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RED BULL M.E.O. 2020 INDIA – WORLD CRICKET CHAMPIONSHIP NATIONAL FINAL ALONG WITH TOP SPORTS PERSONALITIES, INFLUENCERS AND PRO-GAMERS TO TAKE PLACE ON 13TH DECEMBER

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Red Bull M.E.O. 2020 India – World Cricket Championship National finals to take place on 13th December to find the best World Cricket Championship player. The qualifiers of tournament, being conducted in World Cricket Championship 2 and World Cricket Championship 3 and held daily from 15th November to 5th December received more than 2.3 lakh registrations.

48 winners of the qualifying rounds moved to the play-offs on 7th & 8th December and competed in a 1v1 format. The top 4 (Krunal Mangukia from Surat, Charan Teja from Chittoor, Yogesh Bhuva from Mumbai and Ravi Ranjan Kumar from Muzaffarpur) will compete in the national finals in Gurgaon where the winner will be announced as the national champion.

On Sunday 13th December, the National Final of Red Bull M.E.O. 2020 India will be accompanied by a special invitational tournament 5pm onwards which will witness participation from Red Bull Athletes Tania Sachdev (Chess), Riyan Parag (cricket), Mira Erda (Motorsports) and Ankit Panth (esports). Tania Sachdev is an Indian chess player, who holds the titles of International Master and Woman Grandmaster. Mira Erda is one of India’s foremost female open wheel racers while Riyan Parag is a Rajasthan Royals all-rounder and rising cricket star who is also an avid gamer. One of India’s most popular Counter-Strike gaming professionals, Ankit ‘V3nom’ Panth has been a figure of inspiration for the gaming community for many years, while also being the face of Team Brutality. Joining the Red Bull athletes, Musical Composer and social media sensation Yashraj Mukhate along with Indian chess streamer, YouTuber, stand-up comedian Samay Raina will compete with pro gamers like Scout and Mortal. Tanmay “ScoutOP” Singh is the most followed professional player for Fnatic on social media with over 1M followers on both YouTube and Instagram while Naman Mathur (Soul Mortal) is arguably India’s most popular PUBG MOBILE player/streamer.

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Red Bull M.E.O. National finals and the invitational will be conducted in World Cricket Championship Rivals. WCC Rivals has been purely built keeping competitive play in mind and is the world’s first mobile game which features 2v2 real-time cricket multiplayer experience. WCC Rivals is a part of the WCC franchise which boasts of more than 143 million downloads.

Looking forward to the national finals of Red Bull M.E.O. along with the invitational, PR Rajendran, Founder and CEO, Nextwave Multimedia said, “Being a cricket loving nation, we at WCC are extremely glad that through this tournament we can leverage our fans into the esports circuit, building the space further. Also, we at WCC, take pride on how this ‘home grown’ game has managed to embed cricket into the esports ecosystem for future.”

“Red Bull has had the wonderful opportunity of bringing a new wave of esports through World Cricket Championship in Mobile Esports Open. NODWIN is elated to see the overwhelming response from the community in the first go. The competition is onto its last leg, a hearty congratulations to all the finalists. Let’s embrace the onset of cricket esports”, said Akshat Rathee, MD & Co-Founder, NODWIN Gaming.

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DigiPlus Officially Incorporates Singapore Hub to Power Global Growth

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DigiPlus Interactive Corp, the Philippines’ leading digital entertainment company, has taken a step forward in its international growth strategy with the official incorporation of DigiPlus Global Pte Ltd in Singapore.

Fully owned by Diginvest Holdings Inc, a 100% subsidiary of DigiPlus Interactive, the newly established DigiPlus Global will serve as the company’s international hub—driving its global ambitions through strategic partnerships, talent acquisition and corporate support. The entity is formally registered under Singapore’s business activity classification for head and regional offices, acting as DigiPlus Interactive’s centralised administrative and management office.

While the Singapore entity will focus solely on regional support services, it will not operate any gaming platforms in Singapore, in full respect of the country’s regulatory framework.

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“This is not just an expansion; it’s a foundational step in our growth strategy. By anchoring our international presence in Singapore—one of the world’s most advanced business ecosystems—we are accelerating DigiPlus’ transformation into a globally recognized force in digital entertainment,” said DigiPlus Interactive Chairman Eusebio Tanco.

The move enables DigiPlus to deepen its access to global expertise, strengthen cross-border collaboration and build high-value relationships in key markets. It will also accelerate the company’s ability to pioneer the next wave of digital entertainment innovations as it continues to grow its digital platforms—BingoPlus, ArenaPlus and GameZone—which already dominate the Philippine market.

The post DigiPlus Officially Incorporates Singapore Hub to Power Global Growth appeared first on European Gaming Industry News.

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KONAMI GROUP CORPORATION Named “Most Honored Company” in the Gaming Sector in Extel’s “2025 Japan Executive Team” Survey

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KONAMI GROUP CORPORATION has been named “Most Honored Company” in the gaming sector in Extel’s (formerly Institutional Investor) “2025 Japan Executive Team” survey.

This survey is conducted by Extel to select listed Japanese companies with outstanding IR activities based on votes from 541 investors and analysts from 237 firms, nominating a total of 533 companies.
In the gaming sector, KONAMI GROUP CORPORATION ranked first in the categories of “Best CEO” (Sell-Side), “Best Investor Relations Professional,” “Best Investor Relations Program,” and “Best Company Board,” and as a result, the company has been named the “Most Honored Company.”

To increase our corporate value, KONAMI GROUP CORPORATION places high priority on constructive dialogue with shareholders and investors to deepen mutual understanding. In FY2025, the company held over 400 IR meetings, with our top management actively participating in quarterly financial results briefings and overseas IR roadshows. The “Most Honored Company” designation is in recognition of these efforts.

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KONAMI GROUP CORPORATION will continue to work to achieve sustainable growth and enhance our corporate value over the medium-to-long-term through our IR activities.

The post KONAMI GROUP CORPORATION Named “Most Honored Company” in the Gaming Sector in Extel’s “2025 Japan Executive Team” Survey appeared first on European Gaming Industry News.

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S8UL makes StarCraft II debut with the signing of veteran South Korean player GuMiho

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S8UL strengthens its EWC roster following the announcement of their participation in multiple titles, including Chess, EAFC 25, Tekken 8, Call of Duty (COD): Warzone, and Apex Legends Mumbai, May 8, 2025: S8UL, a global force in esports and gaming content, is proud to announce its entry into the legendary world of StarCraft II with the signing of veteran South Korean player Pyung Jae Koh, better known by his iconic gamer tag GuMiho, a.k.a. “The Towel Terran.”

This marks S8UL’s first foray into the real-time strategy (RTS) genre and signals its continued commitment to global expansion across esports titles that have defined competitive gaming history.

A fan-favorite and master tactician, GuMiho is recognised across the global StarCraft community for his creative playstyle, unorthodox strategies, and trailblazing use of mech-based unit compositions. A staple of the Global StarCraft II League (GSL) since the Wings of Liberty era, GuMiho rose to global prominence after winning the GSL Code S

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Championship in 2017, defeating soO in a 4–2 final that etched his name in StarCraft history. His unique style of playing with a towel draped over his hands to absorb sweat and maintain precision earned him the moniker “The Towel Terran,” while his dominance with mechanical Terran builds gave rise to another title: “The Mech God.”

GuMiho’s recent achievements reaffirm his elite status in the competitive StarCraft II scene. In December 2024, he edged out Protoss standout Clem in a tense 3–2 series at HomeStory Cup XXVI, building on the momentum of his nail-biting 4–3 grand final victory over ShoWTimE (also Protoss) at HomeStory Cup XXV just months earlier. Earlier in the year, he delivered a commanding run to the finals of WardiTV 2023, ultimately finishing second after a hard-fought series against Zerg titan Dark. These standout results reinforce GuMiho’s reputation as one of the scene’s most resilient and inventive players, proving that even after years at the top, he continues to evolve and compete at the highest level.

Speaking about his new journey with S8UL, GuMiho said: “Joining S8UL feels like stepping onto a new playing field with the same hunger to win. Their drive to break barriers in esports matches my own competitive spirit. I’m ready to give it my all and compete at the highest level again, this time with S8UL by my side.”

Animesh Agarwal a.k.a. 8Bit Thug, Co-founder and CEO of S8UL, commented on the signing: “GuMiho is a living legend, and we’re beyond thrilled to welcome him to the S8UL family. Our journey into StarCraft II is about paying homage to the roots of esports and competing with the best. GuMiho’s legacy of innovation, consistency, and competitive spirit embodies everything S8UL stands for. This is a proud moment for Indian esports as we strengthen our EWC aspirations with one of the game’s all-time greats.”

As S8UL prepares to compete across multiple titles at EWC 2025, including Apex Legends, EAFC 25, Call of Duty: Warzone, Tekken 8, Chess, and now StarCraft II, the organization continues to demonstrate that excellence in esports knows no borders, no genres, and no limits.

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With three consecutive ‘Esports Content Group of the Year’ wins at the Esports Awards and global recognition through initiatives like the MOBIES Global Impact Award, S8UL is now writing a new chapter in the global esports story.

 

The post S8UL makes StarCraft II debut with the signing of veteran South Korean player GuMiho appeared first on European Gaming Industry News.

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