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Thunderkick returns for an even fierier fiesta in Carnival Queen 2

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Expanding reels reveal up to 117,649 ways to win in revamped sequel

 Independent slots studio Thunderkick has launched Carnival Queen 2, a sequel to its vibrant Mardi Gras-inspired street party, where a new reel structure combines with an infinite multiplier to unveil 25,000x win potential.

Building on the original with a new grid layout, the height of each reel can change at random from two to seven symbols, providing from 5,040 up to a maximum of 117,649 ways to win.

The Avalanche mechanic retains its prominence in the new iteration, replacing winning symbols and levelling up the multiplier by 1x, which can increase indefinitely should combinations keep landing.

The Exploding Wild also makes a return, however this time, firing up both base and bonus game potential. It removes all symbols vertically and one at random from every other reel, as well as increasing the height of its own reel, enhancing the number of paylines.

Landing three scatters activates the bonus round with 12 free spins, during which the height of each reel and multiplier do not reset between spins, bolstering win potential.

Carnival Queen 2 reflects Thunderkick’s expertise in crafting successful game franchises that leverage popular themes and mechanics to generate long-term player value and customer loyalty for operators.

Johannes Polbring, Game Product Owner at Thunderkick, said: “More than six years have passed since we launched the original Carnival Queen, which remains a strong performer in Thunderkick’s portfolio. We felt the time was right to refresh a fan-favourite.

“This sequel introduces more base game action, a brand-new expanding reels grid structure, and even bigger win potential, while preserving the electric fiesta atmosphere that made the first release such a success.”

The post Thunderkick returns for an even fierier fiesta in Carnival Queen 2 appeared first on European Gaming Industry News.

George Miller started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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