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GAMOMAT launches Book of Oasis and ‘Gaming for the Climate’ initiative to combat climate crisis

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GAMOMAT, one of the leading independent slot game developers, has launched its subaqueous adventure ‘Book of Oasis’ that concurrently helps to combat the climate crisis.

Book of Oasis is a title that features GAMOMAT’s ‘Gaming for the Climate’ initiative where a portion of GAMOMAT-revenues generated from the title will help turn the tide of climate degradation. GAMOMAT has teamed up with Healthy Seas and will target abandoned ghost nets, plastic removal, collaborative projects with fishermen and delivering educational school programmes across the world.

This latest slot release sees Egyptian historian, Dr. Jeffery Robertson, dive into an underwater mission to locate the secret temple where the legendary Library of Alexandria rests. The ancient tome acts as his guide to the oasis where the mythological secret lies.

The book symbol is Wild and substitutes for all symbols except bonus symbols once in the Free Games feature. Free Games are triggered when 3, 4 or 5 Scatters appear on the reels and players then get a bonus symbol for the game – once in the feature additional games can be won.

Card gamble and risk ladder features are available to enhance the gaming experience. This 5×3 game is available to all ORYX operator partners via ORYX HUB and for social gaming via Whow.

Dietmar Hermjohannes – Founder of GAMOMAT said: “The climate crisis is today’s biggest threat to our future and everything must be done to turn the tide. We at GAMOMAT are not only thinking about the future of gaming. We are also thinking about the future of our environment and this was always important to me. That is why we have launched the ‘Gaming for the Climate’ initiative. Book of Oasis is the perfect game to introduce this initiative and we cannot wait to see the impact of this project and how players will also adore this game.”

George Miller started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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