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Scout Gaming signs B2B deal with established Esports company

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Having recently launched Esports to its network of B2B partners, Scout has now signed a partnership with its first purely Esports focused actor.

Scout Gaming has concluded a deal with GLHF.gg, a platform strengthening the bond between teams and their fans through a fan-rivalry experience, something that has been missing in ESports for a long time. The service created by GLHF allows fans of ESports teams to compete against each other as well as get the latest news, behind the scenes content and much more. Scout Gaming will deliver a Free2Play platform with coverage for a wide set ESports such as DOTA, eFotball, LoL and CS:GO.

“Our roll out of Esports content has received very positive feedback, from end users and partners alike and I’m therefore very glad to announce this partnership.  GLHF have from inception been focused on building highly engaging products that create value for ESports teams and their fans. They are one of the most successful organizations of its kind and we are delighted to support their continued growth journey”, comments Scout Gaming’s CEO, Andreas Ternstrom.

Rollout of Scout’s ESports offering and integration to GLHF.gg is expected to start in the coming weeks aimed at launching before summer.

“We see an optimal strategic fit with Scout Gaming’s software. We’re thrilled to give ESports fans an opportunity to try their hand at what it’s like to scout and manage a team during live events. ESports fans know so much about their favorite players, teams, match ups, and the game meta. We’re excited to partner with a platform which put all that ESports knowledge into a competitive environment. Scout Gaming is the leading global fantasy sports supplier and I’m pleased we could find this fruitful co-operation “, comments GLHFs CPO, Ace St. Germain.

George Miller started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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