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Le Mans Virtual Series, 500 Miles of Sebring– Post Race Report

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  • The 500 Miles of Sebring, the fourth of five rounds of the Le Mans Virtual Series, kicked off Saturday 18th December with 114 drivers across the LMP2 and GTE classes taking to the start line. Star drivers including the likes of ex-F1 and IndyCar star Felix Rosenqvist who battled against the bumps of the infamously challenging circuit as the last opportunity to display their skill, experience and knowledge ahead of the 24 Hours of Le Mans Virtual final in January.
  • Conditions were clear in Florida, and all eyes on team strategy with the race being run to 500 miles instead of a set time on the Sebring International Raceway, with some cars including #966 Team Fordzilla pitting early after firing up the grid in the opening laps. James Baldwin in the #49 YAS Heat also pitted early to fit new soft compound tyres that largely paid off as the car continued to set purple sectors throughout and eventually recorded the race’s fastest lap time with Isaac Gillissen at the helm.

 

  • In the LMP Classification, the race began with Erhan Jajovski in the #8 R8G Esports leading the grid in pole position, and initial skirmishes saw the pack leaders still largely intact, with the #22 GPX Rebellion Williams driven by Marcell Csincsik on the hunt in second. Drama occurred on lap 38, after the then-championship-leading #123 Team Redline received a drive-through penalty for causing a collision with the #888 TESLA R8G Esports GTE amid packed traffic, dropping the car down the rankings and away from the podium. With the Le Mans Virtual Series championship at stake, the team produced an impressive comeback performance to finish in sixth place and only drop to second in the championship rankings.
  • The top three entered a tense battle going into the final third of the race, with tremendous driving from third-place Nikodem Wisniewski in the #1 Rebellion GPX Esports, who produced a quick double-overtake to assume the lead for the first time. Having dropped down to third, catastrophe struck #22 GPX Rebellion Williams driver David Pittard when he hit the barriers on lap 106 and lost the car’s rear wing to force an unexpected visit to the pits and plummet down the rankings. The #1 Rebellion GPX Esports car continued to extend its lead at the front of the pack, eventually taking its first win of the championship. The #8 R8G Esports crossed the line in second, with the #70 Realteam Hydrogen Redline rounding out the podium in third. The #10 MAHLE RACING TEAM quietly had a blistering race and soared up the rankings, securing fifth behind #4 Floyd ByKolles-Burst.

 

  • Over in the LMGTE Classification, the #71 BMW Team Redline and driver Kevin Siggy took pole position on the grid, but was quickly overtaken by Joshua Rogers in the #92 Porsche Esports Team, with the other #91 Porsche Esports Team close behind as the three battled for first for most of the race. After the halfway mark on lap 83 the #51 FDA Esports Team’s Ferrari – which was surging up the standings – was at the centre of drama. Struck by #55 BMW Team GB, the Ferrari then spun out and made contact with the #65 Panis Racing LMP, triggering drive through penalties for both GTEs.
  • In the end, the #71 BMW Team Redline’s unique fuel saving strategy worked to dramatic effect as the BMW M8 eventually secured a dominant win over its Porsche rivals, who were forced to refuel more. The #91 Porsche Esports Team finished some way off in second, while the #88 Proton Competition secured the final podium place place after a time penalty for Nestor Garcia – who had stayed in the car for too long – meant the  #111 Red Bull Racing Esports car dropped from third to seventh.

 

  • Isaac Gillissen for #49 YAS Heat recorded the fastest lap time in the LMP2 Classification, with a blistering 1:45.341 on the 132nd lap during a tense battle against Bono Huis in the #123 Team Redline. In the LMGTE Classification, Dayne Warren for Proton Competition secured the fastest lap, recording an impressive 1:57.835 in the 30th lap.
  • Augustin Canapino from GPX Rebellion Williams said: “It was a great job from everyone on the team and I enjoyed every lap of the race. It was a great drive from Niko [Wisniewski] to finish so strongly and now the car is in a really good position to fight for the championship in the final round.
  • Rudy van Buren from BMW Team Redline, said: “We felt our strategy was very sensible and thought others would adopt that to make it closer. It was a great race and our preparation paid off…This week we’ll get going at [the Le Mans 24], and set ourselves up to be as good as we can be for it.”

 

Sebring presented the final challenge to teams and drivers before the 24 Hours of Le Mans Virtual race, which will be held entirely online on January 15/16, 2022.

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Esports World Cup Foundation Launches Global “Road to EWC” Program, Unveiling Qualification Pathways for the Esports World Cup 2025

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The Esports World Cup Foundation (EWCF) has unveiled the full scope of the qualification system for the Esports World Cup 2025 with the launch of the global “Road to EWC” program. Featuring over 200 tournaments spanning grassroots leagues to elite international circuits, the Road to EWC offers opportunities for players at every level to compete on the world’s biggest stage, the Esports World Cup, set to return to Riyadh, Saudi Arabia, from July 7 through August 24.

“Road to EWC is a platform for every player, Club, and community whose journey defines the spirit of competition,” said Faisal Bin Homran, Chief Product Officer, of the Esports World Cup Foundation. “By connecting hundreds of tournaments across the world, we are creating life-changing opportunities for players at every level, bringing the world’s best talent to Riyadh. This is how we grow the sport – by growing our partnerships, investing in competitions and laying the foundation for sustainable growth across the industry.”

The Road to EWC qualification program marks a major milestone for the Esports World Cup and is a core component of EWCF’s commitment to the sustainable growth of esports, supporting the professional ecosystem and advancing the sport on a global scale. With 25 tournaments in 24 games, including four new games – Chess, Crossfire, FATAL FURY: City of the Wolves and VALORANT – the EWC 2025 will bring together more than 2,000 elite esports players and 200 top Clubs to compete for a prize pool of more than $70 million, the largest in esports history.

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For League of Legends, Valorant, Overwatch 2, and Apex Legends, official publisher circuits such as the LEC, VCT, OWCS, and ALGS serve as the primary route to qualification. Other games, including Dota 2, Call of Duty: Warzone, PUBG, Teamfight Tactics, and StarCraft II, are holding open online qualifiers, while fighting games, including Street Fighter 6, TEKKEN 8, and Fatal Fury are qualifying players through community-driven tournaments such as EVO Japan, Combo Breaker, and CEO.

In mobile titles like Mobile Legends: Bang Bang, Free Fire, PUBG MOBILE, and Honor of Kings, region-specific leagues across Southeast Asia, MENA, and LATAM are producing national champions who will represent their respective nations in Riyadh. Finally, for titles such as Chess, EA SPORTS FC 25, and Overwatch 2, a final wave of Last Chance Qualifiers will be staged in July, giving one last opportunity for breakout players and rising stars to earn their spot in Riyadh.

Additional information about the Road to EWC, including events and dates for specific titles, can be found at esportsworldcup.com.

As anticipation builds for the Esports World Cup, the Road to EWC also features a multi-channel marketing campaign with a calendar of original content from selected qualifier events and partner leagues around the world. Player interviews and behind-the-scenes access will bring to life the stakes, talent, dedication and human interest stories behind the competition, alongside tournament and game explainers to introduce EWC games to broader audiences and bring fans closer to the action.

The Esports World Cup 2025 will once again unite gaming and esports communities in Riyadh, Saudi Arabia, for a global competition that will crown the next Esports World Cup Champion. The tournament’s unique cross-game format will reward Clubs and players competing for a life-changing prize pool across a mix of platforms and genres, bringing together esports’ best teams, players and games under one banner in the largest-ever celebration of esports.

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The post Esports World Cup Foundation Launches Global “Road to EWC” Program, Unveiling Qualification Pathways for the Esports World Cup 2025 appeared first on European Gaming Industry News.

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S8UL makes StarCraft II debut with the signing of veteran South Korean player GuMiho

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S8UL strengthens its EWC roster following the announcement of their participation in multiple titles, including Chess, EAFC 25, Tekken 8, Call of Duty (COD): Warzone, and Apex Legends Mumbai, May 8, 2025: S8UL, a global force in esports and gaming content, is proud to announce its entry into the legendary world of StarCraft II with the signing of veteran South Korean player Pyung Jae Koh, better known by his iconic gamer tag GuMiho, a.k.a. “The Towel Terran.”

This marks S8UL’s first foray into the real-time strategy (RTS) genre and signals its continued commitment to global expansion across esports titles that have defined competitive gaming history.

A fan-favorite and master tactician, GuMiho is recognised across the global StarCraft community for his creative playstyle, unorthodox strategies, and trailblazing use of mech-based unit compositions. A staple of the Global StarCraft II League (GSL) since the Wings of Liberty era, GuMiho rose to global prominence after winning the GSL Code S

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Championship in 2017, defeating soO in a 4–2 final that etched his name in StarCraft history. His unique style of playing with a towel draped over his hands to absorb sweat and maintain precision earned him the moniker “The Towel Terran,” while his dominance with mechanical Terran builds gave rise to another title: “The Mech God.”

GuMiho’s recent achievements reaffirm his elite status in the competitive StarCraft II scene. In December 2024, he edged out Protoss standout Clem in a tense 3–2 series at HomeStory Cup XXVI, building on the momentum of his nail-biting 4–3 grand final victory over ShoWTimE (also Protoss) at HomeStory Cup XXV just months earlier. Earlier in the year, he delivered a commanding run to the finals of WardiTV 2023, ultimately finishing second after a hard-fought series against Zerg titan Dark. These standout results reinforce GuMiho’s reputation as one of the scene’s most resilient and inventive players, proving that even after years at the top, he continues to evolve and compete at the highest level.

Speaking about his new journey with S8UL, GuMiho said: “Joining S8UL feels like stepping onto a new playing field with the same hunger to win. Their drive to break barriers in esports matches my own competitive spirit. I’m ready to give it my all and compete at the highest level again, this time with S8UL by my side.”

Animesh Agarwal a.k.a. 8Bit Thug, Co-founder and CEO of S8UL, commented on the signing: “GuMiho is a living legend, and we’re beyond thrilled to welcome him to the S8UL family. Our journey into StarCraft II is about paying homage to the roots of esports and competing with the best. GuMiho’s legacy of innovation, consistency, and competitive spirit embodies everything S8UL stands for. This is a proud moment for Indian esports as we strengthen our EWC aspirations with one of the game’s all-time greats.”

As S8UL prepares to compete across multiple titles at EWC 2025, including Apex Legends, EAFC 25, Call of Duty: Warzone, Tekken 8, Chess, and now StarCraft II, the organization continues to demonstrate that excellence in esports knows no borders, no genres, and no limits.

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With three consecutive ‘Esports Content Group of the Year’ wins at the Esports Awards and global recognition through initiatives like the MOBIES Global Impact Award, S8UL is now writing a new chapter in the global esports story.

 

The post S8UL makes StarCraft II debut with the signing of veteran South Korean player GuMiho appeared first on European Gaming Industry News.

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Skyesports Championship BGMI Set for Sixth Edition Featuring INR 40 Lakhs Prize Pool, Grand Finals on May 17–18 in Bangalore

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The Skyesports Championship, India’s longest-running homegrown esports IP, is returning for its sixth edition with BGMI and a prize pool of ₹40 Lakhs, culminating in an on-ground Grand Finals on May 17 and 18 in Bangalore.

Leading brands including AMD, Red Bull, GIGABYTE, and Western Digital have partnered with Skyesports for the 2025 edition, reaffirming their commitment to India’s rapidly expanding gaming ecosystem.

Commenting on the return of the IP, Shiva Nandy, Founder and CEO, Skyesports, said, “The Skyesports Championship is an IP we’ve been nurturing since 2018, growing year after year into one of India’s most recognized esports tournaments with a highly engaged youth audience. We are excited to have partners like AMD, Red Bull, GIGABYTE, and Western Digital joining us for this event, allowing us to deliver a top-notch entertainment product for fans with engaging competitive esports action featuring top-tier teams and esports athletes the country has to offer. With initiatives like the new Sky Champ Rule, this tournament is set to be a standout event on the BGMI esports calendar.”

The return of the Skyesports Championship as an on-ground BGMI event builds on the success of its 2023 edition, which recorded over 32 million digital views and attracted more than 12,000 fans to the stadium.

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This momentum reflects India’s position as the fastest-growing gaming market across Asia and MENA, as reported by Niko Partners. The Indian games market is expected to surpass $1 billion in 2025, reaching $1.4 billion in revenue by 2028. Mobile gaming continues to lead, accounting for nearly 78% of all revenue. With an expected 277 million new gamers by 2028, India is also on track to overtake China in the highest total number of gamers worldwide.

As the country’s leading esports tournament organizer, Skyesports continues to drive this momentum by delivering high-impact, community-driven esports experiences at scale.

The Skyesports Championship 2025 BGMI Grand Finals will feature an exciting new format:

  • Day 1 (May 17) – Sky Surge: Teams will compete across six maps, aiming to accumulate points and reach the Sky Champ point goal of 66 points.
  • Day 2 (May 18) – Sky Champ Rule: Once a team reaches 66 points, they must secure a Chicken Dinner to be crowned champions. If no team achieves this within eight maps, the team with the highest points will be declared the winner.

This unique format makes every match extremely crucial, as teams are not only focused on aggressively reaching the point threshold but also on strategically targeting opponents who are close to achieving it or have crossed it already.

The Skyesports Championship BGMI event schedule is as follows:

  • Upper Bracket: May 6–9 (16 teams – Top 8 advance to the Grand Finals, bottom 8 fall to the Last Chance Qualifier)
  • Last Chance Qualifier: May 10–12 (16 teams – 8 each from the Upper and Lower Brackets)
  • Grand Finals: May 17–18 (Top 8 teams from the LCQ join the 8 qualified from the Upper Bracket to compete for the title)

The entire tournament will be livestreamed on the official Skyesports YouTube channel. Stay tuned to the Skyesports Instagram, Twitter, and Facebook handles for more information regarding the on-ground finale.

The post Skyesports Championship BGMI Set for Sixth Edition Featuring INR 40 Lakhs Prize Pool, Grand Finals on May 17–18 in Bangalore appeared first on European Gaming Industry News.

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