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Evoplay drops new instant win hit Plinko Blast

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Evoplay, the award-winning game development studio, has launched Plinko Blast, a lively new instant game reimagining the iconic Plinko format with customisable gameplay, modern visuals and explosive potential.

In this fast-paced title, players drop a ball from the top of a triangular pegboard, watching it bounce unpredictably until it lands in a basket containing a multiplier of up to 500x.

Designed for simplicity and excitement, Plinko Blast offers a high level of player control, including adjustable difficulty settings, field size and drop speed.

The game allows users to select from three difficulty modes, low, medium and high, each offering different multiplier distributions and risk-reward profiles.

Players can also modify the number of rows, from eight to sixteen, to change the shape of the board and alter the winning potential.

Plinko Blast keeps the momentum going with features like Autoplay, a live Quick History panel, and the ability to launch multiple balls in quick succession. The game has a max win potential of 500x the bet and supports both vertical and horizontal gameplay across mobile and desktop devices.

With its striking visuals, intuitive controls and customisable experience, Plinko Blast brings Evoplay’s signature polish to one of the most recognisable formats in instant gaming.

Ivan Kravchuk, CEO at Evoplay, said: Plinko Blast captures the simplicity and thrill of one of the most iconic formats in gaming. By adding flexible difficulty levels and a quick-fire pace, we’ve created a title that’s as strategic as it is engaging.

“It’s part of our ongoing effort to bring players more control and more variety in the instant win space, without losing the fun at the core.”

The post Evoplay drops new instant win hit Plinko Blast appeared first on European Gaming Industry News.

George Miller started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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