Connect with us

UKGC Publishes 2023 Young People and Gambling Report

Published

on

ukgc-publishes-2023-young-people-and-gambling-report
Reading Time: 2 minutes

 

The UK Gambling Commission (UKGC) has published its 2023 Young People and Gambling Report – an annual study which helps understand children’s and young people’s exposure to, and involvement in, all types of gambling.

The research was conducted in schools, with pupils completing online self-completion surveys in class. The study collected data from a sample of 3453 11 to 16 year olds as in previous years and, for the first time 17 year olds, attending academies, maintained and independent schools in England, Scotland and Wales.

This year:

  • 26% of respondents spent their own money on some form of gambling in the last 12 months, compared with 31% in 2022
  • excluding arcade gaming machines which young people can play legally 4% of respondents spent their own money on regulated gambling (age restricted products), compared with 5% in 2022
  • 7% of respondents were identified as problem gamblers by the youth adapted DSM-IV-MR-J screen compared with 0.9% in 2022
  • 5% of respondents were identified as at-risk gamblers compared with 2.4% in 2022
  • 55% had seen gambling adverts offline, compared to 66% in 2022, and 53% had seen adverts online, compared to 63% in 2022.

The Commission requires gambling operators to have strong protections in place to prevent children from accessing products illegally. This means the most common types of gambling activity that young people spent their own money on were legal or did not feature age restricted products:

  • playing arcade gaming machines such as penny pusher or claw grab machines (19%)
  • placing a bet for money between friends or family (11%)
  • playing cards with friends or family for money (5%).
  • Protecting children and young people from harm remains a priority for the Commission and it is working hard to implement relevant proposals by Government in its Gambling Act Review White Paper.

This includes examining strengthening age verification in premises by considering responses to proposals to:

  • remove the current exemption from carrying out age verification test purchasing for the smallest gambling premises
  • changing the good practice code to say that licensees should have procedures that require their staff to check the age of any customer who appears to be under 25 years of age, rather than under 21 years of age.

As part of the White Paper, the Commission is also examining staff supervision in some premises. The Commission will explore through consultation the evidence around premises where there is not normally direct staff supervision (such as Adult Gaming Centres in service stations) and consider whether existing requirements effectively prevent underage gambling.

Niji Narayan has been in the writing industry for well over a decade or so. He prides himself as one of the few survivors left in the world who have actually mastered the impossible art of copy editing. Niji graduated in Physics and obtained his Master’s degree in Communication and Journalism. He has always interested in sports writing and travel writing. He has written for numerous websites and his in-depth analytical articles top sports magazines like Cricket Today and Sports Today. He reports gaming industry headlines from all around the globe.

GamingNewsRoom.com – The Pulse of the Global Gaming Industry

GamingNewsRoom.com cuts through the noise and delivers what the industry actually needs: fast, sharp, and relevant updates from across the gaming universe. Powered by HIPTHER, this platform brings clarity, insight, and a bit of edge to a world overflowing with press releases and recycled headlines.

Real News. Real Insights. Zero Fluff.

With a rapidly growing audience of industry professionals, operators, suppliers, regulators, and tech innovators, GamingNewsRoom.com serves up in-depth stories, analysis, and timely coverage that keeps the global gaming community in the loop. We follow the trends that matter:

  • iGaming & Land-Based Gaming
  • Sports Betting & Esports
  • Regulation, Compliance & Market Movements
  • Technology, AI, Web3 & Future-Ready Innovation

From rapid-fire news briefs to deeper investigative pieces, interviews, opinion columns, and event reporting, GamingNewsRoom.com brings a modern, dynamic perspective to every corner of the industry.

A Platform That Brings the Industry Together

GamingNewsRoom.com doesn’t stop at publishing. Through extensive coverage of HIPTHER’s conferences, virtual discussions, meetups, and global insights, we act as a bridge between leaders, innovators, regulators, and rising talent. It’s where the stories happen — and where the industry connects.

Why GamingNewsRoom.com?

Because the industry deserves a news hub that’s fresh, fast, and unfiltered. Backed by HIPTHER’s decade-long legacy of empowering communities through events, media, and knowledge, GamingNewsRoom.com is built to be your daily checkpoint for what’s shaping the future of gaming worldwide.

Get In Touch

Want to collaborate, submit news, or explore partnerships? We're here for it.

Sales & Partnerships: [email protected]
Editorial / PR Submissions: [email protected]

Copyright © 2015 - 2025
GamingNewsRoom.com is proudly part of HIPTHER. Registered in Estonia under HIPTHER OÜ, Registration no.: 17339889, EU VAT ID: EE102909106.

A decade of innovation — and yes, we’re just getting started. The future isn’t waiting, and neither are we.

Please turn AdBlock off