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Robin Hunicke to deliver keynote at first OKRE Development Rooms event of 2022

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World-leading games designer Robin Hunicke, CEO of indie game studio Funomena, is to give the keynote at the first OKRE Development Rooms event of 2022.

Hunicke co-founded the San Francisco-based studio in 2012. Funomena creates experimental games across a variety of platforms, including PC and VR, and has a mission to help people experience their innate playfulness, curiosity and creativity.

The many award-winning titles Hunicke has worked on include Journey, Wattam, and Boom Blox.

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Robin is also Professor of Games and Playable Media at UC Santa Cruz where she explores games as a medium of critical, social and expressive artistic practice.

She will give the keynote at OKRE Development Rooms: Preservation Era on Wednesday, January 26th.

OKRE Development Rooms are monthly events taking place on the final Wednesday of every month, bringing entertainment industry creatives together with leading researchers and experts by experience from around the world.

They are produced by the charity OKRE, a global hub for collaboration across the entertainment industry, research and social impact sectors. OKRE’s aim is to expand people’s understanding of the world through opening knowledge across research and entertainment.

The only event series of its kind, OKRE Development Rooms are open to creators working across games, film, audio, social media and television. Each event provides a rich mix of perspectives and cutting-edge research to inspire future projects.

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Titles of other OKRE Development Rooms in the 2022 season include Constructing Catastrophe, The Quest for Eternal Life and How to Rewrite Reality.

Booking for each event is free, although places are limited.

The Editorial Committee for the 2022 OKRE Development Rooms has also been announced, including Ambreena Budaly (Adidas Originals), Lizzie Francke (BFI), Des Gayle (Fellow Traveller), Akua Gyamfi (The British Blacklist), Manda Levin (BBC), Fiona McDermott (Channel 4), Jason Phipps (Chalk & Blade) and Chella Ramanan (3-Fold).

Iain Dodgeon, Director of OKRE, said: “Following the success of OKRE Development Rooms in 2021, including our event at Cannes Film Festival, I’m delighted we’ll be staging the OKRE Development Rooms monthly from 2022. Anyone with a passion for creating compelling content knows the value of fresh and unexpected perspectives. Guided by such a talented and passionate Editorial Committee, these are events not to be missed. We have already seen the results of past events come to fruition and I can’t wait to see what this next season of the OKRE Development Rooms inspires.”

Lisa Jamieson, Executive Producer for OKRE Development Rooms said: “I’m absolutely thrilled to have the chance to lead this unique event series. OKRE Development Rooms offer an opportunity to bring researchers together with the entertainment industry that can be found nowhere else and I can’t wait to see what stories are shared and collaborations created.”

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Incentive Games Launches Real-Money Gaming Division, Incentive Studios

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Incentive Games Launches Real-Money Gaming Division, Incentive Studios
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Incentive Games Launches Real-Money Gaming Division, Incentive Studios

Incentive Games, a leading name in free-to-play game development, is proud to announce the launch of Incentive Studios, its new real-money gaming (RMG) division.

Built on years of success delivering high-performing free-to-play titles to global operators, and leveraging extensive user psychology and behaviour research, Incentive Studios marks a strategic expansion into the real-money gaming market.

Incentive Studios will focus on creating immersive real-money gaming content, kicking things off by putting a fresh spin on popular game variants like Crash, Tower, and Arcade. These aren’t simple upgrades; they’re complete rebuilds from the ground up, blending captivating gameplay with smart design principles to ensure lasting engagement.

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John Gordon, Chief Executive Officer at Incentive Games said, “We’ve spent years refining the art of engagement in the free-to-play world. Now we’re bringing that same level of craft, creativity, and player psychology to our real-money games. Incentive Studios is where innovation meets performance.”

Clients can expect familiar game formats, reimagined with a sharp focus on maximizing re-engagement and long-term play. Every title is built with user-centric design at its core, crafted to engage the next generation of real-money gaming players. With an player-first approach, the games are designed to drive acquisition, retention, and revenue.

With a growing library of original RMG titles in the pipeline, Incentive Studios is set to make its mark on the global gaming landscape. The first wave of games will be available to partners in Q3 2025.

The post Incentive Games Launches Real-Money Gaming Division, Incentive Studios appeared first on European Gaming Industry News.

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Betsson Group Awarded at the SBC Awards Europe

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Betsson Group was once more distinguished as a gaming industry leader with two winning categories at the SBC Awards Europe 2025 – an event focused on recognising the best operators, affiliates, suppliers, payments and game developers across the European gaming industry.

This time, Betsson was awarded for:

Best Affiliate Programme – Betsson Group Affiliates

Betsson Group Affiliates (BGA) continues to lead the way in affiliate excellence, driving exceptional results through trust, innovation, and operational strength. Representing several reputable brands across Europe and beyond, BGA delivered outstanding performance in 2024 – growing traffic, conversions and partner loyalty through tailored support and cutting-edge tools.

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With strategic expansions into high-growth markets such as Argentina, Greece and Colombia, BGA has empowered affiliates to deliver outstanding results through hyperlocal campaigns, region-specific assets and multilingual access.

Casino Operator of the Year

With all-time high results across key KPIs, Betsson Group’s focus on locally regulated markets continued to deliver. Player loyalty grew through personalised experiences, exclusive content and standout customer service.

Betsson’s commitment to user experience, compliance and innovation was further recognised with an upgraded ISO 27001:2022 certification and record-high customer deposits. With 91.7% of players using responsible gaming tools, and 1.35 million active customers, Betsson is not only growing fast, but doing so sustainably. These are just some of the reasons why Betsson Group earned this coveted award.

The post Betsson Group Awarded at the SBC Awards Europe appeared first on European Gaming Industry News.

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Spillemyndigheden: Danes Spent More Money on Gambling in April

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The Danes’ gambling spend increased in April 2025 compared with the same month last year. Especially online casino and betting saw a growth in the spending.

Figures from the Danish Gambling Authority’s monthly statistics show that the total gambling spend in April increased by 11.5% compared with April 2024.

Particularly online casino and betting contributed to the growth in the total gambling spend with an increase of 21.6% and 6.1%, respectively. On the other hand, land-based casino and gaming machines saw a minor fall of 2.5% and 3.6%, respectively.

The monthly statistics also cover key figures describing the Danish Gambling Authority register of self-excluded players (ROFUS) and the helpline StopSpillet.

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The post Spillemyndigheden: Danes Spent More Money on Gambling in April appeared first on European Gaming Industry News.

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