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Playtika’s Bingo Blitz and Make-A-Wish partner on campaign to grant the wishes of children facing a uniquely challenging Christmas

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Bingo Blitz – the world’s #1 bingo game from Playtika – and Make-A-Wish – the non-profit that creates life-changing wishes for children with critical illnesses – have launched a unique holiday campaign this Christmas.

“Virtual dishes for wishes”

From 22nd – 26th December, Bingo Blitz players across the world will be invited to take part in a “virtual dishes for wishes” challenge.

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The in-game event will let players collect ingredients while playing Bingo and use them to cook a wide range of dishes in the app’s virtual kitchen, part of the Chef Feature in the Bingo Blitz game.

The aim is to get players to prepare 300,000 virtual dishes and Bingo Blitz will donate $100,000 to Make-A-Wish. A virtual meals counter will be introduced to allow players to see their collective progress, and the donation will be used to fulfil as many wishes as possible for children with life-threatening illnesses.

This is the second year in a row that Bingo Blitz has organised an in-app donation event for Make-A-Wish, strengthening the partnership between the two organisations.

Bingo Blitz will also be raising awareness of the charity across its app, website, and social channels to encourage millions of players around the world to donate directly to the global charity. Players and non-players alike can visit www.worldwish.org/playtika to donate.

Inspiration from a 12-year-old with a passion for food

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In the United States alone, three children are diagnosed with a critical illness every hour – that’s 27,000 children every year[2].

This means that thousands of children will face a very difficult Christmas. In honor of them, Bingo Blitz’s virtual kitchen is going to become a place where wishes can come true for children with critical illnesses.

One young person whose own wish came true has been a particular inspiration for this campaign, and in particular, the decision to use Bingo Blitz’s virtual kitchen to support Make-A-Wish.

Joshua was 12 when he underwent a bone marrow transplant as part of treatment for childhood leukemia. Recovering in hospital, North Carolina wish kid Joshua spent hours watching cooking shows from his hospital bed.  His wish revolved around his passion for food, and his dream of sampling and creating amazing dishes.

After a request was submitted to Make-A-Wish, he was given the chance to visit some of the best restaurants and food trucks in LA and to participate in cooking some incredible street food. He also graced the red carpet and plated dishes at a food festival in the city.

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“Joshua’s wish came on the heels of his bone marrow transplant,” said his mother, Rashelle. “It was so positively overwhelming it almost overshadowed what he had gone through.”

For children dealing with a critical illness, a wish is more than just an incredible experience. Especially over the holiday season, a wish creates strength, hope, and transformation, in a child and in a community.

Giving through gaming

Bingo Blitz is part of Playtika, a leading gaming company with a passion for mobilizing gamers to make a real difference.

This motivation meant that, during 2020 and in response to the Covid-19 pandemic, Bingo Blitz partnered with Feeding America to donate one million meals to help tackle hunger[3] and Playtika partnered with the World Health Organization’s #PlayApartTogether campaign[4], which encouraged gamers worldwide to socially distance but also to combat loneliness and social isolation through gaming.

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This second year of partnership between Bingo Blitz and Make-A-Wish is a continuation of that work, in order to change lives and give back to communities through the power of gaming.

For every wish granted, at least three more children are waiting

Despite the pressures of the pandemic, Make-A-Wish has continued to make a life-changing difference. Make-A-Wish granted more than 25,000 wishes globally in 2020 and over 500,000 wishes since 1980.

But for every child like Joshua who has had their wish come true, there are at least three more children waiting.

That is why Bingo Blitz is calling on its players across the world to be part of this campaign over the holiday season and to help make dreams come true for children facing a very difficult Christmas.

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“We are very proud to be supporting Make-A-Wish for the second year in a row to help grant more wishes for children with critical illnesses, who are facing a uniquely challenging Christmas. The holiday period is all about giving, and we know that our wonderful community of Bingo Blitz players really care and want to make a difference”, said Dudu Dahan, General Manager at Bingo Blitz. “It is inspiring to see what Make-A-Wish achieves for thousands of children. Being able to contribute to that is a privilege.”

Luciano Manzo, CEO of Make-A-Wish International said, “We thank the Bingo Blitz community for embracing Make-A-Wish for a second year – the money they are raising allows us to bring hope, strength and joy to our wish children during a very meaningful time of the year. The power of wishing is life-changing and this support from Bingo Blitz will enable us to grant more wishes for children with critical illnesses when they need it most.”

 

 

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The German Games Industry Association Congratulates Winners of the German Computer Game Awards 2025

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Outstanding games from Germany and a great show with many well-known personalities: the year’s best games made in Germany were honoured at the German Computer Game Awards 2025 (DCP) in Berlin. In the Palais am Funkturm, guests from the areas of culture, society, media, politics and the game industry celebrated the creative teams behind the high-quality games. The hosts Katrin Bauerfeind and Uke Bosse led the audience through the entertaining evening, which numerous viewers also followed via live stream.

The winner in the highest-profile category, “Best German Game,” was “Enshrouded” from the studio Keen Games. The coveted award was presented by Federal Minister for Research, Technology and Aerospace Dorothee Bär, who is responsible for computer and video games in the new Federal Government. The survival RPG game also won in the category “Best Innovation and Technology”. The award for “Studio of the Year” went to Megagon Industries from Berlin, the studio behind the successful “Lonely Mountains” games. The games community and DCP jury chose the streamer Stephan Bliemel, known as Steinwallen, “Player of the Year”. For over a decade, Steinwallen has impressively demonstrated in his video streams how history can be successfully imparted through games. Prize money totalling 800,000 euros was awarded in the framework of the DCP 2025.

The German Computer Game Awards were hosted by the German Federal Government and game – The German Games Industry Association.

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“We congratulate all the award winners. Impressive variety, captivating stories and first-rate technologies: once again, on the grand stage of the German Computer Game Awards 2025, the enormous strength of German games studios was clear to see. Germany produces exciting games with world-market potential. These successes send a strong signal and show what Germany has to offer as a game production location. Together with the new Federal Government, we want to enable this creative and technological excellence to shine even more brightly on the international stage in the future,” said Felix Falk, Managing Director of game – The German Games Industry Association.

Overview of all the winners of the German Computer Game Awards 2025:

Best International Game (not endowed)

• Split Fiction (Hazelight Studios / Electronic Arts)

Best German Game (endowed with 100,000 euros)

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• Enshrouded (Keen Games)

The other nominees each receive 30,000:

• Lonely Mountains: Snow Riders (Megagon Industries)

• Thronefall (Grizzly Games)

Best Family Game (endowed with 40,000 euros)

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• PRIM (Common Colors / Application Systems Heidelberg)

Newcomer Award – Best Debut (endowed with 60,000 euros)

• Nordhold (Stunforge / Stunforge & HypeTrain Digital)

The other nominees each receive 25,000 euros:

• Footgun: Underground (Turtle Knight Games / CobraTekku Games)

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• Mindlock – The Apartment (Roof Cut Media / United Soft Media)

Newcomer Award – Best Prototype (endowed with 50,000 euros)

• Blob the Klex (Melena Dressel, Alejandro Rebolledo, Laura Octavianus / Hochschule Darmstadt)

The other nominees each receive 25,000 euros:

• MapMap – A game about Maps (HAW Hamburg / Pipapo Games)

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• Stuntboost (Julian Höltge, Tobias Kozel)

• Echoes of Mora (HTW Berlin / Meike Strippel et al.)

• Exhibit A (MDH München / Olivia Falke et al.)

Best Innovation and Technology (endowed with 40,000 euros)

• Enshrouded (Keen Games)

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Best Audio Design (endowed with 40,000 euros)

• ODDADA (Sven Ahlgrimm et al.)

Best Game Design (endowed with 40,000 euros)

• Thronefall (Grizzly Games)

Best Graphic Design (endowed with 40,000 euros)

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• Harold Halibut (Slow Bros.)

Best Mobile Game (endowed with 40,000 euros)

• Duck Detective: The Secret Salami (Happy Broccoli Games)

Best Story (endowed with 40,000 euros)

• Vampire Therapist (Little Bat Games)

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Best Serious Game (endowed with 40,000 euros)

• Deine Stimme (Sebastian Grünwald & Reality Twist / Bavarian State Centre for Political Education)

Studio of the Year (endowed with 50,000 euros)

• Megagon Industries (Berlin)

Player of the Year (not endowed)

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• Steinwallen

Special Jury Award (endowed with a total of 10,000 euros; the two winners each receive 5000 euros)

• Flipper und Arcade Museum Seeligenstadt

• GAME:IN

The post The German Games Industry Association Congratulates Winners of the German Computer Game Awards 2025 appeared first on European Gaming Industry News.

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Slotozilla Data Report: Unveiling 2024’s Gaming Statistics

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Slotozilla is an industry-leading online casino and slot review platform. Since its inception, the company has published refreshed analyses covering iGaming operators and software – with the intent to provide accurate, informative data for all users.

Throughout 2024, Slotozilla collected relevant data pertaining to player usage of the platform. These insights unveiled clear illustrations of player preferences, gender distribution, age-related data and other appropriate gaming behaviour. The report outlines significant findings laid bare by Slotozilla’s year-long study.

Explosive Global Favourites: The Demo Slots That Dominated 2024

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Clear regional preferences were brought to light during Slotozilla’s 2024 analysis, as Book of Ra dominated the European industry. Where’s the Gold represented Australia’s favourite slot, while Plinko, Wolf Run and Sizzling Hot garnered significant attention from a worldwide player base.

Sizzling Hot Deluxe earned plaudits within the French gaming arena – attaining nearly one-quarter of the nation’s demo playtime. Industry developers and operators should expect these slots to influence the iGaming scene in 2025 and beyond.

Beyond the Numbers: Surprising Engagement and Demographic Shifts Revealed

The previous year detailed a clear shift towards all-encompassing domination by particular titles and demographics. For example, Columbus proved a major hit among USA bettors – racking up an average playtime of 194.8 minutes. That figure sits far ahead of the next game in line, King of Atlantis, which garnered 72.5 minutes per average session from French users.

Similar lob-sided statistics exist when comparing gender-based play, as male German players form 73.91% of the nation’s users—potentially guiding marketing efforts.

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Modern Industry Impact

Data collected by SlotoZilla evidences various marked industry shifts spanning several key demographics. The report’s holistic view of the modern iGaming industry highlights the increasing necessity for targeted marketing campaigns, relevant themes and boundary-pushing features.

Users located in Australia, Poland and Canada are notable in this regard – as players from all three vital nations tend to access online slots from the age of 25 onward. Strategies around this data are central to maintaining a robust industry.

The post Slotozilla Data Report: Unveiling 2024’s Gaming Statistics appeared first on European Gaming Industry News.

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BGC Raises Concerns About Potential Negative Impact of Further Tax Hike on the Gambling Industry

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The Betting and Gaming Council (BGC) has warned against further new tax rises on members, as it was confirmed Levy payments to the Horseracing Betting Levy Board are expected to increase for the fourth year in a row.

BGC members are expected to contribute a record £108m in Levy payments to the HBLB for last year, new figures reveal.

The figure, provided by the independent HBLB, is an increase of £3m on the previous year.

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It is the fourth year in a row that Levy contributions have increased, from £97m in 2021/22, to £100m in 2022/2023, £105m in 2023/2024 and £108m in 2024/2025.

This increased contribution came despite a concerning fall in betting turnover, and amid threats of a further new tax hike on online sports betting.

The independent HBLB said average turnover per race was down by about 8% on 2023/24, representing a 15% fall on 2022/23 and 19% drop on 2021/22.

Meanwhile, earlier this month the Treasury announced a new tax consultation, proposing replacing the three current online betting and gaming tax rates, with a single new one, sparking fears for sports like racing.

Betting and Gaming Council CEO Grainne Hurst said: “For the fourth year running Levy contributions have increased to record levels, demonstrating the growing, long-term investment regulated betting provides British horseracing.

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“But it is concerning to see once more that despite record Levy contributions, racing continues to struggle, both as a sport and as a betting product, with betting turnover down again year on year.

“BGC members remain committed fans of racing and recognise better than most the huge economic impact it makes in communities across the country.

“It’s now more important than ever this vital contribution is not undermined by further new tax rises through the creation of a single tax for online betting, which risks driving punters away from the sport, or into the arms of the growing, unsafe gambling black market.

“These parasite operators don’t pay tax, don’t care about safer gambling, and do not contribute a penny to the Levy. The BGC wants sustainable growth, for our members and for racing, but any new taxes would halt investment, hurt punters and harm racing.”

This fourth annual increase is a new record since the Levy collection reforms of 2017/18.

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The post BGC Raises Concerns About Potential Negative Impact of Further Tax Hike on the Gambling Industry appeared first on European Gaming Industry News.

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