Asia
Ultimate Battle, India’s first-ever one-stop esports Online Platform; set to revolutionize Indian Esports market
A 360-degree platform with Esports Titles Tournaments, Gaming News & an E-commerce Portal for gamers
Ultimate Battle is India’s first-ever one-stop online Esports platform for all gaming needs, an ecosystem for players to connect, interact and compete with each other in their favorite Esports title games for competition and rewards. The platform provides a focused designed and playing facility with unparalleled competitive gaming experiences for gamers, the esports community, and millions of esports fans around the world via esports tournaments and industry-related informative content production- in short, Ultimate Battle boasts to be a gamer’s paradise.
The platform also caters to the Esports community with an E-commerce Portal, virtual supermart for all gaming enthusiasts, a unique concept, and a first for the esports sector in India. This helps in provisioning a 360-degree platform to gaming enthusiasts for news on the latest esports trends, consume high-quality gaming content as well an environment to compete, and bud new talents for the Esports competitive scene.
“Gaming was mostly recreational all this while but with the absence of Live Sports, people who had a competitive bent of mind got hooked to online esports and the sudden surge is there for everyone to witness. I truly believe this is an opportune moment for homegrown brands like us, who are in the business of Esports and have created a unique value proposition for the gamers. This is a very exciting time for Ultimate Battle; we are a new age Esports online platform with a plug and play option which is innovative, informative and also provides E-commerce facilities for various gaming needs—all embedded into one single platform,” said Tarun Gupta, a gamer and Founder of Ultimate Battle.
India in the past couple of years has emerged as the hotbed for mobile esports. The growth of online esports gaming has seen an exponential rise due to the penetration of smartphones resulting in a mammoth of 365 million Indian gamers across mobile, PC, and console which is projected to reach 440 million by 2022 according to industry estimates.
The foundation and flavor of Ultimate Battle points towards this esports boom with some of the key gamer-friendly product features being;
- Game Play – Engage with fellow games and play tournaments/Challenges
- Socialize – Connect with gamers, make friends & chat with the community
- E-commerce – a one-stop-shop offering jaw-dropping deals & best pricing on top brands of Gaming Hardware, Consoles & Gaming Accessories
- Content – Consume great content gameplay news & media
The platform currently has popular esports titles like Call of Duty, Garena Free Fire, Valorant, FIFA20, CS: GO, DOTA2, Fortnite including Chess, which has topped gamer’s preferences during the pandemic. Currently, the platform has a strong player base across games and has hosted close to 30000 matches since its inception in 2017.
“To bring Esports into the mainstream and engage millions of gamers and fans together, we have multiple popular esports titles on our platform. In the year 2019, India alone amounted to 13% of the total game downloads worldwide with mobile games in the forefront. We are consistently working to develop Esports in India. Since our inception we as a tech brand specializing in esports aim to provide thousands of gamers with a unique online experience to participate in multi-player mobile, console, and PC video game competitive tournaments and win prize money,” added Gupta who is also an expert in product design and technology development.
This platform also serves as a go-to platform to kickstart one’s career in the competitive circuit. All the esports athletes will get essential exposure and a platform where they can enhance their tactical skills, strategies & coordination.
Asia
AA Gaming Announce the Rajasthan State Esports Championship (RSEC) with Youth Affairs & Sports Department, Govt. Of Rajasthan
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Open Qualifiers
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Inter-College Knockout Rounds
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Semifinals
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Grand Finals – which will be live-streamed and culminate in a prestigious awards ceremony.
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Gaming techniques and strategic play
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Game development fundamentals
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Esports career pathways
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Mental health and well-being for athletes
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Team-building and communication
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Professional conduct in esports
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In-depth game analysis and review
The post AA Gaming Announce the Rajasthan State Esports Championship (RSEC) with Youth Affairs & Sports Department, Govt. Of Rajasthan appeared first on European Gaming Industry News.
Asia
GEG Title-Sponsors the “Alphabets & Friends” Literary and Cultural Festival

Galaxy Entertainment Group (GEG) has been actively supporting cultural and artistic exchanges between China and Portuguese-speaking countries, and advancing the establishment of Macau as “a base for exchange and cooperation where Chinese culture is the mainstream and diverse cultures coexist”. Spanning over 30 activities from April 4 to May 6, the “Galaxy Entertainment Group Presents: Literary and Cultural Festival for Parents and Children ‘Alphabet & Friends’ 2025” (the Festival) was jointly organised by the Portuguese Institute of the Orient (IPOR) and the Consulate-General of Portugal in Macau and Hong Kong and title-sponsored by GEG. As part of the Festival, GEG hosted an exclusive parent-child story creation session at the Galaxy Kidz Edutainment Centre, inviting over 30 local children and parents from the Associação Promotora da Instrução dos Macaenses to participate. Together, they created and read Portuguese-language stories, deepening their understanding and interest in Portuguese culture through relaxed and interesting interactions. Since its inception in 2021, GEG has supported the Festival for five consecutive years, facilitating cultural exchanges within Macau’s Chinese-Portuguese community. Including this year’s activities, the Festival has drawn participation from 40 local schools and institutions, totaling over 10,000 participants.
During the parent-child story creation session at the Galaxy Kidz Edutainment Centre, Ms. Catarina Mesquita, founder of Macau’s first trilingual children’s book publishing company, Mandarina Books, inspired the creativity of children in an educational and entertaining way, guiding them to use different Portuguese phrases and vocabularies to create unique stories based on everyday life. Portuguese cartoonist, Mr. Rodrigo de Matos, also attended the event and vividly illustrated the children’s ingenious ideas on canvas. The children and their parents added colorful stickers to their works afterwards in a warm and lively atmosphere. Additionally, Ms. Mesquita brought her books, published in Chinese, English and Portuguese, for the participating families to read together, allowing them to experience the joy of cross-cultural communication.
Mr. Mário Herculano Fernandes Estorninho, a representative from the Associação Promotora da Instrução dos Macaenses, said: “We sincerely thank GEG and all the organizers for providing this rich cultural experience. The event not only sparked children’s creativity and imagination through engaging activities, but also fostered their interest in storytelling, improved their expression and comprehension skills in the Portuguese language, and deepened their understanding of Portuguese culture.”
For the first time, the series of activities in this year’s Festival were the “reading points” of the “Reading Month in the City of Macao 2025” organised by the Cultural Affairs Bureau of the Macau SAR Government (ICM). The Festival was linked to a number of related initiatives, such as International Children’s Book Day, World Book Day and World Portuguese Language Day, with various activities ranging from concerts, theater performances, parent-child workshops, children’s book fairs and book launches around the theme of “Artificial Intelligence in Education – The Robot and I” held to the enthusiastic response of different sectors. Furthermore, at the “Mini Library”, one of the key events of the Festival, IPOR, the Consulate-General of Portugal in Macau and Hong Kong and GEG jointly donated a collection of nearly 400 books by Portuguese-language authors, including some bilingual editions released during the Festival, to nearly 40 non-tertiary local schools that include Portuguese in their curriculum in hopes of enhancing local youth’s interest in reading and deepening their understanding of the Portuguese culture through high-quality bilingual learning materials.
Over the years, GEG has upheld its philosophy of “What is taken from the community is to be used for the good of the community” by supporting Chinese-Portuguese cultural and artistic events in Macau through diverse ways, hoping to enrich the city’s multicultural landscape. In this March, GEG sponsored the Macau Literary Festival for the 11th time, providing a platform for literary exchange between cultural and artistic advocates from China and Portuguese-speaking countries. Last year, GEG supported the “GEG Lusofonia Festival” for the second consecutive year, serving as one of its organisers for the first time alongside ICM. Since 2021, GEG has partnered with ICM to launch a variety of initiatives under the “Encounter in Macao – Arts and Cultural Festival between China and the Portuguese-speaking Countries”, including supporting the “GEG Traditional Music and Dance Performance in the Community” held at Galaxy Macau integrated resort for two consecutive years. Additionally, GEG has supported the “China and Portuguese-speaking Countries Film Festival” for four consecutive years, co-hosting it twice and providing outdoor screenings at GEG’s revitalisation project – the Lai Chi Vun Shipyards during this past edition.
The post GEG Title-Sponsors the “Alphabets & Friends” Literary and Cultural Festival appeared first on European Gaming Industry News.
Asia
Japanese Authorities Seek to Authorise Two More Integrated Resorts by 2027

Japanese authorities are planning to reopen the application process for integrated resort (IR) developments that include casinos, with the goal of approving up to two additional projects by the end of 2027.
This move would bring the country closer to the maximum of three IR licenses permitted under current legislation.
According to a reports, Japan’s central government is expected to launch the new round of applications by December 2026, giving potential host locations time to develop their IR District Development Plans—a mandatory requirement under the national framework.
While Hokkaido withdrew from the original round of bids in 2019, the northern island’s capital city, Sapporo, has now shown a revived interest in pursuing an IR project. Tokyo has also emerged as a possible candidate, although the capital has yet to make a formal declaration of intent. Interest in the initiative has been spurred by various feasibility studies conducted in recent years, suggesting a growing openness to participation from Japan’s largest urban centre.
To proceed with the updated initiative, the Japanese government plans to solicit public feedback on a proposed cabinet order outlining the application schedule. This consultation period is set to begin in August 2025 and will run through the end of the year, following the House of Councillors election in July.
Currently, Japan has granted only one IR license. The sole approved project, MGM Osaka, is being developed by MGM Resorts International in partnership with Japanese financial group Orix Corp. It is scheduled to open in 2030 and stands as the flagship example of Japan’s ambitions to leverage IRs as a means of boosting tourism and economic growth.
The country’s IR framework, enshrined in law, allows for a total of three resort licenses nationwide. With MGM Osaka already occupying one of those slots, the upcoming application window will determine which two regions—if any—will secure the remaining approvals.
The post Japanese Authorities Seek to Authorise Two More Integrated Resorts by 2027 appeared first on European Gaming Industry News.
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