Hamburg.

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Each year, the Games Lift Incubator supports five teams, developers and start-ups in the development of digital games and projects. In addition to € 15,000 in start-up funding, the recipients receive a comprehensive coaching and mentoring program with international experts as well as workshops and subsequent individual support. Since 2024, the program has also included a visit to an international industry event.

Teams and developers can currently apply for the Games Lift Incubator until June 10. All information can be found at: www.gamecity-hamburg.de/incubator

 

The post Gamecity Hamburg Prototype Funding 2024: Hamburg funds five prototypes of digital games appeared first on European Gaming Industry News.

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Independent evaluation highlights impact of Ygam’s parent programme

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An independent evaluation has provided compelling evidence that Ygam’s work is effectively equipping families with the tools and knowledge to safeguard children from gaming and gambling harms.

The evaluation report, conducted by Sherbert Research, examined Ygam’s programme tailored for parents and carers, which includes online workshops, resources, and the Family Hub website.

The evaluation, assessed against Ygam’s comprehensive Theory of Change, found ‘strong evidence across all groups’ of increased understanding of gaming and gambling harms and their impact on behaviour change and the wellbeing of children and young people. It also highlighted that parents regard Ygam as a trusted source of support and information on these subjects.

After attending a Ygam workshop, parents expressed a deeper understanding of their role in supporting children and young people on these issues. The workshops were credited with reducing stigma around gaming and gambling harms and encouraging greater engagement from families. Many parents reported proactively understanding the risks and feeling empowered to start conversations with their children about gaming and gambling, putting boundaries in place before harm occurs.

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While parents and professionals are increasingly aware of the risks associated with gaming, fewer recognise children’s potential exposure to gambling and gambling-like features, along with the related harms. The report reinforces that Ygam’s work plays a vital role in closing this critical knowledge gap through awareness raising, offering effective safeguarding tools, and providing the guidance and support required to create a safer digital home environment.

The programme was also commended for shifting perceptions around video gaming and microtransactions. They described taking immediate proactive steps such as adjusting screen time, understanding app spending, and setting clearer rules around their child’s online habits.

One parent who took part in the evaluation said: “After the session, I checked my son’s gaming account and realised he had spent over £200 on in-game purchases. We talked about it, and I’ve now set up parental controls.”

The high quality and standard of Ygam’s educational content was also praised by parents, with many describing it as ‘one of the best’ workshops they had attended for addressing a topical and complex issue, and for delivering accessible knowledge that supports real-life action.

Another parent said: ” A friend mentioned Ygam after I shared concerns about my son’s gaming habits. She had been on the course and said it had really helped her understand how to manage screen time”.

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Claire Patel, Programme Lead for the Parents and Carers programme at Ygam, said: “We welcome the findings of this evaluation, which highlight the widespread and meaningful difference our programme is making for families. Parents and carers know their children better than anyone, and they have a crucial role to play – but they consistently tell us they often feel under-informed in today’s fast-moving digital world. We remain committed to listening to families and providing the information and tools they need to promote healthy habits and safeguard their children from potential harms.”

The evaluation was informed by interviews and video diaries from parents, foster carers, and professionals who attended Ygam workshops between 2023 and 2024.

All recommendations for improvement will be incorporated into the ongoing review and development of Ygam’s programmes to ensure they remain as effective and impactful as possible.

The post Independent evaluation highlights impact of Ygam’s parent programme appeared first on European Gaming Industry News.

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Endorphina’s Sticky Lips: Our Joker Returns, Ready to Stick You with Unforgettable Luck!

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Endorphina’s Sticky Lips: Our Joker Returns, Ready to Stick You with Unforgettable Luck!
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Prepare for an unforgettable summer as Endorphina announces the highly anticipated release of Sticky Lips, its latest captivating slot, on the 8th of July. This visually striking title invites players into a vibrant world where Endorphina’s Joker makes a remarkable return, blowing irresistible kisses to make their winnings truly stick.

She’s wild, she’s wicked – and her lips are ready to stick you with luck! Dare to stare into her eyes in this 5-reel 4-row slot with 50 fixed paylines and prove your worth to get a lucky, juicy kiss. With every spin, her lips glow and tempt, hungry to lock in golden wins.

Key highlights of Sticky Lips:

  • Vibrant Visuals: The captivating graphics and symbols, such as gleaming gold bars, blazing sevens, and shiny bells, bring the world of Sticky Lips to life.
  • Mobile Compatibility: Enjoy the sticky-sweet fun anytime, anywhere, with seamless play across all devices.
  • Free Games with the Sticky Wild Feature: Land 3 Scatter symbols to trigger 10 Free Games where Wilds become sticky for even more incredible wins. Scatters covered by a Wild still count towards new combinations!
  • Classic Risk Game: Dare to double your winnings up to 10 times in our signature Risk Game!

What truly sets Sticky Lips apart is its unique blend of familiar slot charm with an enticing, playful narrative. Sticky Lips features a visually striking design that captures the playful mystery and growing anticipation, drawing players deeper into the narrative with every spin.

Why try Sticky Lips?

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For over 12 years, Endorphina has stood out as a premier slot provider in the iGaming industry. Since the beginning of our journey, we’ve developed slot games celebrated for their stunning visuals, engaging features, unique themes, and immersive gameplay. Our player-centered approach to game development ensures every slot delivers a magical, mobile-compatible experience, packed with thrilling features for everyone to enjoy.

The post Endorphina’s Sticky Lips: Our Joker Returns, Ready to Stick You with Unforgettable Luck! appeared first on European Gaming Industry News.

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INSPIRED ENTERTAINMENT CELEBRATES RECORD-BREAKING LAUNCH OF GOLDEN WINNER GRAND CHANCE

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Inspired Entertainment, Inc. (NASDAQ: INSE) (“Inspired” or the “Company”), a leading B2B provider of gaming content, systems, and solutions,  announced that Golden Winner Grand Chance™ has become the most successful UK and European iGaming launch in the Company’s history.

Released at the end of May across the UK, Gibraltar, and MGA jurisdictions, Golden Winner Grand Chance has rapidly secured the top spot, leading performance charts and setting new records across all industry key engagement and retention metrics. The game has already attracted over 200,000 unique players and boasts a 25% day-one retention rate, with 40% of players returning weekly, demonstrating its broad appeal across diverse demographics.

The game’s success cements Golden Winner Grand Chance as Inspired’s most successful UK release to date, surpassing previous benchmarks and further elevating the Golden Winner franchise, which now includes three of Inspired’s most-played UK titles. These include: Golden Winner™, Piggy Winner™, and the now record-breaking Golden Winner Grand Chance™.

Designed to deliver high-impact entertainment, Golden Winner Grand Chance builds on the original Golden Winner hit with an exciting combination of proven features and innovative twists. Mechanics such as Fortune Spins, Bonus Buy, and the standout Grand Chance Cherry, which offers the potential for significant prize pot wins, have driven both engagement and retention. The inclusion of two RTP rates ensures broad market suitability, while a suite of fun gameplay features keeps players returning for more.

The exceptional performance of Golden Winner Grand Chance highlights Inspired’s ability to develop compelling, feature-rich content that resonates with players and delivers consistent value to operators. With prominent in-lobby visibility and free spins activation strategies driving player acquisition, operators have quickly leveraged the game’s momentum.

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Claire Osborne, Vice President of Interactive at Inspired, said: “Golden Winner Grand Chance has been a phenomenal success and a defining moment for our iGaming roadmap. It’s a perfect example of how our deep understanding of player preferences, combined with innovative game design, can lead to record-breaking performance. We’re thrilled with the results and excited to keep that momentum going well into summer with more blockbuster titles to come.”

The post INSPIRED ENTERTAINMENT CELEBRATES RECORD-BREAKING LAUNCH OF GOLDEN WINNER GRAND CHANCE appeared first on European Gaming Industry News.

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