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Global Competitive Gaming Market Surges, Reached $64.4 Billion and Over 28% Gaming Market Share in 2022

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The global gaming market size is poised to exceed $300 billion by 2025 according to a study conducted by ex corp, a leading developer of services for competitive gaming, in collaboration with renowned analytical agency Nielsen. It highlighted the remarkable growth and potential of competitive gaming, which has surged since 2020 and reached $64.4 billion in 2022, capturing over 28% of the overall gaming market share.

As the gaming and eSports industry continues to expand, industry experts predict a slower yet steady growth rate of 8% until 2026, building upon the impressive 14.4% compound annual growth rate witnessed between 2017 and 2022. Competitive gaming is the fastest-growing category in the industry with a 73% increase compared to 2020. In comparison, the casual gaming category experienced a 53% increase and the eSports category saw a 50% increase. Despite its rapid growth, eSports remains a small component of the overall market, representing just 1% of the total market share.

In terms of genre popularity, shooter games maintain their position as the frontrunner, boasting the highest number of monthly active users, reaching an impressive 428 million in 2022. This trend has persisted for the past five years, solidifying the shooter as the leading game genre in 2022. Role-playing games (RPGs) followed closely behind with 285 million players while strategy games captured the interest of 269 million gamers. 168 million players participated in multiplayer online battle arena (MOBA) games. Additionally, sports games attract 118 million players and simulation games appealed to 88 million gamers. These numbers demonstrated the diverse preferences and wide-ranging appeal of various game genres in the global gaming market.

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Shooters proved to be the leaders not only in user numbers but also in revenue. It has amassed a remarkable $36 billion in total monthly digital revenues. Close behind, the RPG genre secured an impressive $28.7 billion in financial income. Sports games made a notable impact, generating $15 billion in revenue. The strategy genre achieved a substantial revenue of $14.8 billion. MOBA games, mostly represented by DotA2 and League of Legends, obtained $9.9 billion in revenue, attracting a dedicated and enthusiastic player base. Lastly, the simulation genre achieved $9.2 billion in revenue, allowing players to experience virtual versions of real-life activities or scenarios such as flight simulators, city-building simulations or life simulations.

The study conducted by ex corp and Nielsen also forecasts the global gaming market to reach a value of over $302 billion by 2025. The Asia-Pacific region has been a driving force behind this growth, contributing more than half of the global market value in 2022, surpassing $121 billion. North America accounted for $61.6 billion and EMEA contributed $50.6 billion, making up approximately a quarter of the total market size each. Latin America remains a relatively under-developed gaming and eSports market; in 2022, it contributed approximately 1.7% of global spend, or $3.9 billion.

In a ground-breaking development, the study highlights that China has emerged as the largest single gaming market in the world, surpassing the United States in 2022. China’s gaming market reached over $62.9 billion, constituting 27% of the total market share. The United States followed closely with $57.1 billion (24%) while Japan and South Korea, two others major Asian markets, contributed $25.7 billion (11%) and $13.1 billion (6%) respectively. Other top gaming markets include the United Kingdom, Germany, France, Canada, Italy and Australia. Combined together, top ten countries representing over 83% of the total global gaming spend.

Also, the study revealed the percentage of competitive game players in different countries as well as their monthly spending:

* South Korea: 28% of competitive gamers. Average monthly spending: $37.3
* Japan: 14.1%, $34
* United Kingdom:13.7%, $38.9
* France: 10.7%, $39.1
* Australia: 8.6%, $43.3
* United States: 7.8%, $52.4
* Russia: 7.8%, $22.3
* China: 6%, $14.8
* Canada: 5.6%, $40.3
* Italy: 4.6%, $35.6
* Germany: 4.5%, $44.5
* Brazil: 4%, $4.3

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“The gaming industry has been growing at a double-digit rate for years,” the founder and Chief Executive Officer for ex corp, Pavel Dunaev, said. “However, the growth rate is slowing and more people are switching from casual to competitive gaming. As a result, we expect competition between gaming studios to increase and gaming publishers to focus not only on attracting new audiences but also on building communities around their games to retain players. At the same time, we expect big competitive gaming titles to continue growing and attracting more audiences by switching them from casual games.”

Press Releases

James O’Kelly Appointed Head of Corporate Development at SolutionsHub

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SolutionsHub is pleased to announce the appointment of James O’Kelly as Head of Corporate Development, a newly established role that underscores the company’s commitment to strategic growth, innovation, and excellence in client service.

Since joining SolutionsHub, James has been instrumental in driving key initiatives across the organization. Over the past 18 months, James has headed high-impact growth intiatives, managed treasury and led sucessful licensing for clients. His contributions have also extended to representing SolutionsHub on the international stage, enhancing the company’s global presence.

In his new role, James will take the lead on a range of high-impact strategic initiatives in close collaboration with the Board of Directors. His primary focus will be on identifying and cultivating key partnerships, as well as spearheading the development of innovative product lines that align with the company’s long-term vision. To fully dedicate his efforts to these forward-looking priorities, James will be transitioning responsibility for day-to-day operations and compliance to other senior members of the leadership team. This shift will enable him to concentrate on shaping the company’s future growth trajectory and ensuring its continued success.

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“James has consistently demonstrated outstanding leadership and a deep understanding of our business and industry,” said Lee Hills, CEO of SolutionsHub. “His appointment as Head of Corporate Development is a natural evolution that aligns with our long-term strategic goals and further reinforces the strength of our leadership team.”

James will continue to play a pivotal role in advising and supporting clients through increasingly complex regulatory, licensing, and jurisdictional considerations. Leveraging his extensive experience and strong track record of delivering innovative, compliant, and forward-thinking solutions.

 

The post James O’Kelly Appointed Head of Corporate Development at SolutionsHub appeared first on European Gaming Industry News.

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ELA Games Receives Key Nomination at EGR Marketing & Innovation Awards

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The studio is shortlisted for the “Brand of the Year – B2B” category

ELA Games, an innovative game development studio, has been shortlisted for the “Brand of the Year – B2B” category at the upcoming EGR Marketing & Innovation Awards 2025.

The EGR Marketing & Innovation Awards is an event that celebrates key figures and innovative brands within the iGaming industry. The ceremony recognises companies that demonstrate commercial success through game-changing creativity and contributions to the improvement of the industry. It gathers the brightest and most influential minds to reward those who have helped the online gaming sector grow.

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ELA Games’ nomination for the “Brand of the Year – B2B” category highlights the company’s efforts in creating a portfolio that balances operator-centric growth with player-friendly gaming experiences. The studio has demonstrated a commitment to helping operators improve player acquisition and retention metrics through data-backed performance, making it a beneficial partner.

Marharyta Yerina, ELA Games’ Managing Director, commented on the nomination, “The ELA Games team is proud to receive a nomination for a significant category at a prestigious event. We’ve made considerable strides in 2025 to develop our portfolio and create games that both help operators grow and provide fun for players. We look forward to networking with all our peers at the ceremony, and congratulations to all nominees!”

The EGR Marketing & Innovation Awards 2025 will take place on June 19, 2025, at The Mermaid, London. The ELA Games team will attend the ceremony for a night of excitement, networking, and celebration.

The post ELA Games Receives Key Nomination at EGR Marketing & Innovation Awards appeared first on European Gaming Industry News.

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Giorgia Kasat

Reals Appoints Giorgia Kasat as New Head of HR, Strengthening Organizational Strategy in the Betting Industry

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Leading Brazilian Betting Brand Reals Welcomes Former Itaú and Votorantim Executive to Drive Human Capital Development

Reals, one of Brazil’s leading regulated online betting and gaming platforms, has announced the appointment of Giorgia Kasat as its new Head of Human Resources. With over 20 years of experience in strategic people management, organizational transformation, and leadership development, Giorgia brings a wealth of expertise from her roles at major corporations such as Votorantim, Banco Itaú, Duratex, Capgemini, and Munksjö.

Recognized as a finalist in the 2024 “Most Admired CEOs and HR Leaders” awards by Grupo Gestão RH, Giorgia also holds an Executive Business degree from Fundação Dom Cabral, an MBA in Business Management from Fundação Getúlio Vargas (FGV), and certification in Group Psychodrama from PUC-SP.

“We believe that a company’s success is directly linked to its ability to foster the best in its people within a healthy, growth-oriented environment. Giorgia’s human-centered leadership style drives engagement and positive results. As a serious and regulated company, professionalism is a core value for us, and her arrival is a strategic step in our organizational growth,” said Hilton Andrade, CFO of Reals.

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Giorgia expressed enthusiasm about joining Reals at a pivotal moment for the company and the industry: “I’m excited to take on this new challenge with a major player in the betting and online gaming industry. My passion lies in developing people who go on to inspire and empower others. Together, we’ll build a strong culture of growth, diversity, and performance in a sector that is rapidly consolidating in Brazil and globally.”

Reals Expands Workforce and Strengthens Market Presence

Amid rapid expansion, Reals is in the process of hiring approximately 1500 new employees and preparing to move into a new 6,000 m² headquarters in São Paulo. Already a standout in the market, Reals made headlines earlier this year by becoming the first Brazilian betting operator to sponsor a major European football club, AC Milan, as its Official Regional Betting Partner for Latin America.

Reals also holds a master sponsorship with Coritiba Foot Ball Club in Brazil and boasts an all-star ambassador roster led by TV personality Rodrigo Faro, alongside popular influencers Ítalo Sena, Edu Primitivo, and Gabi Nery.

With a 9.5 rating on Reclame Aqui, Reals is among the top-rated licensed betting operators in Brazil, reinforcing its reputation for reliability and customer trust.

The post Reals Appoints Giorgia Kasat as New Head of HR, Strengthening Organizational Strategy in the Betting Industry appeared first on Gaming and Gambling Industry in the Americas.

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