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The India Game Developers Conference 2020 goes Virtual, with free access to all events, Opens on 17-20th November 2020

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The 12th edition of IGDC, and its first-ever virtual conference to be streamed online has attracted a strong line-up of over 100 speakers across 8 major tracks, 50 exhibitors in the e-expo floor, and the popular Investor-Publisher Connect has attracted over 30 investors and publishers. The conference is also free to everyone, thanks to strong industry support, with Unreal Engine/ Epic games as presenting sponsors of IGDC 2020, along with MPL, Facebook, Google, Unity, Hyper Hippo, Gametion, Nazara, Lakshya and Yesgnome.

Hyderabad, India, 12, November 2020: The 12th Edition of India Game Developer Conference (IGDC) is here, a unique “for the industry, by the industry” event driven entirely with volunteers from across the Indian games industry and with active support from companies in the ecosystem. The event which will be held online from 17th to 20th November 2020 across 4 virtual rooms, from 3pm onwards each day, will be free-for-all to attend.

“Given the pandemic situation, IGDC decided to go with an ‘all-digital experience’. We also viewed this as an opportunity to attract an ever-wider audience who can attend this conference virtually, not just from India, but from all parts of the world, and thanks to the strong support we have received from industry sponsors, we have made access to this conference free for everyone. For a lot of aspiring game developers, this is a great way to participate without having to invest in travel and accommodation. We have a strong line-up of Indian and international speakers who are happy that they can be a part of IGDC virtually” Rajesh Rao, Convenor, IGDC 2020 said.

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“Going virtual has created new pathways to access, network and connect with game dev community, discover great games being developed and played, benefit from having insight into running a successful game dev business, search for openings to build your game dev career, and applaud the accomplishments of games that disrupt the eco-system, most importantly, inspire and get inspired.“ he added.

This year’s 4-day virtual conference has attracted over 100 industry expert speakers across 8 major tracks, 50 exhibitors in the e-expo floor, 30 investors and publishers and participation from several international delegations.

Some highlights from the speaker line-up include seasoned grandmasters like Ernest Adams providing a workshop on the “Fundamentals of Game Design,” to successful indie developers such as Arvi Teikari talking about their journey with the award winning game, “Baba is You,”. The Art track has a workshop on character creation by Naresh Das, Art Director at EiTri Studio, and a VFX talk by Daniel Santalla. The Tech track features talks by Shawn Beck from Unity and Jason Davis from Backtrace. The Applied Games track features talks by Tsahi Liberman- Simpool. And Michelle Lee- Schmidt – IDEO. The Biz track features William Hughes- Tilting Point and Craig Chapple- Sensor Tower. Other speakers include Jon Hook – Boombit talking about publishing deals, Neale Hemrajani- Annapurna Interactive and well-known indie developer Rami Ismail.

IGDC will also host its popular, IGDC Investor-Publisher Connect 2020 which will be a virtual invite-only forum for investors and publishers to meet with companies bringing unprecedented innovation in the Indian gaming ecosystem, which has grown rapidly in the last one year. Over 30 investors and publishers have signed up for the event.

This year, the highly anticipated BYOG (Build Your Own Game) game jam that is held alongside IGDC was also held virtually, receiving 87 finished entries by the deadline, which was three times more than 2019. The number of participants also increased by about 50%, jumping from 200 in 2019 to 313 in 2020.

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IGDC being India’s primary game industry conference, is the ‘must-attend’ event that draws people from across the games ecosystem in India and abroad. The conference continues to play a key role in developing the Indian Gaming ecosystem: from helping developers and industry aspirants gain valuable insights, meet with industry veterans and indie developers, to helping developers connect with publishers and investors that they otherwise may not have had access to. IGDC is also the best platform for international participants to learn what is happening in the Indian games market and to network with the who’s who of the Indian games Industry.

To check out the schedule of event to be held in 4 online rooms, speakers and other exciting events visit https://indiagdc.com/2020/  Pls check the annexure for speakers and schedule of events

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DigiPlus Officially Incorporates Singapore Hub to Power Global Growth

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DigiPlus Interactive Corp, the Philippines’ leading digital entertainment company, has taken a step forward in its international growth strategy with the official incorporation of DigiPlus Global Pte Ltd in Singapore.

Fully owned by Diginvest Holdings Inc, a 100% subsidiary of DigiPlus Interactive, the newly established DigiPlus Global will serve as the company’s international hub—driving its global ambitions through strategic partnerships, talent acquisition and corporate support. The entity is formally registered under Singapore’s business activity classification for head and regional offices, acting as DigiPlus Interactive’s centralised administrative and management office.

While the Singapore entity will focus solely on regional support services, it will not operate any gaming platforms in Singapore, in full respect of the country’s regulatory framework.

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“This is not just an expansion; it’s a foundational step in our growth strategy. By anchoring our international presence in Singapore—one of the world’s most advanced business ecosystems—we are accelerating DigiPlus’ transformation into a globally recognized force in digital entertainment,” said DigiPlus Interactive Chairman Eusebio Tanco.

The move enables DigiPlus to deepen its access to global expertise, strengthen cross-border collaboration and build high-value relationships in key markets. It will also accelerate the company’s ability to pioneer the next wave of digital entertainment innovations as it continues to grow its digital platforms—BingoPlus, ArenaPlus and GameZone—which already dominate the Philippine market.

The post DigiPlus Officially Incorporates Singapore Hub to Power Global Growth appeared first on European Gaming Industry News.

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KONAMI GROUP CORPORATION Named “Most Honored Company” in the Gaming Sector in Extel’s “2025 Japan Executive Team” Survey

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KONAMI GROUP CORPORATION has been named “Most Honored Company” in the gaming sector in Extel’s (formerly Institutional Investor) “2025 Japan Executive Team” survey.

This survey is conducted by Extel to select listed Japanese companies with outstanding IR activities based on votes from 541 investors and analysts from 237 firms, nominating a total of 533 companies.
In the gaming sector, KONAMI GROUP CORPORATION ranked first in the categories of “Best CEO” (Sell-Side), “Best Investor Relations Professional,” “Best Investor Relations Program,” and “Best Company Board,” and as a result, the company has been named the “Most Honored Company.”

To increase our corporate value, KONAMI GROUP CORPORATION places high priority on constructive dialogue with shareholders and investors to deepen mutual understanding. In FY2025, the company held over 400 IR meetings, with our top management actively participating in quarterly financial results briefings and overseas IR roadshows. The “Most Honored Company” designation is in recognition of these efforts.

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KONAMI GROUP CORPORATION will continue to work to achieve sustainable growth and enhance our corporate value over the medium-to-long-term through our IR activities.

The post KONAMI GROUP CORPORATION Named “Most Honored Company” in the Gaming Sector in Extel’s “2025 Japan Executive Team” Survey appeared first on European Gaming Industry News.

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S8UL makes StarCraft II debut with the signing of veteran South Korean player GuMiho

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S8UL strengthens its EWC roster following the announcement of their participation in multiple titles, including Chess, EAFC 25, Tekken 8, Call of Duty (COD): Warzone, and Apex Legends Mumbai, May 8, 2025: S8UL, a global force in esports and gaming content, is proud to announce its entry into the legendary world of StarCraft II with the signing of veteran South Korean player Pyung Jae Koh, better known by his iconic gamer tag GuMiho, a.k.a. “The Towel Terran.”

This marks S8UL’s first foray into the real-time strategy (RTS) genre and signals its continued commitment to global expansion across esports titles that have defined competitive gaming history.

A fan-favorite and master tactician, GuMiho is recognised across the global StarCraft community for his creative playstyle, unorthodox strategies, and trailblazing use of mech-based unit compositions. A staple of the Global StarCraft II League (GSL) since the Wings of Liberty era, GuMiho rose to global prominence after winning the GSL Code S

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Championship in 2017, defeating soO in a 4–2 final that etched his name in StarCraft history. His unique style of playing with a towel draped over his hands to absorb sweat and maintain precision earned him the moniker “The Towel Terran,” while his dominance with mechanical Terran builds gave rise to another title: “The Mech God.”

GuMiho’s recent achievements reaffirm his elite status in the competitive StarCraft II scene. In December 2024, he edged out Protoss standout Clem in a tense 3–2 series at HomeStory Cup XXVI, building on the momentum of his nail-biting 4–3 grand final victory over ShoWTimE (also Protoss) at HomeStory Cup XXV just months earlier. Earlier in the year, he delivered a commanding run to the finals of WardiTV 2023, ultimately finishing second after a hard-fought series against Zerg titan Dark. These standout results reinforce GuMiho’s reputation as one of the scene’s most resilient and inventive players, proving that even after years at the top, he continues to evolve and compete at the highest level.

Speaking about his new journey with S8UL, GuMiho said: “Joining S8UL feels like stepping onto a new playing field with the same hunger to win. Their drive to break barriers in esports matches my own competitive spirit. I’m ready to give it my all and compete at the highest level again, this time with S8UL by my side.”

Animesh Agarwal a.k.a. 8Bit Thug, Co-founder and CEO of S8UL, commented on the signing: “GuMiho is a living legend, and we’re beyond thrilled to welcome him to the S8UL family. Our journey into StarCraft II is about paying homage to the roots of esports and competing with the best. GuMiho’s legacy of innovation, consistency, and competitive spirit embodies everything S8UL stands for. This is a proud moment for Indian esports as we strengthen our EWC aspirations with one of the game’s all-time greats.”

As S8UL prepares to compete across multiple titles at EWC 2025, including Apex Legends, EAFC 25, Call of Duty: Warzone, Tekken 8, Chess, and now StarCraft II, the organization continues to demonstrate that excellence in esports knows no borders, no genres, and no limits.

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With three consecutive ‘Esports Content Group of the Year’ wins at the Esports Awards and global recognition through initiatives like the MOBIES Global Impact Award, S8UL is now writing a new chapter in the global esports story.

 

The post S8UL makes StarCraft II debut with the signing of veteran South Korean player GuMiho appeared first on European Gaming Industry News.

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