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EGT Steel Production – the new ambitious member of EGT’s family

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Steelwork is the main subject of activity and the field of competence of EGT Steel Production. Established in March, 2020 as a subsidiary company of Euro Games Technology, its mission is to be a key participant in the production of the slot cabinets, making their welded housings and all steel accessories and elements included in the machines (holders – for bill validators and counters, Exciter platform boxes, etc.).

The CEO of the company is Mr. Stefan Georgiev, a long-term practitioner in the steelworks industry, whose experience is related not only to light, but also to heavy steel structures. Under his management have been large and responsible projects in the field in different sectors, including construction and petrochemical industry, both in Bulgaria and abroad.

„The main role of EGT Steel Production is also to provide more flexibility to the highly efficient R&D department of Euro Games Technology so that all new slot models, developed by it, to be made and tested in-house before their mass production commences,” explained Mr. Georgiev. “As a CEO I am also ambitious to attract more external international clients and to offer them a wide variety of products made of steel. EGT Steel Production will be competitive on a global scale.“

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The material-technical base of the company covers 5000 sq. m of which 3000 sq. m are indoor area. The manufacturing facility includes 4 main workshops: for laser cutting of sheet material, where also is used a latest generation high-performance CNC punch center; for details forming with CNC press brakes bending machines for up to 15 mm thickness of the material and for fasteners mounting with a CNC/NC and manual press; and two workshops for welding (manual and robotic), final assembly and finishing operations such as mechanical cleaning and painting preparations.

Currently EGT Steel Production relies on a staff of technical engineers, mechanical designers, machine setup specialists, logistics professionals, quality managers, workers and administration personnel. Their number is constantly increasing. “At this stage we are focused on the complete renovation of the factory, which we started when we moved in and plan to finish in the first half of 2021,” explained Mr. Georgiev. “According to schedule is also the optimization of our production operations which is performed simultaneously.”

The manufacturing capacity of the company is 150 tons processed steel per month. The implementation of more automation and the migration to new, more effective machines ensures the continuous increase in productivity and in 2021 it is expected to reach monthly 200 tons. The quality is constantly monitored and guaranteed by a QMS that covers all manufacturing phases and its perfection is also backed up by ongoing improvement of the working environment, introduction of new technologies, optimization of internal logistics, as well as by the SAP ERP system that joins the new subsidiary to the general information structure of EGT.

According to Mr. Georgiev, apart from the negative effects, the current crisis due to COVID-19 opens up an opportunity for EGT Steel Production: “Our company is closely connected with the casino industry and the current decrease in our work volume creates some financial issues, but it is also a fact that this is the perfect moment to carry out all planned refurbishments and organization improvements in a most effective way. As a result we will optimize the costs for the cabinets’ production, will increase our resilience when launching new models, will shorten the production deadlines, will improve our communication and work efficiency and all that will positively affect the quality of EGT’s final products. We are also able to concentrate on internal projects for optimization of the assembly lines at the main plant of Euro Games Technology for which we are currently preparing some special appliances and components.”

In 2021 EGT Steel Production will continue to increase its capacity. The final goal of the company is to diversify the portfolio of Euro Games Technology with even more services and metal goods for the international market. Its ambition is also to rank among the best in its sector. This is what Mr. Georgiev also wishes for himself as a CEO – to lead a team that is among the top professionals in its field of competence.

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CIRSA Announces its Intention to Float on the Spanish Stock Exchanges

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Cirsa Enterprises S.A.U., an international gaming platform with market leading positions in Spain, Latin America, Morocco and Italy has announced its intention to proceed with the initial public offering (IPO) of its ordinary shares to qualified investors.

The Company intends to apply for its Shares to be admitted to trading on the Barcelona, Bilbao, Madrid and Valencia Stock Exchanges through the Automated Quotation System (Mercado Continuo) of the Spanish Stock Exchanges. The decision to proceed and definitive timing for the Offering and Admission is subject to, among other factors, market conditions and the approval by the Spanish Securities Market Commission (Comisión Nacional del Mercado de Valores, the CNMV).

Highlights of the Offering

The Offering is expected to comprise a primary offering of €400 million newly issued Shares as well as a secondary sale of approximately €60 million.

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The net proceeds from the primary offering by the Company in an amount of approximately €375 million will be used primarily to accelerate the Company’s proven growth strategy and to repay existing debt and reduce the Group’s net leverage ratio (net financial debt as of May 31, 2025 / EBITDA for the twelve months ended March 31, 2025) to approximately 2.7x as of May 31, 2025, after giving effect to the Offering.

The secondary sale will be conducted by LHMC Midco S.à r.l. solely for the indirect ultimate benefit of certain current and former employees and managers of CIRSA (together, “Management”). Management will not receive any cash proceeds (other than for the purposes of settling taxes and expenses) and on Admission, Management’s existing investment in CIRSA will be reorganised to be directly held in the Company.

In addition, the transaction will include a customary over-allotment option granted by LHMC Midco to the Joint Global Coordinators (on behalf of the Joint Bookrunners).

Joaquim Agut, Executive Chairman of CIRSA, said: “Today’s announcement is a significant milestone in the history of this Company, founded in Terrassa in 1978 and which has built an extraordinary performance track record with a presence in 11 countries, always operating exclusively in markets where gambling is regulated. Over the past 20 years, CIRSA has accelerated its international expansion by acquiring leading companies and consolidating a position of leadership in the markets in which it operates. Our growth was further accelerated by our transformative partnership with Blackstone in 2018, which has been instrumental to our success.”

Antonio Hostench, CEO of CIRSA, said: “We are an innovative company that seamlessly integrates both physical and online channels. Today, we are taking a defining step to continue writing another page in this extraordinary history of growth by announcing our intention to go public, which will provide us with the opportunity to undertake new projects and continue to consolidate our leadership in the sector.”

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Gen.G Opens “GGX”, the Next-Gen Cultural Gaming Space

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Global esports organisation Gen.G Esports (Gen.G) announced the official grand opening of GGX (Gen.G Gaming Xperience), a multi-dimensional cultural gaming space that brings its brand philosophy to life to an offline space in the heart of Seoul. Launching on Saturday, June 21, GGX marks the first-ever flagship venue by an esports brand that redefines the traditional PC café, offering a high-performance gaming zone alongside curated lifestyle experiences across food, merchandise, community and coaching.

Located near DDP, a cultural and artistic landmark in Seoul at Dongdaemun History & Culture Park Station, GGX spans 1570 square meters and includes 252 premium gaming stations equipped with top-tier specs. Each seat features NVIDIA RTX 5070 GPUs, LG UltraGear monitors, Logitech gaming peripherals, ultra-fast internet and Gen.G x SIDIZ custom-designed gaming chairs, with an estimated hardware value of KRW 4.5 million (USD 3300) per station, delivering a fully immersive play environment.

More than just a gaming space, GGX will act as Gen.G’s flagship space – an open, ever-expanding ecosystem where brands, fans and creators come together to create a unique experience. From concept to execution, GGX was co-developed with industry-leading partners such as Otoki, Monster Energy and SIDIZ, creating a space that blends gaming, content and community in new ways.

Inside GGX, visitors can enjoy a variety of immersive experiences, including:

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“OTOKI G.ROUND”, a food & beverage lounge co-developed with Otoki, offering exclusive signature menu items

An iconic photo spot and photo booth featuring GenRang, Gen.G’s official mascot

A merchandise store, showcasing Gen.G uniforms, exclusive partner collaboration items and GGX-limited items

A community lounge with a capacity for over 100 people – designed as a space for fans to connect and share their passion for gaming, and engage in community-driven activities.

In collaboration with Gen.G Global Academy (GGA), GGX also offers coaching programmes and skill-up classes for gamers of all levels. Led by former pro players, these sessions include in-depth strategic game analysis, aim training and team-based gameplay. The venue will also host regular fan meetups, watch parties and branded community events, creating a dynamic environment for fans to connect and grow together.

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Steve Lee, Head of Partnerships at Gen.G, said: “GGX goes beyond just gaming – it’s a cultural hub where fans, players, and brands come together to create meaningful experiences. Through spaces like this and continued innovation, Gen.G aims to lead the sustainable growth of the esports industry.”

GGX is operated by Superplay, a leading IP management company in the gaming and esports space, with proven experience designing fan-centric spaces such as T1 Basecamp Hongdae, KT Rolster R Café and Genshin PC Lounge. Superplay and Gen.G co-developed GGX over several months, from spatial design to branded content and programming.

Junghyun Kim, CEO of Superplay, said: “After months of development with the Gen.G team, we’re proud to finally unveil GGX. We hope it becomes a must-visit destination for gaming and esports fans from Korea and around the world.”

The post Gen.G Opens “GGX”, the Next-Gen Cultural Gaming Space appeared first on European Gaming Industry News.

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Pay Changu Partners with 888Bets

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Fintech company PayChangu has partnered with betting company 888Bets to provide efficient payment solutions for Malawian bettors.

The collaboration will enable instant deposits and withdrawals to all Malawian banks making 888bets the first betting company to archive this.

Joshua Mwendo, Chief Operation Officer at PayChangu, said: “Our collaboration with 888Bets marks a pivotal step in enhancing digital payment solutions within Malawi’s betting industry. We are committed to providing secure and efficient financial services that align with the country’s economic objectives.”

He further noted that the partnership is expected to significantly contribute to Malawi’s Vision 2063, particularly in promoting digital financial services and driving economic development.

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Clement Kwesi Phiri, Country Manager for 888Bets Malawi, said: “Integrating PayChangu’s payment gateway allows us to offer our customers a seamless betting experience. This partnership underscores our dedication to investing in Malawi’s digital infrastructure and providing top-tier services to our users.”

The post Pay Changu Partners with 888Bets appeared first on European Gaming Industry News.

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