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Relax Gaming signs Gamshy as new Powered By Relax partner

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Relax Gaming, the igaming aggregator and supplier of unique content, has signed a Powered By Relax partnership deal to integrate Gamshy’s stable of games.

The Italian studio, which is behind popular games such as Toon Cops and Tubularium, joins an impressive list of Powered By Relax partners in benefitting from exposure to leading operators, thanks to Relax’s unmatched technical excellence and extensive distribution.

Offering engaging and modern gaming, Gamshy’s 2 and 3D games are built for a contemporary demographic, with 93% of its players enjoying their gaming experiences via mobile devices.

The agreement boosts the wide selection of quality games available to Relax’s clients, with the company having added leading titles from 13 industry favourite suppliers through its Powered By Relax distribution programme throughout 2020.

Shelley Hannah, Director of Casino Products at Relax Gaming, said: “Getting Gamshy on-board with their boundary-pushing games adds another string to our bow and offers our customers yet more diversity in content.

“We’re really pleased to bring them onto our platform and provide a distributional reach which will not only raise their profile among top tier operators, but also help drive their business goals.”

Giorgio Mikas, Sales Manager at Gamshy, said: “This deal is a great move for us both. We’re always looking to expand the reach of our games and Relax helps us do just that and more.

“Their flexibility, speed and openness to collaboration are what attracted our attention and are the qualities that will no doubt see both our businesses gain from this partnership.”

Relax now offers its partners more than 1,500 online casino games, featuring headline slots from its in-house studios along with a vast collection of content aggregated through its Silver Bullet and Powered By Relax partnership programmes.

George Miller started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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