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Nominations announced for first-ever Scottish Games Awards

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  • The longlist covers achievements in Art and Animation, Audio, Best Small Budget Game, Best Big Budget Game, and many more!

  • Winners will be announced on Thursday 27th October, as part of Scottish Games Week

The long list of nominees for the first-ever Scottish Games Awards has been released, celebrating the best games talent in Scotland. The awards – taking place at the Malmaison in Dundee on the 27th of October – will bring together a wide range of disciplines and specialities from across the games ecosystem and beyond, acting as a show of appreciation for those leading the charge across the growing and thriving sector.

The Scottish Games Awards ceremony is the culmination of the first ever Scottish Games Week, a first of its kind suite of events that will take place across Scotland from the 24th – 27th of October.  Winners will be announced at the ceremony on Thursday 27th of October, tickets are available now via Citizen Ticket.

The award nominees are as follows:

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Art and Animation

  • Just Take Your Left (Mehrdad Rezaei)

  • Cloudpunk (ION LANDS)

  • Galaxy Fight Club (Interference Pattern)

  • Train Sim World 2: Island Line 2022 (Rivet Games)

  • Autonauts vs Piratebots (Denki)

Audio

  • SOLAS 128 (Amicable Animal)

  • Train Sim World 2: Island Line 2022 (Rivet Games)

  • A Bonnie Odyssey (Astrodreamer Studio)

  • Agatha Christie – Hercule Poirot: The First Cases (Blazing Griffin)

  • Autonauts vs Piratebots (Denki)

Best Educational Programme

  • Glasgow Caledonian University: 3D Art and Animation

  • University of the West of Scotland Games Development Programme

  • Robert Burns’ Farm at Ellisland in Minecraft

  • Dundee & Angus College: HN Games Development

  • Glasgow School of Art: MSc Visualisation

Best Educator

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  • Daisy Abbott

  • Dr Thomas Methven

  • Jane Draycott

  • Erin Hughes

  • Dr Lynn Love

Best Large-Budget Game

  • From the Depths (Brilliant Skies Ltd.)

  • Cloudpunk (ION LANDS)

  • Mystery Match Village (Outplay Entertainment Ltd)

  • Autonauts vs Piratebots (Denki)

  • Island Saver (Stormcloud)

Best Small-Budget Game

  • Temple of Snek (Aetheric Games)

  • The Black Iris (Jamie Ferguson)

  • SOLAS 128  (Amicable Animal)

  • The Baby in Yellow (Team Terrible)

  • Ultimate Supremacy (GameExplosion)

Creativity

  • SOLAS 128  (Amicable Animal)

  • Cloudpunk (ION LANDS)

  • Playhead (Lowtek Games)

  • Temple of Snek (Aetheric Games)

  • Strange Sickness (Common Profyt Games)

Diversity Champion

  • Joanne Lacey

  • Searra Dodds

  • Tanya Laird

  • Lauren Aitken

  • Charly Harbord

Lifetime Achievement

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  • Colin Anderson

  • Tanya Laird

  • Stuart Martin

  • Dave Jones

  • Chris Sawyer

Stewart Gilray Award (Community Spirit)

  • Malath Abbas

  • Colin Macdonald

  • Colin Anderson

  • Dr Amanda Ford

  • Paddy Burns

Technical Achievement

  • Conquest.eth (Etherplay)

  • Monstrum 2 (Team Junkfish)

  • Ultimate Supremacy (GameExplosion)

  • A Bonnie Odyssey (Astrodreamer Studio)

  • From the Depths (Brilliant Skies Ltd.)

Tools and Technology

  • Dislectek

  • Murder Mystery Machine

  • Kythera AI

  • Zappaty

  • AdInMo

 

The long list of entries will now go to the judging panel, chaired by Chris Scullion, and comprising of:

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  • Brian Baird: Technical Director at Bethesda Games Studios Austin

  • Joe Donnelly: Feature Writer at GamesRadar+

  • Alisdair Gunn: Director at Glasgow City Innovation District

  • Steven Hamill: COO at Scottish Edge

  • Keza MacDonald: Video Games Editor at The Guardian

  • Jim Trinca: Games journalist and video producer

  • Jo Twist: CEO of UKIE

The judges will be tasked with picking a shortlist and winners from each of the categories.

Brian Baglow, Director of Scottish Games Week and Founder of the Scottish Games Network said: “As the founder and director of the Scottish Games Network, I am lucky enough to see on a daily basis, the incredible work being carried out in Scotland and meet the people, the pioneers and the games which are shaping the future of the games ecosystem.

“However, not every game – or person – doing this work gets the visibility they need or deserve. The Scottish Games Awards are designed to address this and showcase the people, the organisations and the games which make Scotland such a wonderful place to create, publish, teach, learn, love (or even play!)  games.

“We were thrilled to get such a wide range of entries and such a high level of excellence across each of the categories. I don’t envy the judges trying to select the winners from such a superb range of entries.

“Good luck to every entrant!”

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Gaming

4Players and ODIN deliver cutting-edge voice chat for Gray Zone Warfare

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The globally operating software company 4Players GmbH announces its partnership with MADFINGER Games, the developer behind the highly anticipated tactical first-person shooter Gray Zone Warfare. The collaboration aims to level up in-game communication by integrating 4Players’ next generation Voice Chat SDK, ODIN, into MADFINGER Games’ upcoming title.

MADFINGER Games’ goal is to create a complex and realistic gaming experience that allows players to embark on an adventure alone or in a team. To ensure excellent communication during tactical approaches, ODIN was the best choice for MADFINGER Games’ Technical Director Johanny Clerc-Renaud:

“Selecting ODIN as the voice chat in our upcoming title, Gray Zone Warfare, was a pivotal decision driven by both technical and business considerations. Technically, ODIN ticks a lot of our criteria with its support for spatial audio, a ready-to-deploy Unreal Engine 5 plugin and the ability to meet any player load thanks to their cloud hosting.

From a business perspective, the agility and openness of partnering with a company like 4Players meant we could work hand-in-hand to tailor the solution to our specific needs. This includes a seamless integration with Wwise, allowing us to modulate voice data for a more immersive and engaging player experience. Together, these factors made ODIN the undeniable choice for Gray Zone Warfare, enabling us to make our game even more memorable.”

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By natively integrating ODIN Voice Chat into Unreal Engine 5, MADFINGER Games’ developers could focus on creating ultra-realistic game content instead of managing complex data sets. By leveraging ODIN’s scalable cloud hosting, MADFINGER Games can also ensure seamless service delivery to players worldwide, improving accessibility and the gaming experience.

With features such as real-time 3D spatial audio – including audio occlusion and ambient effects – for the global voice chat as well as full-volume radio communication, ODIN sets a new standard for multiplayer engagement and promotes immersive and crystal-clear interactions between players. This level of immersive communication not only enhances gameplay, but also strengthens the social fabric in the gaming community.

“ODIN represents the future of in-game communication. We combine cutting-edge technology with decades of expertise in the gaming industry to create a product that is fun and designed to improve gamers’ communication,” says Phillip Schuster, CEO at 4Players GmbH. “We are excited to be working with MADFINGER Games to further optimize the immersion of Gray Zone Warfare. The partnership highlights our shared goal of driving social interaction and creating a unique gaming experience.”With the release of Gray Zone Warfare for Early Access on 30th April 2024, players will experience unparalleled realistic gaming communication with ODIN.

The post 4Players and ODIN deliver cutting-edge voice chat for Gray Zone Warfare appeared first on European Gaming Industry News.

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Gaming

Phoenix Games acquires PopReach Games along with its impressive games portfolio and over 100 employees

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Phoenix Games, a global gaming enterprise specializing in the acquisition and enhancement of game studios, is thrilled to announce the acquisition of PopReach Games, a live operations studio based in Bengaluru, India, from Ionik for a total aggregate purchase price of up to US$9.8 million, financed from cash reserves. Together with the studio, Phoenix takes over a broad portfolio of free-to-play games that boasts more than 420 million lifetime downloads.

This transaction substantially diversifies the Phoenix portfolio by including globally recognized IPs and beloved free-to-play titles on different platforms, such as Smurf’s Village, Smurf’s Magic Match, Gardens of Time, Kitchen Scramble games, Kingdoms of Camelot, and War of Nations as well as the Brain Training app Peak..

The acquisition of PopReach Games India strengthens Phoenix Games’ global presence and adds a dedicated workforce of more than 100 employees from the Indian studio.

“The acquisition of PopReach Games signifies a remarkable enhancement of our portfolio, introducing not just a team of 100 passionate professionals but also a suite of globally acclaimed IPs and games that continue to captivate millions,” states Klaas Kersting, CEO of Phoenix Games. “We look forward to elevating these games to new heights with our proprietary Uplift platform and exciting new game experiences that we can craft around them.

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Echoing this sentiment, Jairaj NS, General Manager at PopReach Games India, shares, “I am excited about joining forces with the stellar team at Phoenix Games. This marks the beginning of an exciting journey we can’t wait to embark on with Phoenix as our new home. This is great news for all the stakeholders, especially for the millions of our loyal players across the globe. I am happy we have found a new ideal home for our globally acclaimed games. This partnership enables us to continue pouring our hearts and souls into creating unforgettable experiences for our players worldwide and create value for stakeholders.”

Ted Hastings, CEO of Ionik, adds: “It’s truly remarkable that we’ve discovered the perfect home for our former games division, PopReach Games India, with Phoenix Games, ensuring a promising and successful path ahead. This strategic move enables us to turn our full attention to our core responsibilities”.

Based in Karlsruhe, Germany, Phoenix Games boasts an impressive lineup of studios, including Upright Games, Sixteen Tons Entertainment, Well Played Games, Smileygamer, and the recent addition of Canadian developer Sad Panda Studios in November 2023.

Utilizing its proprietary Uplift platform, Phoenix Games enhances the financial performance and reach of the titles of acquired game studios, providing their expertise in user acquisition, ad monetization, and live operations to ensure an economic upswing.

The post Phoenix Games acquires PopReach Games along with its impressive games portfolio and over 100 employees appeared first on European Gaming Industry News.

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Gaming

Midjiwan Supports Reforestation Efforts With New Elyrion Tribe Skin In The Battle Of Polytopia

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Midjiwan, the award-winning independent studio behind The Battle of Polytopia, is celebrating Elyrion (∑∫ỹriȱŋ) Tribe Week with a brand-new Midnight (₼idŋighţ) skin and donations to support reforestation.

Tapping into the Elyrion Tribe’s nature magic abilities, every purchase of an Elyrion item in the game will plant one real-world tree from April 22-28 2024. Midjiwan has teamed up with The Canopy Project, an organisation that works with global partners to reforest areas in urgent need of rehabilitation, combining The Battle Of Polytopia’s themes with a desire to make real change in the world. Previous years of Elyrion Tribe Week have resulted in the planting of over 12,000 trees.

The Elyrion Tribe is a mysterious group of elves, dedicated to defending their woodland home with their unique magic and connection with nature. Players using the Elyrion tribe have the ability to enchant animals into Polytaurs and summon powerful Fire Dragons.

Christian Lövstedt, General Manager at Midjiwan, commented:

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“This is a hugely exciting partnership, allowing players to support the planet and contribute to reforestation whilst also accessing brilliant new content to use in The Battle Of Polytopia.”

Alongside donating to The Canopy Project, The Battle Of Polytopia also boasts a brand-new skin for the Elyrion Tribe! The Midnight skin allows players to create graves, build crypts, and summon demons in dark forests, all in service of the mysterious Shard of D’Naeh.

The Midnight skin re-skins the entire Elyrion Tribe as the Midnight Cult. Everything the Elyrion Tribe is all about – nature, enchantment, and sanctuary – is turned on its head, corrupted into a dark, twisted dystopia of itself.

Midjiwan has already invested €250,000 in solar power projects in rural areas around Africa, and other charitable projects. The studio continues to seek opportunities to combine its in-game creativity with real-world benefits. The Battle of Polytopia is available on Nintendo Switch, the App Store, Google Play, PC, and Tesla cars.

The post Midjiwan Supports Reforestation Efforts With New Elyrion Tribe Skin In The Battle Of Polytopia appeared first on European Gaming Industry News.

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