eSports
Red Bull Wololo: Legacy Concludes, Celebrating 25 Years of Age of Empires
Red Bull Wololo: Legacy, the renowned Age of Empires tournament, reached its electrifying climax this weekend as three champions were crowned after ten days of intense battles between the world’s best players. The tournament, which celebrated 25 years of the iconic real-time-strategy game, saw competition across Age of Empires I, II and IV, with a total prize pool of $550,000 up for grabs. Over 80,000 viewers tuned in to see the live audience LAN event, taking part in the iconic Castle Heidelberg in Southern Germany.
The tournament brought together the best talent the Age of Empires scene has to offer, such as Ørjan “TheViper” Larsen, Kai “Liereyy” Kallinger and Gan “Yo” Yangfan. Three tournaments spanning three Age of Empires titles were all played out from October 21st, with some breathtaking matchups and shocks on the books. Last year’s winner and one of the favourites to win, TheViper, failed to make it past the quarterfinals in his AOE 2 bracket and the group stages of AOE 4, as strong showings from Liereyy and LucifroN7 respectively ended his tournament early.
Here’s the full breakdown:
Red Bull Wololo: Legacy, the iconic global 1v1 Age of Empires tournament, came to an exhilarating end last night, with three finals being played out across Saturday and Sunday that saw the very best Age of Empires talent lock horns and go to battle.
The Age of Empires I tournament saw eight players entering the group stage, with the start of the show Nguyễn “Chim Sẻ Đi Nắng” Bình who looked dominant throughout as he fought he was to the crown. The Grand Final saw Chim Sẻ Đi Nắng” Bình face off against fellow countryman Nguyễn “BiBi” Hùng, who put together a dominant victory with a 3-0 win across Continental, Small Islands and Coastal.
On his win, Chim Sẻ Đi Nắng said “I’ve played in AOE tournaments for almost 13 years, and this is the most special one I’ve ever taken part in. The event is really really cool and I’m so happy that I’ve been able to be a part of it.”
Saturday also saw the Age of Empires II tournament, with a star-studded lineup including Kai “Liereyy” Kallinger and Ørjan “TheViper” Larsen entering the 14-player tournament.
In arguably the highlight of the tournament, TheViper faced off against fellow favourite Liereyy in the quarterfinal, in maybe the greatest rivalry in AOE history, with the latter taking a convincing win. On the other side of the bracket, Canadian player Hera looked unbeatable as he crushed all competition in his way, not dropping a round until he faced Spanish talent Roberto “TaToH” Jiménez, who put Hera’s run to an end with a 3-1 victory.
Liereyy and TaToH met in the final with a best of seven match, a tense matchup that saw TaToH take a strong 2-0, before a strong Liereyy push made it 2-2. TaToH kept his cool however, taking the next two games and the title of Red Bull Wololo: Legacy Champion.
“It was a good start” TaToH said on going 2-0 up, “But with Liereyy I have seen other players have a good start against him in other tournaments and then get reversed swept, so I wasn’t fully confident at all. Liereyy is one of the best so you can’t be overconfident against him”
Featuring some of the best talent Age of Empires has to offer, the AOE IV circuit concluded on Sunday as one of the most exciting tournaments at Castle Heidelberg. A fiercely competitive group stage saw strong showings from IamMagic, TheMista, 1puppypaw and Beastyqt, as LucifroN7 knocked out deafening champ TheViper in the final match. The following knockout stages saw two stars put on dominant performances on the way to the Grand Final, Themistoklis “TheMista” Bonidis and Alexis “MarineLorD” Eusebio, who faced off for the final match of the tournament. In the end it was MarineLorD who took a commanding victory, with a 4-0 sweep.
Speaking after his victory, MarineLorD said “It feels incredible. I’ve won some online events i the past but offline it feels different. The trophy is amazing, I’m so happy.”
Away from the gameplay, a key highlight of the event was undoubtedly renowned host and caster Tristan “T90” Berry proposing to his partner on the balcony of Castle Heidelberg.
eSports
PandaScore drops PandaSkill for League of Legends

PandaScore, the award-winning provider of esports data, odds and betting products, has rolled out an exciting player performance and skill rating system for League of Legends.
PandaSkill has been developed by PandaScore’s data science team and aims to uplift performance analysis and product performance.
It is a machine learning model that measures individual player skill in a way that more accurately compares every player, accounting for their respective roles and, crucially, measures the skill of players relative to the strength of every player across the world.
Each in-game role is modelled independently, ensuring a fair comparison between them. Then, using these performance scores, PandaSkill updates the player skill ratings using the Bayesian framework OpenSkill in a free-for-all setting
In this setting, skill ratings are updated solely based on performance scores rather than game outcomes, highlighting individual contributions.
PandaSkill has been developed as an open-source resource that can be used for the betterment of the wider industry.
It can be deployed across websites, apps or within the context of an esports publication and can be used by fans and bettors to compare players, teams and performances over time to guide their wagers, adding more interest and value to the community.
As well as adding value to PandaScore’s operators and their players, the provider is also using it to improve its offering.
PandaSkill is supporting the provider’s core esports betting services, especially its popular Player Props and BetBuilder as it helps to increase the accuracy of its odds by bringing them closer to true probability, as well as informing its traders as to how the probabilities are being created.
Oliver Niner, Head of B2B at PandaScore, said: “The idea for PandaSkill was borne out of a culture of understanding games at an intrinsic, data-driven level, what drives wins and what constitutes good or bad performance.
“Esports fans a bettors share a similar interest in data-driven performance, whether that be their personal ratings and rankings in the games they play or the latest stats for the best pro players in the world.
“PandaSkill takes this to the next level, helping inform public discussion, culture building and broadcast commentary, as well as helping players make smarter bets while also allowing us to improve the products and services we offer to operators.
“This makes PandaSkill an important product in our suite. It also stands as a testament to our commitment to be at the cutting edge of esports and esports betting.”
The post PandaScore drops PandaSkill for League of Legends appeared first on European Gaming Industry News.
eSports
Esports World Cup Foundation Confirms Full Game Lineup, Schedule, and Club Championship Rules for EWC 2025
200 Clubs, 2,000 players, 25 tournaments across 24 games, and a $70M+ prize pool set the stage for the largest celebration of competitive excellence and esports fandom
The Esports World Cup Foundation (EWCF) has finalized the full lineup of games, tournament schedule and Club Championship rules for the Esports World Cup 2025 (EWC), the world’s largest esports event, set to return to Riyadh, Saudi Arabia, from July 7 through August 24. This summer, over 2,000 elite players and 200 top Clubs from more than 100 countries will battle across 25 tournaments in 24 games, for a record-breaking $70+ million life-changing prize pool, the largest in esports history.
The Esports World Cup 2025 will once again unite gaming and esports communities for a global competition that will crown the next Esports World Cup Club Champion, while elevating esports as a global sport and driving long-term growth for the entire ecosystem.
The confirmed EWC 2025 game lineup will include iconic esports titles spanning fan-favorite shooters, battle royales, MOBAs, fighting games, and chess. New additions — CROSSFIRE, FATAL FURY: City of the Wolves, chess and VALORANT — join the prestigious lineup of returning titles, making this the most diverse and competitive EWC yet.
With the schedule locked, the stage is set for seven weeks of world-class competition. The initial wave of tickets are now on sale, and the countdown is on for the biggest celebration of esports, kicking off with the EWC Festival on July 7. Below is the schedule for each EWC tournament.
Week 1 (July 8–13):
VALORANT featured at 2025 Esports World Cup (July 8-13), Apex Legends at 2025 Esports World Cup 10–13), FATAL FURY: City of the Wolves at 2025 Esports World Cup (July 10–12), Rennsport at 2025 Esports World Cup (July 8–11), Dota 2 at 2025 Esports World Cup – Week 1 (July 8-13)
Week 2 (July 15–20):
League of Legends featured at 2025 Esports World Cup (July 16–20), Free Fire at 2025 Esports World Cup (July 16–20), Dota 2 at 2025 Esports World Cup – Week 2 (July 17–19), Mobile Legends: Bang Bang Women’s Invitational at 2025 Esports World Cup (July 15–19), Honor of Kings World Cup at 2025 Esports World Cup – Week 1 (July 15–20)
Week 3 (July 22–27):
Call of Duty: Black Ops 6 at 2025 Esports World Cup (July 24–27), PUBG MOBILE World Cup at 2025 Esports World Cup – Week 1 (July 25-27), Honor of Kings World Cup at 2025 Esports World Cup – Week 2 (July 23-26), StarCraft II at 2025 Esports World Cup (July 22–25), Mobile Legends: Bang Bang Mid Season Cup at 2025 Esports World Cup – Week 1 (July 23–27)
Week 4 (July 29–August 3):
Overwatch Champions Series: MidSeason Championship at 2025 Esports World Cup (July 31–August 3), PUBG MOBILE World Cup at 2025 Esports World Cup – Week 2 (July 29-30 / August 1–3), Mobile Legends: Bang Bang Mid Season Cup at 2025 Esports World Cup – Week 2 (July 30–August 2), Chess at EWC 25 (July 29–August 1)
Week 5 (August 7–10):
EA SPORTS FC 25 at 2025 Esports World Cup (August 7–10), Call of Duty: Warzone at 2025 Esports World Cup (August 6–9), TOM CLANCY’S RAINBOW SIX SIEGE X at 2025 Esports World Cup (August 7–9)
Week 6 (August 11–17):
Rocket League featured at 2025 Esports World Cup (August 14–17), PUBG: BATTLEGROUNDS at 2025 Esports World Cup (August 12–16), TEKKEN 8 at 2025 Esports World Cup (August 13–16), Teamfight Tactics featured at 2025 Esports World Cup (August 14–15)
Week 7 (August 19–24):
Counter-Strike 2 at 2025 Esports World Cup (August 21–24), Street Fighter 6 at 2025 Esports World Cup (August 20–23), CROSSFIRE at 2025 Esports World Cup (August 19–23)
EWC 2025 will unfold across four dedicated arenas, each spotlighting one game at a time to deliver the best fan experience. Select titles will host Last Chance Qualifiers in the Festival zone — giving players one final shot at advancing to the main stage.
The Esports World Cup has introduced a refined tournament schedule to enhance viewership across its expanded lineup. Finals will now take place on Fridays, Saturdays, and Sundays – reducing overlap and ensuring dedicated coverage for each title. Tickets for EWC 2025 are now available to purchase at esportsworldcup.com.
The total $70+ million prize pool is allocated across the Club Championship, Game Championships, MVP Awards, and EWC Qualifiers. Out of this, $27 million is dedicated to the EWC Club Championship — an innovative cross-game format that rewards the top 16 Clubs for their performance across multiple titles, with $7 million reserved for the 2025 champion. Game Championships will feature their own prize pools, totaling over $38 million combined, while standout players will compete for a share of the $450,000 MVP Award pool.
Open to all participating organizations, the Club Championship awards points for top-eight finishes across tournaments. To claim the title, Clubs must secure at least two top-eight placements and win at least one tournament. New for 2025, joint ventures — collaborations between two distinct organizations on a specific roster — will be ineligible for points, with Clubs required to compete under one aligned name throughout the EWC to qualify. The Club that shows both consistency and competitive excellence across the entire EWC calendar, will be crowned the Esports World Cup Club Champion at the EWC 2025 closing ceremony on August 24, 2025.
At EWC 2024, Team Falcons dominated with 5,665 points and three tournament wins to claim the $7 million Club Championship. Team Liquid and Team BDS followed in second and third, with 2,545 and 2,000 points respectively. The top 10 also featured some of the biggest names in global esports: Gaimin Gladiators, T1, Virtus.pro, Team Vitality, Twisted Minds, Gen.G, and LOUD — all delivering standout performances across multiple titles, setting the stage for EWC 2025.
The post Esports World Cup Foundation Confirms Full Game Lineup, Schedule, and Club Championship Rules for EWC 2025 appeared first on European Gaming Industry News.
eSports
The Insights Group and Playmakers launch with purpose to reshape digital entertainment across esports, gaming, creator economy & sports
- The Insights Group, a new media and events business focused on the digital entertainment sector, will launch with its first brand now live: The Esports Radar, a modern multimedia platform delivering in-depth coverage of the global esports sector
- TER Events teams up with ESIC and BLAST to collectively launch Global Esports Industry Week, taking place in Austin, Texas, from June 18th to 22nd and featuring TER’s own Esports Leaders event, the ESIC Global Esports Summit, other socials, and culminating in the sold-out BLAST.tv Austin Major
- Playmakers rebrands from TWG as it focuses on connecting leading gaming, esports & sports IPS and talent with brands and opportunities
The GSE Group, a newly established holding company founded by esports and sports industry experts Sam Cooke and Alfie Wright, is thrilled to unveil The Insights Group, a media and events company centered on the digital entertainment industry. GSE is also proud to welcome Playmakers (formerly TWG) to its portfolio, an agency dedicated to managing high-value commercial partnerships for rights holders and influencers across sports, gaming and esports.
Sam and Alfie will serve as directors across both businesses, with Sam leading The Insights Group as CEO and Alfie continuing to oversee the newly rebranded Playmakers. Sam embarks on this venture after successfully exiting Esports Insider. Meanwhile, Alfie brings nearly a decade of experience in gaming and sports, building partnerships with top brands and influencers.
The Insights Group will be backed by investment from Continuum X Group (CXG), a leading esports and gaming venture firm. Founder & CEO of CXG, Jonas Gundersen, most recently the COO of NIP Group, which went public on NASDAQ last year, will join as a Non-Executive Director & Advisor, bringing years of industry expertise to drive strategy and growth. As part of its launch, The Insights Group is introducing The Esports Radar, a multimedia platform that delivers consistent, in-depth business coverage. Regional editions will follow soon, including an Arabic language edition, TER Arabia, in collaboration with Saudi-based entity NESMA Group, who operate Nesma Esports led by co-founder and CEO Elie Honain, a fully-fledged gaming creative and production studio based in Riyadh.
As part of its events offering, The Insights Group is (re)introducing Esports Leaders, a premier gathering of C-suite executives from in and around the esports sector, including decision makers and senior execs from game publishers, teams, tournament operators, brands, agencies and other key stakeholders. Pioneered by Sam Cooke during his tenure at Esports Insider, Esports Leaders facilitates high-level discussions in an exclusive setting. The first edition under The Insights Group and TER Events will take place from June 18th-22nd in Austin, Texas, alongside the annual ESIC Global Esports Summit and the sold-out BLAST.tv Austin Major, collectively forming Global Esports Industry Week.
James Woollard, Director of Market Development at BLAST, said of the news: “BLAST is always looking for opportunities to work with best-in-class partners and to elevate business and networking experiences around the biggest esports events. Having the Global Esports Industry Week co-located with the sold-out BLAST.tv 2025 Major in Austin is an opportunity to bring together esports orgs, players, teams, brands, businesses and city partners who are all integral to the market growth of this vibrant industry and to share ideas. Working with The Insights Group, The Esports Radar and Playmakers – experts in the esports business space – as well as Visit Austin, will give us the opportunity to connect people and pioneers in the gaming and esports space.”
Playmakers, formerly known as TWG, marks its first anniversary with a renewed focus on securing and managing commercial partnerships for brands, rights holders and influencers. Specialising in strategic consultancy, deal brokerage, and talent management, Playmakers is dedicated to driving impactful collaborations. With Alfie Wright’s industry expertise and extensive network, Playmakers’ goal is to bridge the gap between esports, gaming, and traditional sports.
“Launching GSE Group and The Insights Group is not just another step in my career, it’s a culmination of over a decade in the industry and desire to launch a bold new venture across not just esports but digital entertainment more broadly. Together with Alfie and with key partners and individuals such as Jonas, Elie and others, we are ready to deliver something fresh for the space. With initiatives like The Esports Radar and Esports Leaders to begin, we’re setting the stage for long-lasting meaningful discussions and collaborations, and we’ve a lot more in the pipeline outside of just esports too,” commented Sam Cooke, CEO, The Insights Group, and a Director at GSE.
“Playmakers is at the intersection of gaming, esports, and sports, and our renewed focus is all about forging lasting commercial partnerships that bring value. We understand the importance of bridging these industries, and our team is ready to deliver. It’s also an honor to work alongside a veteran like Sam in creating an ecosystem which aims to make a true impact on the industry,” added Alfie Wright, CEO, Playmakers, and a Director at GSE.
The post The Insights Group and Playmakers launch with purpose to reshape digital entertainment across esports, gaming, creator economy & sports appeared first on European Gaming Industry News.
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