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Football for Friendship achieves new GUINNESS WORLD RECORDSTM title for the most visitors at a virtual stadium

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Saturday, during the live broadcast of the Football for Friendship Grand Final, the official adjudicator Joanne Brent confirmed that the Gazprom International Children’s Social Programme Football for Friendship achieved its 3rd GUINNESS WORLD RECORDSTM title. The successful record attempt took place on May 26th and officially announced and confirmed on the occasion of the Grand Final of the Ninth Season of the programme on 29th May.

On 26th May, the project Football for Friendship achieved a new GUINNESS WORLD RECORDSTM title for the most visitors at a virtual stadium. Users of the multiplayer simulator Football for Friendship World (F4F World) from over 200 countries took part in this world record attempt.

In the run-up to the record attempt, the Global Ambassador for Football for Friendship, the Brazilian football legend Roberto Carlos, reached out to all the participants with a message of motivation. “Let us all become part of a major event. We are all participants in the Gazprom Football for Friendship programme. We will get this record! Let’s get to it!” he called out to the young people. They were also supported by the two-time Russian football champions Yevgeni Aldonin and Dimitri Sennikov, the Russian footballer of the year (2004) Dmitri Sychev and the ambassador for Russian women’s football Elena Ryshkova. Russian TikTok stars twins Katya and Nastya together with Kirill Kolesnikov were present as well.

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The multiplayer football simulator Football for Friendship World (F4F World) was specially developed for F4F in 2020. International team matches can be organised on this platform in real time. From 24th May 2021 onwards, the 2021 Football for Friendship eWorld Championship (eF4F) with a total of 32 teams, and players from over 200 countries, was contested.

Football for Friendship already holds two GUINNESS WORLD RECORDSTM titles. In 2019, F4F achieved a GUINNESS WORLD RECORDSTM title for the most nationalities in a football training session. The session took place on 31st May 2019 in Madrid as part of the final events of the Seventh Season of F4F. The skills class, which players of 57 different nationalities took part in, was held by the Head of the Soccer Barcelona Youth Academy Miguel Puig and by Josep Gambao, a former trainer of the FC Barcelona youth team.

On 5th December 2020, a new GUINNESS WORLD RECORDSTM title was achieved in the course of the closing events of the Eighth Season of Football for Friendship for an online training session with the most participants. Young Players from more than 100 countries in Europe, Asia, Africa, North and South America, Australia and Oceania came together and took part alongside world-famous football stars in this digital football event. In total, over 1000 participants were registered for the course, which was streamed online.

Back in 2020, the World Cup winner, three-time Champions League winner and Global Ambassador for F4F Roberto Carlos was also present at this successful record attempt. Other sports stars involved were the six-time freestyle world champion Melody Donchet, the two-time freestyle world champion Anton Pavlinov, the French freestyle champion Andreas Cetkovic and numerous football champions and world-famous freestyle footballers from various countries.

Roberto Carlos, Global Ambassador of Football for Friendship: “Today, my friends, is a very special day, and you will all go down in history. Today, we are attempting to achieve a new GUINNESS WORLD RECORDSTM title. I too play video games, and my favourite is the simulator “Football for Friendship World”. And today I am going to be playing with you and supporting you in your attempt to set this new record.”

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TEN Launches First-ever Fully On-chain Poker Powered by Autonomous AI Agents

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TEN, The Entertainment Network for AI‑Native iGaming, has launched House of TEN—the first fully on-chain poker application featuring autonomous AI agents with trustless, encrypted gameplay.

More than just a technical milestone, the launch signals the arrival of AI-native iGaming—a new category of on-chain entertainment where AI agents and trustless wagering converge. The successful launch of House of TEN illustrates how TEN’s unique, encrypted execution environment is expanding the possibilities for what can be achieved on the Ethereum blockchain. With programmable privacy, verifiable randomness and no off-chain logic, TEN enables fully autonomous, high-stakes games that merge crypto trustlessness with real gameplay complexity.

Poker That Actually Works On-Chain

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Poker has been played for over 200 years, but until now, it couldn’t exist fully on-chain without compromising fairness or privacy. By solving long-standing limitations around privacy, randomness, and user experience—without relying on off-chain components—TEN is enabling games that were previously considered impossible to build on-chain. Users can stake on AI agents with distinct strategies and personalities, earning ZEN—a prediction-based rewards system that converts into future airdrops.

Poker requires hidden information, strategic play and fair randomness—none of which have been possible in previous blockchain implementations without compromising trust assumptions. TEN uses TEEs to deliver encrypted card hands and secure, verifiable randomness, without any off-chain logic.

“We’ve built the world’s first true on-chain poker with AI agents you can stake on. It’s one of the most technically advanced dApps ever deployed in Web3. To make it work, we had to solve cryptographic challenges that most thought were impossible—like fully private card hands, autonomous logic, and fair, tamper-proof dealing,” said Cais Manai, Co-Founder & Head of Product at TEN.

AI Agents That Think, Bluff and Deceive

TEN’s poker experience includes autonomous AI agents with unique personalities and play styles, from aggressive risk-takers to unpredictable wildcards. Players can follow and stake on these agents as they compete in real time. The gameplay experience mirrors leading online poker platforms, only now, it’s fully on-chain, transparent and decentralized. Each hand is unpredictable. Odds move in real time based on player actions, not bots, because the game state is encrypted and can’t be sniped.

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The launch of House of TEN is a live demonstration of what the protocol makes possible:

• Trust in the protocol, not the people.

• Chain-level encryption.

• Lightning-fast finality.

• Seamless user experience (UX) that hides complexity.

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A Glimpse Into What’s Next for Ethereum

While poker is the first showcase, TEN is built to support much more. Its encrypted execution environment enables entirely new classes of on-chain games and AI applications that require privacy, randomness or complex off-chain-like logic—spanning DeFi, gaming and AI-based applications.

“TEN isn’t just another L2—we’ve built what we believe is the most sophisticated infrastructure in the space. This launch proves that real utility, strong user experience (UX), and cryptographic privacy can all coexist on Ethereum. We’re building for the future of institutions, enterprises, and autonomous systems entering Web3,” said Gavin Thomas, CEO of TEN Protocol.

The post TEN Launches First-ever Fully On-chain Poker Powered by Autonomous AI Agents appeared first on European Gaming Industry News.

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Ygam Welcomes Two New Trustees

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Ygam has strengthened its board of trustees with two appointments bringing combined expertise in governance, policy, public affairs and safeguarding.

Judy White joins the Ygam board with over 20 years of experience in governance and operational leadership across the not-for-profit sector. A Chartered Secretary, Judy has a proven track record in governance, risk management, data protection, transformation and stakeholder engagement. She most recently served as Head of Governance at the British Association for Counselling and Psychotherapy (BACP), where she oversaw governance, assurance and risk across the organisation.

Previously, Judy spent seven years at the Gambling Commission as a Senior Manager in Licensing, where she played a key role in assessing complex licensing applications. Judy’s deep understanding of governance frameworks and regulatory environments will provide crucial oversight and support as Ygam continues to grow and evolve.

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Iain Corby joins alongside Judy as an experienced leader with a diverse career spanning consultancy, government policy, and the third sector. His early career included 12 years as a programme management consultant at Deloitte before transitioning into policy work.

Iain has experience working in gambling harms prevention sector, previously serving as Deputy Chief Executive of GambleAware. He is currently the founding Executive Director of the Age Verification Providers Association which prioritises child protection in the digital space. With an MBA from UCLA and a reputation for delivering performance improvements, Ian brings strategic insight, commercial acumen and a wealth of knowledge in public affairs and communications.

Mike Wocik, Chair of Ygam, said: “We are delighted to welcome Judy and Iain to the Ygam Board. Their wealth of experience and expertise will further strengthen our governance and strategic leadership, ensuring we continue to operate at the highest standards. Strong governance is the foundation of our success, and their insights will be invaluable as we grow our impact and evolve as a leader in our field. I look forward to working with them to drive our mission forward and make a lasting difference.”

Judy White said: “I’m excited to join the fantastic team at Ygam. I’m passionate about supporting children and young people, and I’ve been hugely impressed by Ygam’s position as a leader in their field, with a clear commitment to high standards of governance and impact. I look forward to engaging and collaborating with the board and staff to advance Ygam’s vision and mission, ultimately supporting children and young people in safely navigating our increasingly digital world.”

Iain Corby said: “Although it has been six years since I was at GambleAware, I have followed developments in the field from a distance and recognise this is a time of great change and opportunity with the introduction of the new levy. The growing focus on prevention has never been more important, and I look forward to supporting the board, the whole leadership team, and the impressive team that is delivering such a formidable impact for young people across the country and beyond.”

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Narva Communications Becomes Svenska Spel’s New Agency for Corporate Communications

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Narva Communications has become Svenska Spel’s new agency for corporate communications.

“We received high-quality bids from some of Sweden’s leading agencies in Corporate Communication. After a thorough evaluation process, Narva was the agency that received the highest score. They have demonstrated great strategic acumen, strong analytical skills and a very good understanding of Svenska Spel’s mission and communication needs,” Andreas Jerat, Head of Corporate Communication at Svenska Spel, said.

Narva’s assignment includes strategic communication support within Corporate Communication, Public Affairs and financial communication. The assignment also includes the production of annual and sustainability reports. The agreement is valid for two years starting in May 2025, with the possibility of extension 1 + 1 year.

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“We are extremely proud that Svenska Spel has chosen Narva as a partner for its group communications. Svenska Spel is one of Sweden’s most well-known brands with an important social mission. We look forward to working with them to develop communications and help further strengthen the image of Svenska Spel as a role model for games that are offered in a safe and responsible manner,” said Frida Dahlgren, CEO of Narva Communications and account manager for Svenska Spel.

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