Connect with us

New Data Says 1.6M Adults in England Could Benefit from Gambling Treatment

Published

on

new-data-says-1.6m-adults-in-england-could-benefit-from-gambling-treatment
Reading Time: 2 minutes

 

New Public Health figures for England estimate that 1.6 million adults would benefit from specialist-led treatment for gambling harms.

The estimated figure forms part of a prevalence update on “gambling treatment need and support” undertaken by the Office for Health Improvement & Disparities (OHID), reporting to the Department of Health and Social Care.

Providing a breakdown of treatment needs, the update cites that a majority of 970,000 adults (60%) may require “level 2 intensity” treatment, involving two to three sessions of motivational interviewing by specialist practitioners.

Deeper care is required for 243,000 adults who require “level 4 intensity” treatment, involving between eight and 14 sessions of cognitive behavioural therapy (CBT) led by psychologists.

Intensive treatment is recommended for 40,000 adults, overseen by a 12-week residential programme with one-to-one therapy and group sessions.

A breakdown of regional estimates sees London index the highest prevalence for those seeking treatment at a rate of “3835 per 100,000”, which is projected to account for 266,707 adults in need of support of gambling harms.

London is followed by the North West (3782 per 100,000) and West Midlands (3751), as the update notes that rates in regional differences are attributed to demographic variations across England.

The estimated figure of 1.6 million adults requiring treatment support in England is detailed as the median of a “95% confidence interval” taken between 1,301,206 (lower) to 1,939,991 (upper) adults deemed in need of treatment support.

The update provides further estimates on “children living in households with adults who gamble who might need support”, in which “the overall estimate is that there are 912,805 children living in these kinds of households in England”. This estimate is supported by a 95% confidence level on the intervals of 754,864 to 1,116,074 children.

Audiences were informed of the unique methodology used by researchers from the University of Sheffield and the University of Glasgow, who produced the estimates for the OHID.

As such, the update detailed that “producing these estimates required defining suitable treatment or support type categories, as well as applying small area estimation techniques to nationally representative data. The estimates are only for the support needs of people who gamble and do not consider the support needed by other people affected by their gambling”.

Researchers conducted a “Delphi Consensus Survey” on the Open Science Framework (OSF) research platform, applying data from 22 professional organisations providing gambling treatment and support services.

Feedback identified six types of treatment/support services, detailed as: Brief advice, Extended brief interventions, Psychosocial interventions, Psychologist-led CBT, Intensive residential treatment and Peer support.

Research on prevalence rate estimates was based on NHS England’s Health Survey for England, pooling data from 2015, 2016 and 2018 and applying “multinomial logistic regression”.

Niji Narayan has been in the writing industry for well over a decade or so. He prides himself as one of the few survivors left in the world who have actually mastered the impossible art of copy editing. Niji graduated in Physics and obtained his Master’s degree in Communication and Journalism. He has always interested in sports writing and travel writing. He has written for numerous websites and his in-depth analytical articles top sports magazines like Cricket Today and Sports Today. He reports gaming industry headlines from all around the globe.

GamingNewsRoom.com – The Pulse of the Global Gaming Industry

GamingNewsRoom.com cuts through the noise and delivers what the industry actually needs: fast, sharp, and relevant updates from across the gaming universe. Powered by HIPTHER, this platform brings clarity, insight, and a bit of edge to a world overflowing with press releases and recycled headlines.

Real News. Real Insights. Zero Fluff.

With a rapidly growing audience of industry professionals, operators, suppliers, regulators, and tech innovators, GamingNewsRoom.com serves up in-depth stories, analysis, and timely coverage that keeps the global gaming community in the loop. We follow the trends that matter:

  • iGaming & Land-Based Gaming
  • Sports Betting & Esports
  • Regulation, Compliance & Market Movements
  • Technology, AI, Web3 & Future-Ready Innovation

From rapid-fire news briefs to deeper investigative pieces, interviews, opinion columns, and event reporting, GamingNewsRoom.com brings a modern, dynamic perspective to every corner of the industry.

A Platform That Brings the Industry Together

GamingNewsRoom.com doesn’t stop at publishing. Through extensive coverage of HIPTHER’s conferences, virtual discussions, meetups, and global insights, we act as a bridge between leaders, innovators, regulators, and rising talent. It’s where the stories happen — and where the industry connects.

Why GamingNewsRoom.com?

Because the industry deserves a news hub that’s fresh, fast, and unfiltered. Backed by HIPTHER’s decade-long legacy of empowering communities through events, media, and knowledge, GamingNewsRoom.com is built to be your daily checkpoint for what’s shaping the future of gaming worldwide.

Get In Touch

Want to collaborate, submit news, or explore partnerships? We're here for it.

Sales & Partnerships: [email protected]
Editorial / PR Submissions: [email protected]

Copyright © 2015 - 2025
GamingNewsRoom.com is proudly part of HIPTHER. Registered in Estonia under HIPTHER OÜ, Registration no.: 17339889, EU VAT ID: EE102909106.

A decade of innovation — and yes, we’re just getting started. The future isn’t waiting, and neither are we.

Please turn AdBlock off