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New Research Shows Nearly Half of Student Gamblers are Gambling More than they can Afford

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Nearly one in two university students who gamble say they are staking more than they can afford, the latest Annual Student Gambling Survey has revealed.

The survey of 2,000 students across the United Kingdom found that student gamblers are losing £35.25 a week on average. To fund their gambling, 32% are dipping into their savings, 23% are using their student loan, 10% are using money from their parents and, concerningly, 8% are using their overdraft.

The findings have been released after the government announced that 18 to 24-year-olds will be limited to a maximum £2 per spin for online slots. Gambling operators will perform ‘passive’ checks on players with a net loss above £125 each month or £500 per year.

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The survey also incorporated the Problem Gambling Severity Index (PGSI) to measure at-risk gambling behaviour. It revealed 28% of students who gamble are at ‘moderate risk’ with 21% in the ‘problem gambling’ category.

The independent research, in its third year, was jointly commissioned by GAMSTOP, the national online self-exclusion scheme, and Ygam, a leading education charity that delivers harm prevention programmes aimed at safeguarding children and young people against gaming and gambling harms.

Six out of ten students say they have gambled in the last twelve months and 48% of that group admit they have staked more than they can afford in that period. Nearly half of those who gamble say they do it to make money (46%) and one in four enjoy the risk (24%).

Friends remain the biggest influence on student gambling (34%) followed closely by sports events (26%) and social media (25%). This demonstrates the need to educate young people on safer gambling habits. Four out of ten have been criticised by other people for their gambling or have been told they are gambling too much and more than half admit feeling guilty about their gambling.

Gambling also has wider implications with 46% saying it has affected their university experience including trouble paying for food, attempting to access hardship loans and missing social activities and work deadlines. One in 16 student gamblers reported that they have deferred or considered dropping out of university due to their gambling.

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Over the past twelve months GAMSTOP and Ygam have visited more than 30 university campuses across the United Kingdom to raise awareness of gambling harms among students and the support that is available. Ygam has also delivered training to university and student union staff. Reassuringly, 60% of students say they feel comfortable accessing university gambling support; an increase on last year.

The survey has been published immediately after National Student Money Week 2024, which was themed ‘Less Risk, More Reward – Maintaining your Financial Wellbeing at University’ and included advice on risky behaviours such as gambling.

This year’s research also investigated student attitudes to spending money on microtransactions in video games. Critics argue that monetised features such as loot boxes share clear similarities with traditional forms of gambling. While 70% of student gamers have paid real money for these random chance items in games, only 51% recognise this as gambling.

“Whilst millions of people gamble safely and without harm, we know that young adults can be more vulnerable to gambling related harms, which is why we recently introduced online slot limits specifically for 18 to 24-year-olds,” Stuart Andrew MP, Gambling Minister, said. “Alongside this, we are introducing a host of measures this year that will better protect young people from gambling harms including financial risk checks, tighter controls on advertising, and marketing and a statutory levy on gambling operators.”

“This is the third year that we have run research and insights into the student gambling landscape, which underpins our Gambling Support University Tour, educating students about gambling risk and signposting them to support,” the Chief Executive Officer for GAMSTOP, Fiona Palmer, said. “We have seen a significant spike in the number of young people registering for self-exclusion, with 16 to 24-year-olds making up around in one in four of GAMSTOP registrants, and this shows the importance of educating them about risk before they develop a problem.”

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“Since last year’s report, students have faced increased financial strain amidst the ongoing cost of living crisis,” the Chief Executive Officer for Ygam, Dr Jane Rigbye, said. “Despite a notable decrease in gambling participation rates among students over the past three years, problem gambling prevalence rates remain stable, significantly higher than those in the general population. We know the multifaceted harms associated with gambling extend beyond financial implications and any level of harm is unacceptable.

“With gambling seemingly entrenched in university culture and participated in by the majority of students, the importance of our educational programmes with students and universities cannot be overstated. There is a growing demand for our training and resources from universities that recognise the necessity of implementing harm prevention measures. We encourage all those working in university settings to work to implement harm prevention strategies on campus and we are ready to support them to do this effectively.”

Censuswide surveyed 2,000 university students in the United Kingdom (18+) with a 50/50 gender split from December 8 to December 20, 2023.

If you’re worried about your own or someone else’s gambling, the National Gambling Support Network provides free help and support 24 hours a day, seven days a week. If you have care or influence over a child or young person and want more information about gambling harms and how to prevent them, you can register for a free online workshop through www. Ygam. org.

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Press Releases

Meridianbet Launches ‘Scan. Help.’ Humanitarian Initiative to Support Maternity Hospitals in Southeast Europe

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Meridianbet, a member of the Golden Matrix Group (NASDAQ: GMGI), in partnership with Meridianbet Foundation, Expanse Studios, and BC Crvena zvezda Meridianbet announces the launch of a significant humanitarian initiative, ‘Scan. Help.’, aimed at supporting maternity hospitals across Southeast Europe.

The rollout of this action to other market territories is expected in the remainder of 2024.

How It Works

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For every scanned QR code and subsequent registration on the Meridian Foundation’s website, funds will be allocated towards equipping five maternity hospitals in Serbia. This innovative approach not only raises awareness but also actively involves the community in our CSR activities.

The initiative is currently ongoing with high media presence and is broadcasted during Southeast Europe’s regional basketball Finals series (ABA League). BC Red Star players wear jerseys featuring the QR code, with additional promotion through basketball arena ads, TV ads, and more, encouraging fans and supporters to participate.

A Unified Effort for Community Impact

The ‘Scan. Help.’ campaign is a collaborative effort involving Meridianbet, Meridianbet foundation, Expanse Studios, and basketball club Crvena zvezda Meridianbet, Southeast Europe’s leading basketball club, of which Meridianbet is the name sponsor. The initiative is designed to leverage our collective resources and influence to make a meaningful impact on local communities.

Multi-Stakeholder Support and Growing Participation

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The ‘Scan. Help.’ campaign has received institutional support ad backing from the Ministry of Health, reinforcing the importance and legitimacy of this cause. Additionally, several companies have already expressed their desire to contribute, with provisions made for donations through the Meridian Foundation’s account. This broadening support network amplifies the initiative’s reach and potential impact.

This campaign exemplifies Meridianbet’s dedication to sustainable development and community well-being. In 2023 alone, the company has launched 225 CSR campaigns, reflecting the commitment to making a lasting impact.

The post Meridianbet Launches ‘Scan. Help.’ Humanitarian Initiative to Support Maternity Hospitals in Southeast Europe appeared first on European Gaming Industry News.

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Press Releases

PopOk Gaming Unveils Exciting New Instant Game: “Dice”

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PopOK Gaming, a leading innovator in the gaming industry, is thrilled to announce the launch of its latest Instant game sensation: “Dice”.

“Dice” is a dynamic game that puts players’ instincts and strategies to the test. Participants can jump in at any moment and predict whether the resulting number will be higher or lower than their selected number. With every roll, the excitement mounts as players watch the green fields light up, indicating their path to victory.

It’s not just about luck – it’s about strategy too. Players have the opportunity to adjust their multiplier, choose their odds, and press start for a thrilling gaming experience.

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Here’s how it goes down:

📈 Move the dice higher or lower on the screen.
🚀 Choose over or under.
⏳ Place your bet and hold on tight.
🎲 Launch the dice!
🏆 Win big, with potential rewards of up to x9600!

With its user-friendly interface and exciting gameplay, “Dice” promises to captivate players of all skill levels. Whether you’re a seasoned gamer or new to the world of Instant games, “Dice” offers endless opportunities for fun and excitement.

Join the action today and roll the dice for your chance to win big! Visit PopOK Gaming to start playing now.

 

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The post PopOk Gaming Unveils Exciting New Instant Game: “Dice” appeared first on European Gaming Industry News.

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eSports

SuperGaming Reveals Nationwide Grassroots Indus Battle Royale Esports Tournament Series With Rs. 5,50,000 Prize Pool

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Made-in-India battle royale Indus is hosting its first ever series of nationwide grassroots esports tournaments dubbed Indus Inferno. This is SuperGaming’s summer special of tournaments with prizes and bragging rights on the line — but most importantly: a chance for players to experience Indus at the highest skill level and be the best in India’s first new-generation battle royale.

Created by award-winning Pune-based developer SuperGaming, Indus is an Indo-Futuristic battle royale slated for mobile, PC, and consoles with pre-registrations live on Google Play for Android. Pre-registrations for the game have crossed 10 million already.

Indus Inferno kicked off with the Regional Scrims featuring a Rs. 50,000 prize pool this week. The scrims were met with immense excitement, with players hailing from multiple cities across India.

The Indus Inferno Finale scheduled to take place on 1st June will feature a lucrative prize pool of Rs. 5,00,000.

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Player registration for the Open Qualifiers is now open and will end on 19th May. The Qualifiers are set to run from 20th May to 24th May. It is important to note that only the top 2,000 players from the Inferno in-game Leaderboard will be eligible to register for the qualifiers. The top 10 winning teams from the Open Qualifiers will earn coveted spots in the finale, joining the invited esports teams for an epic showdown.

The following teams have been invited for the Indus Inferno Finale:

  • Team Moggers

  • Team Redlock

  • Team Pushpa

  • Destruction of Game

In addition to this, teams of Indus content creators, community members, several esports organizations as well as winners of past playtests will be present for the tournament. There’s a total prize pool of Rs. 5,00,000 with the winners netting Rs. 2,50,000 and the runners-up, third-place, and fourth place getting Rs. 1,00,000, Rs. 75,000, and Rs. 50,000 respectively. The most valuable player will get Rs. 25,000.

More importantly, the finale will feature India’s top esports team owners so Indus’ best players can have face to face opportunities to be scouted for a career in esports playing Indus. These include:

  • Godlike Esports

  • Revenant Esports

  • Orangutan

  • Entity Gaming

  • Reckoning Esports

  • Carnival Gaming

  • Chemin Esports

  • True Rippers

  • Enigma Gaming

  • Team Tamilas

  • Marcos Gaming

  • TWOB

“With Indus Inferno and previous Indus esports tournaments that we’ve been running since last year such as the Indus Invitational and Indus Unchained, we want to lay the foundation for a sustainable esports ecosystem for our community and the nation at large,” says SuperGaming CEO and Co-Founder Roby John. “Having India’s best esports team owners at the finale is our small way of making that happen.”

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SuperGaming is also going to have exclusive rewards, developer panels, and more, so head on over to the official Indus Discord server for all the details.

Players will be able to share their thoughts on various aspects of the game and impact the direction of how SuperGaming crafts its most ambitious title yet through this official esports tournament.

This is inline with how SuperGaming has crafted its biggest hits — MaskGun and Silly Royale. Popular multiplayer shooter MaskGun has amassed over 80 million players since its launch with a relentless focus on putting its players first leading to some of its biggest community members featuring in-game as well as celebrating India-specific events like Diwali.

The post SuperGaming Reveals Nationwide Grassroots Indus Battle Royale Esports Tournament Series With Rs. 5,50,000 Prize Pool appeared first on European Gaming Industry News.

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