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Peter & Sons agrees Yggdrasil Game Engagement Mechanics (GEM) offering

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YG Masters partner Peter & Sons is the latest studio to sign up to leverage Yggdrasil’s popular Gigablox mechanic to enhance future game production.

Through Yggdrasil’s Game Engagement Mechanics (GEM) offering, Peter & Sons will implement the successful mechanic into its games development process with the first title expected to be produced before the end of the year.

Gigablox framework enables dynamic reels to spawn gigantic blocks up to 6×6 stacked. In addition to potentially massive wins, the mechanic also enables Gigablox battles, a truly innovative gaming experience.

Since introducing the GEM offering within the YG Masters program, four partner studios have signed to integrate it with Peter & Sons joining Reflex Gaming, DreamTech Gaming and Bang Bang Games.

Three of Yggdrasil’s mechanics, Gigablox, and Splitz, are available to partners to use as part of the GEM offering to increase player engagement and retention levels. Yggdrasil will package and commersialise additional mechanical frameworks for its YG Masters partners during 2021.

Stuart McCarthy, Head of Partner Programs at Yggdrasil, said: “We are thrilled with the interest in our GEM offering and it is a testament to the popularity of our mechanics with players around the globe.

“By incorporating Gigablox into their upcoming titles, Peter & Sons will be able to take their games to the next level and we look forward to seeing the results.”

Yann Bautista, Busines Development Manager at Peter & Sons, added: “We are very happy to license Yggdrasil’s popular Gigablox mechanical framework to build new and exciting games to add to our growing portfolio.

“We are always looking for new ways to engage and surprise players and building on Yggdrasil’s proven slot mechanics sets a solid foundation for us to create thrilling new content. Access to Yggdrasil’s GEM offering adds significant business value for us as a YG Masters partner.”

George Miller started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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