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AI’s Transformative Role in Fan Engagement & Monetisation: 2025 Fan Engagement and Monetisation Survey

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Stats Perform, the global leader in sports data and AI technology, has published its 2025 Sports Fan Engagement, Content Monetisation & AI Trends Report, unveiling key insights from over 700 sports media executives about the evolving landscape of fan engagement and monetisation in 2025, and the associated role of AI.

The report reveals sports media organisations and sponsors are excited about the transformative potential of AI on helping grow fans and revenues. It also highlights investment trends in women’s sports, owned & operated digital properties, YouTube and Instagram Reels.

Key findings include:

  • Those who have already adopted AI are three times as likely to find it easier to commercialise their content than those who have not invested in the technology yet.
  • Outside of monetising content, others are poised to leverage AI-driven personalisation, automation, and storytelling in 2025.
  • 50% of sponsors are focusing on women’s sports, and opportunities remain for broadcasters and digital platforms to unlock its full potential.
  • Owned websites and apps are over twice as effective as social media for generating revenue, with YouTube and Instagram Reels the most valuable social channels

“This report underscores a defining moment for the sports industry,” said Steve Xeller, Chief Revenue Officer at Stats Perform. “Deeper fan connections, powered by AI, innovation and cross-departmental collaboration, will determine which organisations thrive in an increasingly fragmented environment where the demands on content, media and commercial teams are greater than ever before.”

The post AI’s Transformative Role in Fan Engagement & Monetisation: 2025 Fan Engagement and Monetisation Survey appeared first on European Gaming Industry News.

George Miller started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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