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IESF to Host Two-Day World Esports Academia Seminar in Busan

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The International Esports Federation will host the World Esports Academia Seminar, a two-day event at the Busan Exhibition and Convention Center in Busan, from November 28 to 29, 2023. The theme of this year’s Seminar is “Socio-cultural challenges in the World of Esports Education” and will support the development of the World Esports industry through academic knowledge and research.

The Seminar will feature keynote speeches from knowledgeable members of the World Esports Family, including Del Rosario University esports professor Mario Andrés Agudelo Padilla, Chinese University of Hong Kong Professor Peichi Chung, Chair of IESF Equity Committee Diana Tjong, NASEF Executive Director Gerald Solomon and more.

NASEF Executive Director and Chair of IESF’s Education Committee Gerald Solomon said:

“IESF could not be more excited to host the World Esports Academia Seminar once again. Together with esports stakeholders from all corners of the world, we will revitalize the relationship between esports researchers and educators. This year’s theme will inspire us all to think outside of the box and unite the World Esports Family. We look forward to the insightful discussions that will take place in Busan.”

The first day of the Seminar will feature four keynote speeches representing different regions around the world. Day one will conclude with a panel discussion entitled “How Can IESF’s Approach to Esports Competition and Education Be Socially and Culturally Sensitive To Global Differences,” moderated by Solomon with panelists Mario Andrés Agudelo Padilla, James Fraser-Murison and more to be announced.

The second will include four workshops to share the value of esports education, diversity, equity, and inclusion. The full schedule can be found below.

Day 1 Keynote Speeches and panel discussions: 

  • Esports Education in Asia: A Digital Solution and Paradigm Shift: Peichi Chung, Associate Professor at the Chinese University of Hong Kong
  • Esports in Africa: Challenges, Opportunities and the Emerging Trends
  • How Esports are helping to solve Colombia’s problems through education: Mario Andrés Agudelo Padilla, Esports Professor at Del Rosario University
  • European Esports Education: Introducing Essentials Skills for the Modern-Day Workplace: James Fraser-Murison, Director at Fraser Esports
  • How Can IESF’s Approach to Esports Competition and Education Be Socially and Culturally Sensitive To Global Differences: Gerald Solomon, Mario Andrés Agudelo Padilla, James Fraser-Murison and more.

Day 2 workshops:

  • The IESF x NASEF Scholastic Esports Model: Integrating Competition, Learning and Career Development: Gerald Solomon and  Jorrel Batac
  • Breaking Barriers – Advancing Equity and Inclusion in Esports: Diana Tjong, Chair of IESF Equity Committee, and Debora Imanuella, Global Senior Vice President & Founder at UniPin & Luna Nera
  • Leveling the Playing Field – Addressing Disparities in Esports Opportunities: Diana Tjong, Chair of IESF Equity Committee, and Debora Imanuella, Global Senior Vice President & Founder at UniPin & Luna Nera
  • Creating a Safe and Inclusive Esports Environment – Combating Toxicity and Bullying: Diana Tjong, Chair of IESF Equity Committee, and Debora Imanuella, Global Senior Vice President & Founder at UniPin & Luna Nera

IESF continues to use education as a tool to unite the World Esports Family and contribute to the overall growth and development of the industry. IESF recently announced the details for the third annual WE Academia Competition, which called for members of the World Esports Family to submit research papers related to the two chosen research subjects: “Esports Toxicity: The Challenge, Evidence, and Solutions” and “Managing Harassment in Esports – The Role of Accountability and Standards to Address the Harassment.”

 

George Miller started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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