Press Releases
GambleAware publishes new report on the lived experience of gambling and gambling harms among Minority communities in Great Britain
![gambleaware-publishes-new-report-on-the-lived-experience-of-gambling-and-gambling-harms-among-minority-communities-in-great-britain](https://gamingnewsroom.com/wp-content/uploads/2023/12/120861-gambleaware-publishes-new-report-on-the-lived-experience-of-gambling-and-gambling-harms-among-minority-communities-in-great-britain.jpg)
GambleAware, the leading charity commissioning gambling harm prevention and treatment services in Great Britain, has published research focusing on the experiences of gambling harms among people from minority communities in Great Britain.
The study by Ipsos UK and ClearView Research, supported by the University of Manchester, has confirmed the role that stigma and discrimination can play not just in driving harms, but also in preventing people accessing help and support.
The report shows that people from Minority communities who have any kind of gambling problem.2 are 50% more likely to have experienced racism or discrimination in public, compared to those who do not have a gambling issue (48% vs. 32%). Some participants in the qualitative research described a link between their experiences of discrimination and racism, and susceptibility to gambling harms. These participants pointed to the role of racism and discrimination in exacerbating gambling behaviour, including feelings of social exclusion, reduced employment opportunities and heightened risk of mental health issues.
The report also shows that people from Minority backgrounds who gambled are three times more likely to say their gambling is a ‘coping mechanism’ to deal with challenges in their life, compared to White British people who gamble (18% vs. 6%).
Participants in the qualitative study also identified many barriers stopping them seeking support for their gambling, some of which were because they were members of a Minority community. People from Minority communities were less likely than people from the White British majority group to say they would feel comfortable talking to friends and family if they were worried about their gambling, and also less likely to say they would feel comfortable talking to a gambling support service provider or a healthcare provider.
There was also a relative lack of awareness in Minority communities of where gambling support was available, and some even had a lack of trust in healthcare providers and support services due to previous experiences of racism and discrimination they had faced when seeking healthcare.
Some participants in the study also said they felt they and others from Minority groups could be disproportionately influenced by gambling marketing and advertising. They noted that having limited understanding about the risks involved in gambling could have made them more susceptible to the gambling marketing and advertising they saw.
Zoë Osmond, CEO of GambleAware, said: “Gambling harms can affect anyone, but they can be more common and more damaging in communities that face social inequality – such as these minority groups. Fortunately, help is out there. The National Gambling Support Network offers confidential, tailored support for people from all backgrounds. It also does a lot of community outreach to raise awareness and increase early intervention, so that people from all backgrounds know where to turn and can get help before gambling problems turn into an addiction.”
Daniel Cameron, Research Director at Ipsos, said: “The findings from this study increase our knowledge of why people from Minority communities may experience gambling harm. The study shows that the unique experiences individuals from Minority communities face in their everyday lives can exacerbate the drivers of gambling behaviour and increase the likelihood of facing gambling harms.”
Wendy Knight, who has lived experience of gambling harm and took part in the study, said: “Looking back, I started gambling compulsively after having issues at work. During that period, I spent a lot of my time and money in casinos as gambling became my way of escaping.
“Also, my parents came to the UK from the West Indies during the Windrush era. Since arrival our lives have been about struggling for money. I think that because of the lack of opportunities in disadvantaged communities gambling seems like one of the few ways we could ever get big money.
“When I started recovery, I found it isolating as there weren’t any other black people there. When I walked into the recovery room it was full of white men, but I stayed because I wanted to recover. Plus, I am used to being the only minority in the room.
“However, much more needs to be done to make people from minority backgrounds feel comfortable to go to recovery services for help.”
Dr Dharmi Kapadia, Senior Lecturer in Sociology at The University of Manchester commented: “This research study has shown that minoritised people facing difficult, and often traumatic, life circumstances such as financial hardship, racism and other forms of social exclusion are at risk of gambling harms. Worryingly, gambling help services are often not seen as trustworthy by minoritised people due to past discriminatory experiences of statutory services. Gambling support services need to work on increasing confidence amongst minoritised groups, including how they organise, advertise and deliver services.”
This latest research builds on a Minority Communities & Gambling Harms: Quantitative Report that GambleAware released in March.
GambleAware will also be opening a new funding programme in December 2023, building on the recommendations from this Minority communities research. A total of £4.3m will available to organisations in England, Scotland and Wales.
Anna Hargrave, GambleAware Chief Commissioning Officer, said: “Our new funding programme is a response to research which demonstrated that both women and people from minority ethnic and religious communities face additional burdens of gambling harm as well as barriers in accessing services which meet their needs. Through the fund we will aim to reduce the inequality of experience of gambling harm for women and people from minority religious and ethnic communities.”
partnerships
Rolling in for Rank! Hacksaw Gaming and Rank UK Join Forces for an Exciting Future
![rolling-in-for-rank!-hacksaw-gaming-and-rank-uk-join-forces-for-an-exciting-future](https://gamingnewsroom.com/wp-content/uploads/2024/06/129435-rolling-in-for-rank-hacksaw-gaming-and-rank-uk-join-forces-for-an-exciting-future.png)
The first milestone in a list of many! Rank UK is officially live with a number of Hacksaw Gaming titles ready for players to experience! With future prospects underway, this new pairing is already looking to be an exceptional one.
Wanted Dead or a Wild, Le Bandit, R.I.P City, Chaos Crew – all Hacksaw staple titles that are known for shaking up user experience and sparking the interest of players globally. These and more are now proudly featured for the next 4 weeks on the homepage of Rank UK’s platforms, showcasing our diverse universe of content!
Rank aims to deliver exciting and entertaining experiences in safe, sustainable and rewarding environments. Their mission aligns perfectly with that of Hacksaw’s. The goal of making waves within the remote gaming community, daring to disrupt and create content that provides a one of a kind experience for the Hacksaw community.
Reflecting on this exciting endeavour, Rank spokesperson stated that “Hacksaw Gaming is launching with an exhilarating array of games, captivating themes, and thrilling gameplay. We’re not just launching slots; we’re unleashing a tidal wave of entertainment that will captivate players in the UK. Get ready to spin and experience the future of gaming like never before.”
Marcus Cordes, CEO of Hacksaw Gaming also shares Rank’s enthusiasm towards this new beginning. “Bringing our star titles to UK players will strengthen our Hacksaw community and continue to shake up the industry! A huge shout out to the dedication shown from both teams on this launch, a true testament to the determination of how we work here at Hacksaw Gaming.”
With whispers of a UK exclusive coming up very soon, you’re not going to want to take your eyes away from this new partnership.
The post Rolling in for Rank! Hacksaw Gaming and Rank UK Join Forces for an Exciting Future appeared first on European Gaming Industry News.
Press Releases
CryptoSlots Celebrates $1 million Jackpot Trigger Winner and Releases new High Life Slot
![cryptoslots-celebrates-$1-million-jackpot-trigger-winner-and-releases-new-high-life-slot](https://gamingnewsroom.com/wp-content/uploads/2024/06/129423-cryptoslots-celebrates-1-million-jackpot-trigger-winner-and-releases-new-high-life-slot.jpg)
CryptoSlots unveils its new High Life slot and celebrates its second Million-Dollar Jackpot Trigger winner by a player known as ‘QUEENSHERE’.
With its luxurious theme, the mega matrix High Life slot, offers players a glimpse into a world of wealth. The symbols on the reels include private jets, precious gems, yachts, and money, all contributing to the opulent atmosphere of the game. It features Expanding Double Wild, Mystery Bonus and Pick Me Bonus game offers instant coin prizes.
“This game is sure to captivate players who appreciate the finer things in life and aspire to live a life of extravagance. Explore the possibilities of luxury and wealth as you spin the reels and chase after life-changing wins just like our recent jackpot winner!” – Michael Hilary, CryptoSlots Manager.
On May 10, player “QUEENSHERE” won a $1 million jackpot in a single spin while playing CryptoSlots’ exclusive Jackpot Trigger game. This jackpot win was achieved by matching both the color and number, and landing three red triple 7’s, making it the most recent million-dollar win.
Player ‘WHAMZY09’ achieved $100,000 win on April 18, with the most recent $1 million victory taking place in 2022—one year after the cryptocurrency casino’s launch.
JACKPOT TRIGGER MILLIONAIRE
Available only on Cryptoslots, Jackpot Trigger is a unique game that uses tokens obtained during gameplay on other games. Players receive 1 Jackpot Trigger Token for every $100 worth of winnings from other games.
“QUEENSHERE’s $1 million Jackpot Trigger win at CryptoSlots is a momentous achievement! While the game has previously awarded up to $100,000 multiple times, it’s only the second occasion where a player has hit the $1 million jackpot in a single spin.”- Michael Hilary, CryptoSlots Manager.
QUEENSHERE shared his thoughts: “The moment I found out I won the jackpot, my life changed forever. While I may not have shared my thoughts on winning publicly, I’ll admit that the idea of quitting my job and buying a Lamborghini is definitely on the table. Additionally, I am considering relocating abroad to start a new chapter in my life. The possibilities are endless, and I am truly grateful for this incredible opportunity.”
The post CryptoSlots Celebrates $1 million Jackpot Trigger Winner and Releases new High Life Slot appeared first on European Gaming Industry News.
Press Releases
INCENTIVE GAMES OFFICIALLY ACCREDITED AS A GREAT PLACE TO WORK CERTIFIED™ COMPANY
![incentive-games-officially-accredited-as-a-great-place-to-work-certified-company](https://gamingnewsroom.com/wp-content/uploads/2024/06/129425-incentive-games-officially-accredited-as-a-great-place-to-work-certified-company.png)
Incentive Games, leading B2B games provider and acquisition and retention specialist, has been officially accredited as a Great Place to Work Certified™ organisation for the second consecutive year. This recognition underscores the company’s commitment to creating an engaging and people-centric environment that encourages a healthy work-life balance.
The Great Place to Work Certification is awarded to organisations that demonstrate a commitment to building a high-trust, high-performance culture. It is backed by anonymous feedback from Incentive Games employees which covers topics including trust in leadership, sense of belonging, opportunities for professional growth, and work-life balance.
As a global authority on workplace culture, Great Place To Work utilises its rigorous, data-driven ‘For All’ methodology. This accreditation confirms that a minimum of 65% of employees consistently enjoy a positive experience at Incentive Games.
Stewart Gove, Chief Operations Officer, said, “We’re thrilled to be recognised as a Great Place to Work for the second year in a row. Our employees are the driving force behind Incentive Games’ success. The consistent positive feedback about their experiences with fellow colleagues, leaders, and roles is a testament to the incredible dedication, collaborative spirit, and passion that our team brings to work every day.”
Benedict Gautrey, Managing Director of Great Place To Work® UK, expressed his congratulations to Incentive Games for attaining their certification, “We know that prioritising the employee experience leads to building trust among employees, fostering a remarkable workplace culture, and ultimately achieving exceptional business outcomes. Congratulations!”
The post INCENTIVE GAMES OFFICIALLY ACCREDITED AS A GREAT PLACE TO WORK CERTIFIED™ COMPANY appeared first on European Gaming Industry News.
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