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Mumbai Marshals crowned Esports Premier League 2021 Champions

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Mumbai Marshals emerged as champions in the inaugural edition of the Esports Premier League (ESPL) 2021. The country’s first-ever franchise-based Esports league, which witnessed high-octane competition of Free Fire matches, concluded in a nail-biting finale. The mega prize distribution ceremony took place at a city hotel on Monday in the presence of Deputy Chief Minister of Delhi Mr. Manish Sisodia and Ms. Kalli Purie, Vice Chairperson, India Today Group, as the champions and the runner-ups were handed over the trophies and the cash awards.

After two and a half months of virtual competition, two of the most impressive and skilled teams from the league stage, Bangalore Ballistics and Mumbai Marshals, locked horns in a thrilling grand finale. A neck to neck competition saw the Mumbai team getting past the opposition for the prestigious title. The ESPL season 1 champions, Mumbai Marshals have some top players in its roster including Sagar Patel, Indranil Saha, Jayesh Yadav, Naitik Khosto and Asjad Khateeb, who also grabbed the Most Valuable Player award. For his impressive show throughout the tournament, Jayesh Yadav aka Mr Jay from Mumbai Marshals, with 74 kills, was named as the player of the tournament along with an award of Rs. 30,000.

“It was like a festival of Esports, playing out in the last couple of months. There was an overwhelming response coming from all over the country. The gamers showcased their A-game and the competition was nothing short of top class. I hope these athletes will further utilise this experience and win medals for the country in the coming time,” said Mr. Vishwalok Nath, Director, ESPL.

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“We, at ESPL, are committed to revolutionising the Indian Esports ecosystem and we are very proud to announce our next big Esports IP, World Esports Cup. We are thankful to Delhi Deputy Chief Minister, Mr Manish Sisodia who unveiled the logo of this upcoming championship. We believe this tournament will also help us to contribute in making India a global Esports powerhouse. We are also thankful to all our sponsors and stakeholders for their support and belief. This is just the beginning of a new era,” Nath further added.

With more than 100 million video views and one million-plus registrations for the ESPL 2021, eight teams, representing eight cities/states, were finally chosen for the finals at the end of the third round after a highly competitive final stage of the league. The group matches were followed by knockout rounds where 96 teams participated. The eight teams that made it through the knockout finals were assigned one Franchise team each. The list of franchise teams included Mumbai Marshals, Rajasthan Reapers, Bangalore Ballistics, Hyderabad Hydras, Chennai Celestials, Delhi Dukes, Punjab Paladins and Kolkata Kaijus. The tournament saw a massive prize pool of INR 25 lakh with a cash prize award to all the top-8 teams. The Mumbai team took home the major share of Rs 12 lakh from the prize money.

Delhi’s Deputy Chief Minister Manish Sisodia, while addressing the ESPL winners and players, said, “Esports now is growing very fast. I am convinced that this “E” sport deserves all the support and recognition. I promise that the Delhi government will encourage Esports in every possible manner. We will be happy to encourage all the initiatives that will help the industry and the sector to grow.”

ESPL 2021, which had Infinix smartphone as the presenting sponsor, was played under the aegis of gamer-centric campaign #ESPLGameSeFame with Tiger Shroff as the inimitable brand ambassador that encouraged players to showcase their top game and get recognised in the industry. The tournament also saw huge response and was streamed live on Disney+ Hotstar, Free Fire official streaming platform Booyah and Malayalam OTT platform Koode alongside official YouTube and Facebook channels of India Today and Aaj Tak and its websites.

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Esports Returns to Singapore with BLAST’s Dota 2 Arena Event After Sellout Counter-Strike World Final 2024

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  • BLAST Dota Slam Singapore to take place this November at Singapore Indoor Stadium in partnership with Singapore Tourism Board and AEG Presents Asia

  • The world’s best Dota teams will meet in Singapore from 4th – 9th November 2025 to compete for a prize pool of $1,000,000 at the first ever BLAST Slam arena event 

Esports entertainment company BLAST has announced the return of its world-class events to Singapore with the BLAST Dota Slam Singapore, set to take place in November 2025 at the Singapore Indoor Stadium, supported by the Singapore Tourism Board (STB).

This announcement follows the sellout success of the BLAST Premier World Final 2024, which marked BLAST’s Southeast Asia debut and saw more than ten-thousand fans pack out the Resorts World Convention Centre to witness the world’s top Counter-Strike teams compete for the $1 million prize pool.

Building on that momentum, Singapore will now host the BLAST Dota Slam arena event, teaming up with AEG Presents Asia again to bring together the world’s best Dota teams to battle it out for $1,000,000 in front of a live audience and millions of fans tuning in globally across 50+ territories and in 12 languages.

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The BLAST Dota Slam Singapore is the latest milestone in BLAST’s global expansion into Dota 2, and reinforces Singapore’s growing reputation as a premier destination for sports and live entertainment. It marks the second consecutive year the city-state has hosted a BLAST arena tournament, following the successful Counter-Strike event in 2024.

James Woollard, Director of Market Development at BLAST, said: “Singapore delivered one of the most passionate esports crowds we’ve ever seen during last year’s BLAST Premier World Final. We’re thrilled to be returning with our next major arena show – this time for Dota 2 – and to once again partner with the Singapore Tourism Board and AEG Presents Asia to help to further grow Southeast Asia’s esports ecosystem. The response to our events in Singapore has been incredible, and this November’s Dota Slam promises to be another landmark moment for fans and for the region. Singapore has an impressive history and pedigree for the biggest international sporting events, supported by STB, and BLAST is proud to be building on this with the biggest esports events.”

Ms Lilian Chee, Director, Sports, Singapore Tourism Board, said: “We are delighted to welcome BLAST back to Singapore, this time with the Dota Slam. Building on the success of the BLAST Premier World Final, this event further reinforces Singapore’s reputation as a world-class destination for sports and live entertainment. We look forward to welcoming the passionate fans, players and partners once again to our vibrant city.”

BLAST’s return to Singapore is set to shine a global spotlight on the city while delivering significant economic benefits and meaningful destination marketing. With an estimated economic impact in the tens of millions, the tournament further demonstrates how esports events are evolving into major cultural and economic drivers for host cities – on par with large-scale traditional international sporting events.

With Singapore, Rio, London, Austin, and Lyon among the major destinations on BLAST’s global calendar this year, it is evident that governments, cities and tourism bodies are recognising the power of esports to attract young and engaged visitors, create jobs, and drive international visibility.

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The post Esports Returns to Singapore with BLAST’s Dota 2 Arena Event After Sellout Counter-Strike World Final 2024 appeared first on European Gaming Industry News.

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DSTGAMING Shortlisted in Two Categories at SIGMA Asia Awards 2025

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DSTGAMING has announced that it has been shortlisted in two prestigious categories at the SIGMA Asia Awards 2025: Best Platform and Best UI/UX. These nominations mark a significant achievement, recognising DSTGAMING’s continued dedication to delivering high-performance, user-centric solutions in the iGaming sector.

The SIGMA Asia Awards celebrate the most impactful contributors across the iGaming industry in the Asia-Pacific region. To be shortlisted in both the Best Platform and Best UI/UX categories is a strong testament to DSTGAMING’s dual focus on technological robustness and seamless user experiences.

DSTGAMING’s all-in-one iGaming platform has been widely recognised for its scalability, reliability and flexibility. With modular architecture and full customisation capabilities, the platform empowers operators to tailor offerings precisely to their market needs. Its seamless integrations, powerful backend and real-time analytics tools offer an unmatched operational advantage to partners worldwide.

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In the Best UI/UX category, DSTGAMING has gained recognition for prioritising intuitive navigation, visually engaging interfaces and mobile-first designs. The platform is built to deliver a smooth, immersive player journey across all devices — critical for enhancing engagement and retention in today’s competitive market.

These dual nominations reflect DSTGAMING’s core values: innovation, user satisfaction and technical excellence. The company’s design and development teams have worked closely to align user interface aesthetics with operational functionality — ensuring both players and operators receive a seamless and responsive experience.

The post DSTGAMING Shortlisted in Two Categories at SIGMA Asia Awards 2025 appeared first on European Gaming Industry News.

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AA Gaming Announce the Rajasthan State Esports Championship (RSEC) with Youth Affairs & Sports Department, Govt. Of Rajasthan

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The Rajasthan Youth Board (Youth Affairs & Sports Department, Government of Rajasthan), in collaboration with AA Gaming, has officially announced the Rajasthan State Esports Championship (RSEC) – a landmark state-level initiative poised to engage thousands of players from across the state.
The RSEC 2025 will feature top esports titles including Battlegrounds Mobile India (BGMI), CS2, E-Cricket, and E-Football. Spanning over four stages, the championship aims to reach more than 200 colleges across 41 districts in Rajasthan, making it one of the most comprehensive esports tournaments at the state level in India.
The tournament will unfold in the following stages:
  • Open Qualifiers
  • Inter-College Knockout Rounds
  • Semifinals
  • Grand Finals – which will be live-streamed and culminate in a prestigious awards ceremony.
A core highlight of the RSEC 2025 will be a series of esports workshops, organized by AA Gaming during the inter-college knockout rounds held across Rajasthan. These workshops, in
collaboration with industry experts, are designed to educate and empower participants with essential knowledge and skills, positioning Rajasthan’s youth at the forefront of the rapidly growing esports industry.
Recognized now on global platforms like the Olympic Esports Series, the Asian Games, and the Commonwealth Esports Championship, esports has become a legitimate sporting and medal discipline. With this in mind, the RSEC workshops will cover:
  • Gaming techniques and strategic play
  • Game development fundamentals
  • Esports career pathways
  • Mental health and well-being for athletes
  • Team-building and communication
  • Professional conduct in esports
  • In-depth game analysis and review
Speaking about the RSEC, Dr. Neeraj Kumar Pawan (I.A.S) Chairman, Rajasthan Youth Board & Secretary, Youth Affairs & Sports Department, Government Of Rajasthan, said, “I extend my heartfelt best wishes for the upcoming Rajasthan State Esports Championship. As Rajasthan does not yet have an official esports federation, the Youth Affairs & Sports Department of Rajasthan has taken the initiative to support the esports ecosystem by joining hands with passionate youth, many of whom have come forward through the Youth Board. This championship marks a significant first step in promoting esports across the state, and I wholeheartedly commend the young leaders driving this movement.”
Commenting on the tournament, Akash Dhangar, Founder and CEO of AA Gaming, said:
“We are thrilled to partner with the Rajasthan Youth Board for the Rajasthan State Esports Championship — a one-of-a-kind initiative that not only empowers the youth through competitive esports, but also equips them with the knowledge and skills to thrive in this fast-growing industry. Through our comprehensive workshops, we aim to provide in-depth education on the key pillars of the esports ecosystem, enabling Rajasthan’s youth to emerge as innovators and leaders in the gaming and esports space.”
These sessions aim to develop well-rounded esports professionals — from players aiming for international glory to those exploring careers in game development, casting, management, and more.
The Rajasthan State Esports Championship is a pioneering initiative by the Government of Rajasthan to integrate esports into the mainstream sporting ecosystem and harness the power of gaming to inspire, educate, and uplift the state’s youth.
With RSEC 2025, Rajasthan is set to lead by example, creating a blueprint for how regional governments can support and grow the esports ecosystem from the grassroots.

The post AA Gaming Announce the Rajasthan State Esports Championship (RSEC) with Youth Affairs & Sports Department, Govt. Of Rajasthan appeared first on European Gaming Industry News.

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