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Aim Lab eyes up official VCT EMEA partnership for 2022 and beyond

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After a year of helping our VCT stars sharpen their skills and stay at the top of their game, we’re delighted to announce that Aim Lab will become our official training partner for 2022 and beyond!

This new three-year partnership will see the FPS performance and training platform become the official training tool for VCT EMEA, enhancing the performance of our competitors as they battle it out to become the best in the region – and potentially the world. Aim Lab will also help power VCT content throughout the season,  focusing on the progression of players throughout the competition through training exercises and warm-up sessions.

Aim Lab has been a staunch supporter of the VCT since its inception, partnering not only with the EMEA circuit last year but also with the North American and LATAM counterparts throughout 2021. It is also planning to create new training scenarios within the Aim Lab platform, based on the best plays of the 2021 VALORANT Champions Tour.

“Players are only as good as the tools they’re given, that’s why we are incredibly proud to have Aim Lab and their state-of-the-art FPS training platform on board for the next three years. Such a lengthy investment into our burgeoning ecosystem serves as a strong indicator of their commitment to our league and also to our wonderful VALORANT community,” said Eva Suárez, Riot Games Sr. Manager Business Development and Partnerships.

“We are excited to expand our partnership with Riot Games in the EMEA region for the 2022 VALORANT Champions Tour. We are honored to be the official training partner in such a diverse region with so many skilled professionals and aspiring professional gamers. Our mission has always been to help gamers get better at the games they love and we hope to continue to do this while bringing special and engaging training tasks to the region,” Wayne Mackey, Ph. D, CEO of Statespace (Aim Lab)

George Miller started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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