Asia
Govt of Telangana and Trinity Gaming India meet to discuss gaming careers and opportunities for the youth
Trinity Gaming India, an exclusive creator service provider for Facebook Gaming, aims to legitimize gaming and promote the interests of the Indian gamer ecosystem. Recently he company organized a meet with the West Bengal govt. in Kolkata and now the second leg of the event was carried out along with Elets as their Knowledge partner in Hyderabad with the govt. of Telangana along, to discuss gaming careers and opportunities for the youth at the 2nd Partner’s Fan Meet & Greet Hyderabad 2022. A panel discussion was carried out between the government dignitaries, Trinity Gaming India, Facebook Gaming, and the fans. A closed-door conversation was held with the aim to assist aspiring gaming content creators on monetizing their content through mentorship, enabling gamers and creators to build full-time careers in the field. The company has plans to approach other critical states across the country going forward so as to create a healthy and more engaging gaming ecosystem and community in conjunction with the states.
The Hyderabad event saw chief guests and special govt. dignitaries including, Jayesh Ranjan Principal Secretary of Industries & Commerce (I&C) and Information Technology (IT) Govt of Telangana and Navin Mittal, Commissioner of Technical and Collegiate Education, Govt of Telangana, as a part of the event. The event took place at the Radisson Blu Plaza Banjara Hills today.
The event also witnessed gamers and fans engaging with the Facebook gaming partner sharing industry opportunities in the field. Gaming creators like Super Tuxon, Munna Bhai Gaming, Oi Gaming were also present at the event to share their journey with their fans and motivate gaming aspirants. Activities like mini-challenges and games, and fan meet and greet sessions among others, were also carried out.
Naveen Mittal, Commissioner of Technical and Collegiate Education, Govt of Telangana said, “Gaming can be a big source of employment generation as well as economic generation in the state of Telangana. We believe that Hyderabad is the best place to hold a conclave like this. Through this national conclave, we can mutually discuss partnerships in terms of how we can encourage more manpower to go into the field of gaming and excite more students to be a part of the gaming industry to build their careers. I believe gaming can be a huge source of education, right from school to higher education there is no better way to learn than through gaming and this has been proved correct in numerous ways.”
Jayesh Ranjan Principal Secretary of Industries & Commerce (I&C) and Information Technology (IT) Govt of Telangana said. “Gaming has grown a lot in the last two years. We have always encouraged the gaming community to design new games and grow the industry. The roll-out of 5G gaming will be exciting and an entirely new experience for everyone.”
He further adds, “Hyderabad was one of the first cities in India to adapt to the metaverse and we see great benefit for the gaming community going ahead.”
Mr. Abhishek Aggarwal Co-founder of Trinity Gaming said, “Trinity Gaming is keen to participate in the intensive growth of the gaming industry nationally. We hope that our meeting with the state dignitaries is successful and culminates positively for the future community of gamers.”
Mr. Shivam Rao Co-founder of Trinity Gaming said, “We believe that the success of this event will lead to a positive outcome that will encourage the gaming community. It will open doors for more opportunities for the youth to take up gaming as full-time careers and enable income streams for them going forward.”
Trinity Gaming India organized the first leg of this initiative in Kolkata recently, which saw govt. officials from West Bengal, Shri Manoj Tiwary, Hon’ble Minister of State Department of Youth Services & Sports, and Shri Randhir Kumar, IAS Secretary, Department of Information Technology & Electronics.
Trinity Gaming India has been carrying out these activities with an aim to support and nurture the Indian gamer ecosystem, the enormous pool of gaming creators and works closely with the dignitaries with a keen interest to promote the future of gaming pan India. The company looks forward to guiding Indian gaming audiences to be a part of a healthy and competitive gaming community.
Asia
AA Gaming Announce the Rajasthan State Esports Championship (RSEC) with Youth Affairs & Sports Department, Govt. Of Rajasthan
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Open Qualifiers
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Inter-College Knockout Rounds
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Semifinals
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Grand Finals – which will be live-streamed and culminate in a prestigious awards ceremony.
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Gaming techniques and strategic play
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Game development fundamentals
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Esports career pathways
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Mental health and well-being for athletes
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Team-building and communication
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Professional conduct in esports
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In-depth game analysis and review
The post AA Gaming Announce the Rajasthan State Esports Championship (RSEC) with Youth Affairs & Sports Department, Govt. Of Rajasthan appeared first on European Gaming Industry News.
Asia
GEG Title-Sponsors the “Alphabets & Friends” Literary and Cultural Festival

Galaxy Entertainment Group (GEG) has been actively supporting cultural and artistic exchanges between China and Portuguese-speaking countries, and advancing the establishment of Macau as “a base for exchange and cooperation where Chinese culture is the mainstream and diverse cultures coexist”. Spanning over 30 activities from April 4 to May 6, the “Galaxy Entertainment Group Presents: Literary and Cultural Festival for Parents and Children ‘Alphabet & Friends’ 2025” (the Festival) was jointly organised by the Portuguese Institute of the Orient (IPOR) and the Consulate-General of Portugal in Macau and Hong Kong and title-sponsored by GEG. As part of the Festival, GEG hosted an exclusive parent-child story creation session at the Galaxy Kidz Edutainment Centre, inviting over 30 local children and parents from the Associação Promotora da Instrução dos Macaenses to participate. Together, they created and read Portuguese-language stories, deepening their understanding and interest in Portuguese culture through relaxed and interesting interactions. Since its inception in 2021, GEG has supported the Festival for five consecutive years, facilitating cultural exchanges within Macau’s Chinese-Portuguese community. Including this year’s activities, the Festival has drawn participation from 40 local schools and institutions, totaling over 10,000 participants.
During the parent-child story creation session at the Galaxy Kidz Edutainment Centre, Ms. Catarina Mesquita, founder of Macau’s first trilingual children’s book publishing company, Mandarina Books, inspired the creativity of children in an educational and entertaining way, guiding them to use different Portuguese phrases and vocabularies to create unique stories based on everyday life. Portuguese cartoonist, Mr. Rodrigo de Matos, also attended the event and vividly illustrated the children’s ingenious ideas on canvas. The children and their parents added colorful stickers to their works afterwards in a warm and lively atmosphere. Additionally, Ms. Mesquita brought her books, published in Chinese, English and Portuguese, for the participating families to read together, allowing them to experience the joy of cross-cultural communication.
Mr. Mário Herculano Fernandes Estorninho, a representative from the Associação Promotora da Instrução dos Macaenses, said: “We sincerely thank GEG and all the organizers for providing this rich cultural experience. The event not only sparked children’s creativity and imagination through engaging activities, but also fostered their interest in storytelling, improved their expression and comprehension skills in the Portuguese language, and deepened their understanding of Portuguese culture.”
For the first time, the series of activities in this year’s Festival were the “reading points” of the “Reading Month in the City of Macao 2025” organised by the Cultural Affairs Bureau of the Macau SAR Government (ICM). The Festival was linked to a number of related initiatives, such as International Children’s Book Day, World Book Day and World Portuguese Language Day, with various activities ranging from concerts, theater performances, parent-child workshops, children’s book fairs and book launches around the theme of “Artificial Intelligence in Education – The Robot and I” held to the enthusiastic response of different sectors. Furthermore, at the “Mini Library”, one of the key events of the Festival, IPOR, the Consulate-General of Portugal in Macau and Hong Kong and GEG jointly donated a collection of nearly 400 books by Portuguese-language authors, including some bilingual editions released during the Festival, to nearly 40 non-tertiary local schools that include Portuguese in their curriculum in hopes of enhancing local youth’s interest in reading and deepening their understanding of the Portuguese culture through high-quality bilingual learning materials.
Over the years, GEG has upheld its philosophy of “What is taken from the community is to be used for the good of the community” by supporting Chinese-Portuguese cultural and artistic events in Macau through diverse ways, hoping to enrich the city’s multicultural landscape. In this March, GEG sponsored the Macau Literary Festival for the 11th time, providing a platform for literary exchange between cultural and artistic advocates from China and Portuguese-speaking countries. Last year, GEG supported the “GEG Lusofonia Festival” for the second consecutive year, serving as one of its organisers for the first time alongside ICM. Since 2021, GEG has partnered with ICM to launch a variety of initiatives under the “Encounter in Macao – Arts and Cultural Festival between China and the Portuguese-speaking Countries”, including supporting the “GEG Traditional Music and Dance Performance in the Community” held at Galaxy Macau integrated resort for two consecutive years. Additionally, GEG has supported the “China and Portuguese-speaking Countries Film Festival” for four consecutive years, co-hosting it twice and providing outdoor screenings at GEG’s revitalisation project – the Lai Chi Vun Shipyards during this past edition.
The post GEG Title-Sponsors the “Alphabets & Friends” Literary and Cultural Festival appeared first on European Gaming Industry News.
Asia
Japanese Authorities Seek to Authorise Two More Integrated Resorts by 2027

Japanese authorities are planning to reopen the application process for integrated resort (IR) developments that include casinos, with the goal of approving up to two additional projects by the end of 2027.
This move would bring the country closer to the maximum of three IR licenses permitted under current legislation.
According to a reports, Japan’s central government is expected to launch the new round of applications by December 2026, giving potential host locations time to develop their IR District Development Plans—a mandatory requirement under the national framework.
While Hokkaido withdrew from the original round of bids in 2019, the northern island’s capital city, Sapporo, has now shown a revived interest in pursuing an IR project. Tokyo has also emerged as a possible candidate, although the capital has yet to make a formal declaration of intent. Interest in the initiative has been spurred by various feasibility studies conducted in recent years, suggesting a growing openness to participation from Japan’s largest urban centre.
To proceed with the updated initiative, the Japanese government plans to solicit public feedback on a proposed cabinet order outlining the application schedule. This consultation period is set to begin in August 2025 and will run through the end of the year, following the House of Councillors election in July.
Currently, Japan has granted only one IR license. The sole approved project, MGM Osaka, is being developed by MGM Resorts International in partnership with Japanese financial group Orix Corp. It is scheduled to open in 2030 and stands as the flagship example of Japan’s ambitions to leverage IRs as a means of boosting tourism and economic growth.
The country’s IR framework, enshrined in law, allows for a total of three resort licenses nationwide. With MGM Osaka already occupying one of those slots, the upcoming application window will determine which two regions—if any—will secure the remaining approvals.
The post Japanese Authorities Seek to Authorise Two More Integrated Resorts by 2027 appeared first on European Gaming Industry News.
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