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Speakers, assemble! Industry pioneers confirmed as speakers in the first ever Scottish Games Week

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Twenty-three industry-leading speakers have been confirmed for the first ever Scottish Games Week, taking place across Scotland between 24 and 28 October – with more to come.

Speakers range from designers, developers and audio engineers, to investors, marketers, and business leaders. Legendary game director, producer and designer David Mullich (Heroes of Might and Magic III, Duck Hunt) and marketing maven Patty Toledo (4Players), will cover a wide variety of disciplines and specialities across the games, tech and creative sectors at three events: More Than Games, the Education Symposium, and the two-day SGW Industry Conference.

David Mullich, Director of the critically acclaimed Heroes of Might and Magic III said: “I’m thrilled to be participating in the first-ever Scottish Games Week and celebrating Scotland’s thriving game industry.  It’s an honour to be in a gathering of such an innovative and accomplished game development community.”

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Patty Toledo, Marketing Director at 4Players said: “Scotland’s games ecosystem is growing and evolving rapidly. Now is such a great time to get involved and really bring to light the importance games have to not only the creative industries but the tech industries as well.”

More Than Games (24 October) – Glasgow

More Than Games is a first-of-its-kind event, highlighting the transformative potential of the games ecosystem to the wider digital and creative industries. Attendees of More Than Games will be treated to presentations, provocation and panels covering topics from the convergence between games and screen, health, education, inclusion, transmedia and exploring how Scotland can harness the true power of creative media (spoiler: it’s by integrating games) – with speakers including:

  • Jamie Bankhead (CEO at Konglomorate Games)
  • Mick Cooke (Composer at MakeFire Music)
  • HaZ Dulull (Producer/Director at HaZimation)
  • John Gordon (CEO at Incentive Games)
  • Chris Hainsworth (CFO at The Game CFO)
  • Elena Höge (Founder of Yaldi Games)
  • Houston Howard (Chief Storyteller at One 3 Creative)
  • Neil McPhillips (Head of Games at Blazing Griffin)
  • John Thornewill (Co-Founder and CEO at Zappaty)

Education Symposium (25 October) – Edinburgh

The Education Symposium brings together educators, institutions, stakeholders and students across Scotland for a practical hands-on day of workshops, and sessions created to debate, challenge and change the teaching of games skills in Scotland.

The symposium will focus on the ways in which games-related skills are taught and how to ensure Scotland has the talent pipeline it needs for the rapidly evolving global games ecosystem. Those confirmed to participate in the Education Symposium include:

  • Brian Baglow (Founder and director of the Scottish Games Network, Lecturer at Edinburgh University and Editor in Chief of PocketGamer.biz)
  • Julie Drybrough – chair (Founder and CEO of fuchsia blue)
  • Dr Amanda Ford (Lecturer in Computing at West College Scotland)
  • William Huber (Head of Centre for Excellence in Game Education at Abertay University)

SGW Industry Conference (27 – 28 October) – Dundee

The SGW Industry Conference is a two-day long event held in Dundee, the beating heart of Scotland’s games community. The conference features founders, pioneers, leaders and innovators from around the world, offering expertise and insight and from the forefront of the global games market.

The key trends from the forefront of games, as well as personal reflection and deep technical understanding are on offer from speakers which range from veteran global Scots, through to up-and-coming studios with their whole future ahead.

No matter your role within the games ecosystem, there’s something for every designer, developer, creator, publisher, educator, academic and organisation within the programme.

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Speakers include:

  • Mitchell Baxter (Director, Designer at Lazy Monday Games)
  • Lisa Bennett (Manager at Dimoso Scotland)
  • Craig Chapple (EMEA Mobile Insights Strategies at Sensor Tower)
  • Graeme Devine (Creative Technical Officer at QXR Studios)
  • Stephen Hey (Consultant at HeyStephenHey)
  • Vaughan Holloway (CEO at Primordial Game Studios)
  • Simon Meek (Founder of The Secret Experiment)
  • David Mullich (Designer and Director of Heroes of Might and Magic III)
  • Patty Toledo (Marketing Director at 4Players)
  • Brentton White (CEO at North Sea Games)

Brian Baglow, Founder of the Scottish Games Network and Director of Scottish Games Week said: “The global games ecosystem is far larger and extends much further than the games industry. It encompasses education, creative industries, applied games, academia and much, much more. For the first ever Scottish Games Week we wanted to reflect this ecosystem and pull in speakers from around the whole who can offer perspective, insight and experience that will give context for the ongoing evolution of the world of gaming. I am thrilled to have so many wonderful speakers joining us at Scottish Games Week and believe we have a world class programme to offer visitors across every event.”

Tickets on sale for Scottish Games Week now. Early Bird prices are going fast and close on Friday 2 September 2022. Get Yours Now.

Entries are open for the Scottish Games Awards. With 12 categories on offer, covering individuals, organisations and games, there’s an opportunity for everyone to enter. To find out more and apply (free) visit the Scottish Games Awards page.

To find out more about all of the events taking place across Scottish Games Week, visit gamesweek.scot.

Scottish Games Week is being delivered by the Scottish Games Network and is supported by the Scottish Government’s Ecosystem Fund, delivered as part of its Scottish Technology Ecosystem Review (STER) programme.

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Mobile Games Index: Analysis of 95M Game Interactions Reveals Shifting Engagement Trends, Available Now

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The anticipated fourth edition of the annual Mobile Games Index, powered by adjoe and Statista, is now available.

The latest report offers a clear look into the current state of the mobile gaming sector, analyzing the past 12 months of the first-party data from 95 million app interactions across 27 million users. The MGI 2024 reveals what people choose to play on their mobile devices, filling the gap in industry knowledge and enabling game developers and user acquisition specialists to benchmark their products and ultimately target the right audiences with the right content.

Moving forward, it is up to the industry decision-makers to analyze the findings and promptly adapt to the newly-emerged engagement trends from MGI 2024, effectively engaging desired audiences.

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A Peek at Shifting Engagement Trends to Capitalize on

Based on predictions from Statista, the overarching trend in the market is its robust growth with a forecasted expansion from $166.1 billion in 2024 to $227 billion by 2028.

Remarkably, Card games are expected to grow the most dramatically at 13.8% a year, nearly doubling their global revenue by 2028. Judging from the engagement charts of MGI 2024, the main driver of growth in this category is Solitaire games. The audience is showing a clear preference for Solitaire – these games hold 7 out of 10 positions in the top list of card games worldwide by time spent with titles from MobilityWare, Gimica, Scopely, and Playvalve, among others.

What allows the market to show revenue growth is the positive changes in global daily time spent. After the dip in engagement highlighted by the last year’s Index, adjoe confirms that average daily sessions have rebounded to 21.5 minutes from 17.3 minutes reported last year, marking a 22% increase.

The most engaged demographic of mobile gamers globally is the 40-49 age group, which has experienced a remarkable 33% increase in daily gaming time, now at 23 minutes daily. The strategies targeted at older demographics over the past 12 months can be deemed successful. However, this has led to a loss of focus on engaging Gen-Z, which has shown only modest growth in time spent.

The MGI also reveals that women are outpacing men in daily gaming time across most genres – as reported for the 4th edition in a row. This consistent and high performance makes the female audience a continuously safer bet when it comes to user targeting.

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Another continued trend is the dominance of top publishers such as Supercell, Garena, King, and Playrix, while there’s still space to occupy for smaller publishers. For instance, ForgeGames tops the engagement charts with their game Special Forces Group 2 – capturing over 43 minutes of average daily engagement.

The insights continue in the MGI 2024, going granular to segment and visualize global mobile game engagement data from adjoe by genre, region, and demographic. At the same time, Statista’s extensive market research provides a macro-view of the current and future industry, offering figures for global downloads and revenues with forecasts extending to 2028.

Mobile Games Index 2024 Is Available in Open Access

The MGI 2024 goes deep below the surface of market data and creates a comprehensive snapshot of the mobile gaming industry today. Inside are

For developers and marketers, this report is the green light to benchmark performance against industry leaders and align their products with the rising expectations of mobile gamers. This comprehensive tool is now available for free to inform decision-making and help optimize strategies for short- and long-term actions.

The post Mobile Games Index: Analysis of 95M Game Interactions Reveals Shifting Engagement Trends, Available Now appeared first on European Gaming Industry News.

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4Players and ODIN deliver cutting-edge voice chat for Gray Zone Warfare

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The globally operating software company 4Players GmbH announces its partnership with MADFINGER Games, the developer behind the highly anticipated tactical first-person shooter Gray Zone Warfare. The collaboration aims to level up in-game communication by integrating 4Players’ next generation Voice Chat SDK, ODIN, into MADFINGER Games’ upcoming title.

MADFINGER Games’ goal is to create a complex and realistic gaming experience that allows players to embark on an adventure alone or in a team. To ensure excellent communication during tactical approaches, ODIN was the best choice for MADFINGER Games’ Technical Director Johanny Clerc-Renaud:

“Selecting ODIN as the voice chat in our upcoming title, Gray Zone Warfare, was a pivotal decision driven by both technical and business considerations. Technically, ODIN ticks a lot of our criteria with its support for spatial audio, a ready-to-deploy Unreal Engine 5 plugin and the ability to meet any player load thanks to their cloud hosting.

From a business perspective, the agility and openness of partnering with a company like 4Players meant we could work hand-in-hand to tailor the solution to our specific needs. This includes a seamless integration with Wwise, allowing us to modulate voice data for a more immersive and engaging player experience. Together, these factors made ODIN the undeniable choice for Gray Zone Warfare, enabling us to make our game even more memorable.”

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By natively integrating ODIN Voice Chat into Unreal Engine 5, MADFINGER Games’ developers could focus on creating ultra-realistic game content instead of managing complex data sets. By leveraging ODIN’s scalable cloud hosting, MADFINGER Games can also ensure seamless service delivery to players worldwide, improving accessibility and the gaming experience.

With features such as real-time 3D spatial audio – including audio occlusion and ambient effects – for the global voice chat as well as full-volume radio communication, ODIN sets a new standard for multiplayer engagement and promotes immersive and crystal-clear interactions between players. This level of immersive communication not only enhances gameplay, but also strengthens the social fabric in the gaming community.

“ODIN represents the future of in-game communication. We combine cutting-edge technology with decades of expertise in the gaming industry to create a product that is fun and designed to improve gamers’ communication,” says Phillip Schuster, CEO at 4Players GmbH. “We are excited to be working with MADFINGER Games to further optimize the immersion of Gray Zone Warfare. The partnership highlights our shared goal of driving social interaction and creating a unique gaming experience.”With the release of Gray Zone Warfare for Early Access on 30th April 2024, players will experience unparalleled realistic gaming communication with ODIN.

The post 4Players and ODIN deliver cutting-edge voice chat for Gray Zone Warfare appeared first on European Gaming Industry News.

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Phoenix Games acquires PopReach Games along with its impressive games portfolio and over 100 employees

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Phoenix Games, a global gaming enterprise specializing in the acquisition and enhancement of game studios, is thrilled to announce the acquisition of PopReach Games, a live operations studio based in Bengaluru, India, from Ionik for a total aggregate purchase price of up to US$9.8 million, financed from cash reserves. Together with the studio, Phoenix takes over a broad portfolio of free-to-play games that boasts more than 420 million lifetime downloads.

This transaction substantially diversifies the Phoenix portfolio by including globally recognized IPs and beloved free-to-play titles on different platforms, such as Smurf’s Village, Smurf’s Magic Match, Gardens of Time, Kitchen Scramble games, Kingdoms of Camelot, and War of Nations as well as the Brain Training app Peak..

The acquisition of PopReach Games India strengthens Phoenix Games’ global presence and adds a dedicated workforce of more than 100 employees from the Indian studio.

“The acquisition of PopReach Games signifies a remarkable enhancement of our portfolio, introducing not just a team of 100 passionate professionals but also a suite of globally acclaimed IPs and games that continue to captivate millions,” states Klaas Kersting, CEO of Phoenix Games. “We look forward to elevating these games to new heights with our proprietary Uplift platform and exciting new game experiences that we can craft around them.

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Echoing this sentiment, Jairaj NS, General Manager at PopReach Games India, shares, “I am excited about joining forces with the stellar team at Phoenix Games. This marks the beginning of an exciting journey we can’t wait to embark on with Phoenix as our new home. This is great news for all the stakeholders, especially for the millions of our loyal players across the globe. I am happy we have found a new ideal home for our globally acclaimed games. This partnership enables us to continue pouring our hearts and souls into creating unforgettable experiences for our players worldwide and create value for stakeholders.”

Ted Hastings, CEO of Ionik, adds: “It’s truly remarkable that we’ve discovered the perfect home for our former games division, PopReach Games India, with Phoenix Games, ensuring a promising and successful path ahead. This strategic move enables us to turn our full attention to our core responsibilities”.

Based in Karlsruhe, Germany, Phoenix Games boasts an impressive lineup of studios, including Upright Games, Sixteen Tons Entertainment, Well Played Games, Smileygamer, and the recent addition of Canadian developer Sad Panda Studios in November 2023.

Utilizing its proprietary Uplift platform, Phoenix Games enhances the financial performance and reach of the titles of acquired game studios, providing their expertise in user acquisition, ad monetization, and live operations to ensure an economic upswing.

The post Phoenix Games acquires PopReach Games along with its impressive games portfolio and over 100 employees appeared first on European Gaming Industry News.

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