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Valorant Champions Peak Viewership Drops in 2023

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With peak viewership in Valorant Champions dropping for the first time in 2023, Naim ‘Enkay’ Rosinsky, Editor at THESPIKE .GG, explores the path to esports growth in an exclusive interview with Rivington Bisland who witnessed the defining moments of both games.

2023 saw the continued rise in overall viewership in esport titles of League of Legends and VALORANT, video games released by the famed game developer Riot Games. While League of Legends, a title released in 2009, continues being at the forefront of popularity in the esports sphere, VALORANT has been climbing the ranks in the competitive first-person shooter sector of the esports market, despite it being a still young title, released during the COVID-19 times of 2020.

Naturally, League has established itself as a powerhouse in esports. An immense growth in viewership has not slowed down over the last couple of years as the MOBA genre continues to thrive, with Dota2 being the game’s main competitor in the sphere.

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Meanwhile, VALORANT entered the competitive FPS scene with many more well-established competitive titles. Counter-Strike: Global Offensive (now Counter-Strike 2), Rainbow Six: Siege, Call of Duty, or even Overwatch, have been on the market for much longer. Despite that, Riot Games’ sole FPS title continues to surprise year-on-year with improvements and new initiatives to its esports landscape. In 2023 one such initiative was the introduction of the franchised Tier 1 League, named VCT International Leagues 2023. This follows in the footsteps of League of Legends’ League Championship Series (LCS) which features a top-tier franchising system.

CHAMPIONS VS. WORLDS: CONCURRENT PEAK EVENT VIEWERSHIP

The VALORANT Champions and League of Legends’ World Championship (also referred to as “Worlds”) are the most notable events for the respective titles in any given season. These events boast only the finest Tier 1 teams that have excelled over the year in other events, granting themselves an entry to the elusive Champions or Worlds. It’s safe to say that the team that wins Champions or Worlds is typically considered to be the best team in the world in that season in the respective esport.

For the sake of a fair viewership comparison, this article compares seasons 2021, 2022, and 2023. VALORANT launched in June of 2020, and while it did hold esport events, it wasn’t until 2021 that it began to fully implement a more fleshed out structure with Masters and Champions events featuring the best teams. League of Legends has been seeing an immense growth in terms of peak viewership year-on-year. Each event that attained the peak viewership numbers given in the graph was the year’s Worlds event.

 

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According to data that thespike .gg received from escharts .com, peak viewership in 2021 and 2022 both saw VALORANT Champions in the respective years feature a growing concurrent peak viewership. However, 2023, saw VALORANT Champions Los Angeles attain a peak viewership of 1 291 045, a dip compared to 2022’s Champions in Istanbul. The tournament with peak viewership of 2023 was VCT 2023: LOCK//IN Sao Paulo, which was a “kick-off” event featuring all teams of the newly introduced VCT International Leagues. To take it a step further, it would be fair to compare the numbers of the first three Worlds events against the first three VALORANT Champions tournaments. The following graph shows the peak viewership for the first three VALORANT Champions and LoL Worlds events held.

 

 

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While the first Worlds event featured a mere 210,000 (still a hefty number) of peak concurrent viewers, 2012 and 2013 Worlds had garnered a lower concurrent peak viewership (excluding television viewers). Given that the two events took place ten years apart, it remains impressive how League of Legends managed to attain such a hefty viewership, especially considering the popularity and reach of esports in general back then was nowhere near as it is today.

RIVINGTON ON GROWING ESPORTS VIEWERSHIP

Rivington Bruce Bisland III, known as Riv, has been heavily involved as a commentator and analyst at both League of Legends and VALORANT.

He started his journey in 2012, being invited as a commentator for Season 2 Worlds. Since then, he’s been invested as a caster, commentator, and interviewer in League of Legendseach year until 2019. Starting from 2020 however, Rivington transitioned to being a commentator and analyst at a plethora of VCT events, including VALORANT Champions, Game Changers, or VCT Americas League. Additionally, 2023 saw him receive and invitation to a collegiate finals event, Red Bull Campus Clutch.

“So from League to VALORANT, it was a godsend because 2000-2010 was my Counter-Strike 1.6 phase. I played, competed, never professionally or anything cause the scene just wasn’t there yet,” said Rivington. “It was around 2019 when Riot said, ‘Would you like to do this thing? We have a side-project going on.’ And I was just like, ‘What?!’ Cause they knew I was a Counter-Strike player and that just lit my eyes up. It felt amazing to go back to my roots, to call the shots that got me into the commentary and be able to relate to the 2v1 site takes or the defuse clutch that for a while turned into baron steals and dragon fights to then go back to FPS.”

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Given the large gap in viewership, we asked Rivington at Campus Clutch Finals in Istanbul, what does he think Riot Games should do to bring the viewership numbers of VALORANT closer to that of League. With a smile on his face Riv exclaimed: “T1 Faker in VALORANT!”

Despite a clear joke, Lee “Faker” Sang-hyeok has become a global esports icon. In 2023, the famed League player won his fourth Worlds, being the only player to do so ever with Bae “Bengi” Seong-woong taking the number 2 spot with 3 World trophies behind his belt.

Naturally, each discipline, be it esport or traditional sport, features icons that are globally recognizable. Be it football’s Ronaldo or Messi, Formula 1’s Schumacher, League’s Faker, Counter-Strike’s s1mple, or VALORANT’s Boaster. Knowing that, Rivington argues that the storylines that develop from competitions are what drive viewership forward.

“I think the stories are huge,” he continues, “the way they’re growing the scene (Riot for VALORANT), from collegiate here, Red Bull is helping with that. We never had this kind of stuff in League of Legends and LoL was able to take the world by storm.” “So I think we’re in that growth period now for VALORANT and it’s going to be exponential with how it’s grown for League of Legends because it’s still Riot. They still know how to grow and how to create those stories to get people attached to a team you may not know in China, but you’re going to love them at the end of it. You don’t have to like VALORANT to do that. That’s one of the greatest things that can bridge that gap for people. Like ‘What’s this game?’ I may not know, but I’m involved with this story.”

VALORANT recently held its next iteration of VALORANT Game Changers Championship with Shopify Rebellion lifting the trophy in Brazil. With a growing interest in women’s and marginalized genders’ scene, hopeful improvements to the Tier 2 ecosystem, and the VCT International Leagues slightly revamped for the 2024 season, VALORANT has many more storylines to unfold. And with that, according to Riv, soaring viewership for the competitive shooter.

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AA Gaming Announce the Rajasthan State Esports Championship (RSEC) with Youth Affairs & Sports Department, Govt. Of Rajasthan

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The Rajasthan Youth Board (Youth Affairs & Sports Department, Government of Rajasthan), in collaboration with AA Gaming, has officially announced the Rajasthan State Esports Championship (RSEC) – a landmark state-level initiative poised to engage thousands of players from across the state.
The RSEC 2025 will feature top esports titles including Battlegrounds Mobile India (BGMI), CS2, E-Cricket, and E-Football. Spanning over four stages, the championship aims to reach more than 200 colleges across 41 districts in Rajasthan, making it one of the most comprehensive esports tournaments at the state level in India.
The tournament will unfold in the following stages:
  • Open Qualifiers
  • Inter-College Knockout Rounds
  • Semifinals
  • Grand Finals – which will be live-streamed and culminate in a prestigious awards ceremony.
A core highlight of the RSEC 2025 will be a series of esports workshops, organized by AA Gaming during the inter-college knockout rounds held across Rajasthan. These workshops, in
collaboration with industry experts, are designed to educate and empower participants with essential knowledge and skills, positioning Rajasthan’s youth at the forefront of the rapidly growing esports industry.
Recognized now on global platforms like the Olympic Esports Series, the Asian Games, and the Commonwealth Esports Championship, esports has become a legitimate sporting and medal discipline. With this in mind, the RSEC workshops will cover:
  • Gaming techniques and strategic play
  • Game development fundamentals
  • Esports career pathways
  • Mental health and well-being for athletes
  • Team-building and communication
  • Professional conduct in esports
  • In-depth game analysis and review
Speaking about the RSEC, Dr. Neeraj Kumar Pawan (I.A.S) Chairman, Rajasthan Youth Board & Secretary, Youth Affairs & Sports Department, Government Of Rajasthan, said, “I extend my heartfelt best wishes for the upcoming Rajasthan State Esports Championship. As Rajasthan does not yet have an official esports federation, the Youth Affairs & Sports Department of Rajasthan has taken the initiative to support the esports ecosystem by joining hands with passionate youth, many of whom have come forward through the Youth Board. This championship marks a significant first step in promoting esports across the state, and I wholeheartedly commend the young leaders driving this movement.”
Commenting on the tournament, Akash Dhangar, Founder and CEO of AA Gaming, said:
“We are thrilled to partner with the Rajasthan Youth Board for the Rajasthan State Esports Championship — a one-of-a-kind initiative that not only empowers the youth through competitive esports, but also equips them with the knowledge and skills to thrive in this fast-growing industry. Through our comprehensive workshops, we aim to provide in-depth education on the key pillars of the esports ecosystem, enabling Rajasthan’s youth to emerge as innovators and leaders in the gaming and esports space.”
These sessions aim to develop well-rounded esports professionals — from players aiming for international glory to those exploring careers in game development, casting, management, and more.
The Rajasthan State Esports Championship is a pioneering initiative by the Government of Rajasthan to integrate esports into the mainstream sporting ecosystem and harness the power of gaming to inspire, educate, and uplift the state’s youth.
With RSEC 2025, Rajasthan is set to lead by example, creating a blueprint for how regional governments can support and grow the esports ecosystem from the grassroots.

The post AA Gaming Announce the Rajasthan State Esports Championship (RSEC) with Youth Affairs & Sports Department, Govt. Of Rajasthan appeared first on European Gaming Industry News.

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StarLadder to Host 2025 CS2 Major in Budapest’s 20,000-Seat MVM Dome

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StarLadder today announced that it will host the second Counter-Strike 2 Major of 2025 in Budapest, Hungary, culminating in a four-day Playoff stage inside the MVM Dome – one of the largest and most advanced esports venues in Europe, and one of the biggest CS2 Major venues to date.

The event will run from November 24 to December 14, featuring the world’s top 32 Counter-Strike 2 teams competing for a $1.25 million prize pool and one of the most prestigious titles in the esports world.

Kicking off on November 24, the early stages of the tournament will take place at Budapest’s MTK Sportpark, a recently upgraded venue with seating for 2,000 spectators. This modern, esports-ready venue offers fans a unique opportunity to get close to the action and experience high-level Counter-Strike in the vibrant atmosphere of an offline setting.

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From December 11 to 14, the tournament moves to the MVM Dome for the playoffs. With 20,000 seats and cutting-edge production capabilities, the Dome will deliver a stadium-scale experience – featuring record-breaking LED setups, immersive lighting, and arena-wide special effects crafted to elevate the show for every fan on site. Set against the backdrop of Budapest’s iconic pre-Christmas charm, the Major will offer not just world-class esports, but also a chance for fans to experience one of Europe’s most vibrant cities during its most magical season.

“ Hosting another Major is an incredible honor, and we’re determined to make it unforgettable,” said Roman Romantsov, CEO of StarLadder. “Budapest gives us the perfect stage to push the boundaries of what a live CS2 event can look and feel like. From day one to the Grand Finals, we’re building something that fans – both in the arena and watching around the world – will remember. We invite every Counter-Strike fan to be part of this iconic moment with us.”

The post StarLadder to Host 2025 CS2 Major in Budapest’s 20,000-Seat MVM Dome appeared first on European Gaming Industry News.

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Esports World Cup Foundation Launches Global “Road to EWC” Program, Unveiling Qualification Pathways for the Esports World Cup 2025

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The Esports World Cup Foundation (EWCF) has unveiled the full scope of the qualification system for the Esports World Cup 2025 with the launch of the global “Road to EWC” program. Featuring over 200 tournaments spanning grassroots leagues to elite international circuits, the Road to EWC offers opportunities for players at every level to compete on the world’s biggest stage, the Esports World Cup, set to return to Riyadh, Saudi Arabia, from July 7 through August 24.

“Road to EWC is a platform for every player, Club, and community whose journey defines the spirit of competition,” said Faisal Bin Homran, Chief Product Officer, of the Esports World Cup Foundation. “By connecting hundreds of tournaments across the world, we are creating life-changing opportunities for players at every level, bringing the world’s best talent to Riyadh. This is how we grow the sport – by growing our partnerships, investing in competitions and laying the foundation for sustainable growth across the industry.”

The Road to EWC qualification program marks a major milestone for the Esports World Cup and is a core component of EWCF’s commitment to the sustainable growth of esports, supporting the professional ecosystem and advancing the sport on a global scale. With 25 tournaments in 24 games, including four new games – Chess, Crossfire, FATAL FURY: City of the Wolves and VALORANT – the EWC 2025 will bring together more than 2,000 elite esports players and 200 top Clubs to compete for a prize pool of more than $70 million, the largest in esports history.

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For League of Legends, Valorant, Overwatch 2, and Apex Legends, official publisher circuits such as the LEC, VCT, OWCS, and ALGS serve as the primary route to qualification. Other games, including Dota 2, Call of Duty: Warzone, PUBG, Teamfight Tactics, and StarCraft II, are holding open online qualifiers, while fighting games, including Street Fighter 6, TEKKEN 8, and Fatal Fury are qualifying players through community-driven tournaments such as EVO Japan, Combo Breaker, and CEO.

In mobile titles like Mobile Legends: Bang Bang, Free Fire, PUBG MOBILE, and Honor of Kings, region-specific leagues across Southeast Asia, MENA, and LATAM are producing national champions who will represent their respective nations in Riyadh. Finally, for titles such as Chess, EA SPORTS FC 25, and Overwatch 2, a final wave of Last Chance Qualifiers will be staged in July, giving one last opportunity for breakout players and rising stars to earn their spot in Riyadh.

Additional information about the Road to EWC, including events and dates for specific titles, can be found at esportsworldcup.com.

As anticipation builds for the Esports World Cup, the Road to EWC also features a multi-channel marketing campaign with a calendar of original content from selected qualifier events and partner leagues around the world. Player interviews and behind-the-scenes access will bring to life the stakes, talent, dedication and human interest stories behind the competition, alongside tournament and game explainers to introduce EWC games to broader audiences and bring fans closer to the action.

The Esports World Cup 2025 will once again unite gaming and esports communities in Riyadh, Saudi Arabia, for a global competition that will crown the next Esports World Cup Champion. The tournament’s unique cross-game format will reward Clubs and players competing for a life-changing prize pool across a mix of platforms and genres, bringing together esports’ best teams, players and games under one banner in the largest-ever celebration of esports.

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The post Esports World Cup Foundation Launches Global “Road to EWC” Program, Unveiling Qualification Pathways for the Esports World Cup 2025 appeared first on European Gaming Industry News.

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