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Going to the fair: RAW acquires FunFair’s arcade game assets

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Innovative content developer enhances its soon-to-launch arcade game offering with latest content acquisition

RAW iGaming, the creator of the ground-breaking SuperSlice engine, has purchased FunFair Games’ multiplayer arcade game portfolio as it gears up to launch its hotly-anticipated arcade product.

Under the deal, FunFair’s highly entertaining multiplier games will be added to RAW’s arcade game offering. This includes titles such as The Wheel of Steal, Astroboomers to the Moon and the super popular Hugo Up & Away.

The purchase of FunFair’s arcade catalogue is one of several content acquisitions that RAW has made in recent months including Green Jade Game’s portfolio of skill-based arcade games and Spigo’s skill-games platform.

RAW sees tremendous opportunities to bring new, exciting content to the arcade game space and is looking to position itself as the leading provider of such content to operators in global markets. The addition of FunFair’s games will be a powerful driver of this.

Tom Wood, CEO at RAW iGaming, said that FunFair’s multiplayer games are among the best in the industry and that adding them to RAW’s pioneering arcade offering was a “no-brainer”.

“With the purchase of Spigo’s skill-games platform, Green Jade’s assets and now FunFair’s crash games, we have compiled a portfolio of multiplayer skill and arcade games consisting of more than 30 titles that offer unrivalled choice and quality to players.

“That these games are delivered via a new, innovative arcade solution means we have something that the market has never seen before in the multiplayer arcade space. We can’t wait to flick the switch and launch our arcade offering to the market, which we will be doing this year.”

Lloyd Purser, COO at FunFair Technologies, added: “We had conversations with several studios about our popular crash games, but as soon as we connected with Tom and the team at RAW, we knew we’d found the right one.

“RAW, like FunFair, is focused on innovation and we’re happy that our multiplier games will be distributed globally as part of a market-leading portfolio. We wish RAW the very best of luck in creating the next-generation arcade offering.”

George Miller started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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