Compliance Updates
High 5 Casino receives MGA approval
Social casino enters the RMG market and launches on the company’s new Vault platform featuring Brain with Benefits technology
High 5 Games, the world’s largest independent casino games provider, has been granted a B2C licence Type 1 by the Malta Gaming Authority (MGA), marking High 5 Casino’s approval to enter the real money gaming market.
The new online casino will launch on H5G’s proprietary iGaming platform, Vault, which is embedded with innovations that the company envisions will define the future of online and mobile gaming.
Vault incorporates the New York developer’s Brain with Benefits technology that monitors players in real time and at all stages of the customer lifecycle, and is set to revolutionise the whole user journey with a truly personalised experience.
The Brain, named Oracle, sits in the cloud and the machine learns player behaviour. Oracle is present and monitors:
- Promotions and bonus management system
- CRM and data segmentation
- Content management
- Player account management
The Benefits, personalised events, are then triggered automatically by Oracle’s Brain, both seamlessly and in real time, across the platform and games. These can range from small surprise game features to fully adaptive content libraries and user journeys.
This technology is based on Google’s artificial intelligence and machine learning frameworks. The technology from Google, a long-term iGaming partner of H5G, has been successfully used across High 5 Casino in the social casino world, as well as the company’s range of tentpole games, and will soon be rolled out across platform level and all games.
Vault platform is developed from H5G’s social casino, which is enjoyed by millions of players worldwide. Soon available for real money play, High 5 Casino will feature High 5 Games’ full portfolio of games, as well as a range of titles from leading third-party providers.
The Vault platform will also be made available to operators and platform providers, with the company exhibiting its technology at ICE London 2020 at Booth N1-421.
Anthony Singer, CEO of High 5 Games, said: “We’re really excited to be launching High 5 Casino into the real money gaming market. Vault with our Brain with Benefits technology is set to bring forth the next generation of online and mobile.
“Oracle the brain will be present at ICE London 2020, head to our booth to learn more about how this new technology will cleverly bring a new unprecedented gaming experience.”
High 5 Games will be demonstrating its full portfolio of products and services at Booth N1-421, between 4-6 February at ICE London 2020, London ExCeL.
AGCO
Evoplay enters the Canadian market with Ontario licence approval

Evoplay, the award-winning game development studio, has expanded its reach after securing a supplier licence from the Alcohol and Gaming Commission of Ontario (AGCO), marking its official entry into the Canadian market.
The licence allows Evoplay to offer its gaming portfolio to Ontario’s licensed operators, bringing its innovative titles to one of North America’s most dynamic regulated markets.
As a province with a strong player base and well-established iGaming framework, Ontario represents a key opportunity for Evoplay’s continued global expansion.
With a diverse portfolio of slots, table games, crash, and instant games, Evoplay is known for delivering engaging content that resonates with modern audiences.
This move reinforces the company’s commitment to entering new regulated markets and working closely with local partners to provide high-quality gaming experiences.
With further growth plans on the horizon, Evoplay continues to strengthen its global footprint, bringing its signature gaming experiences to new audiences worldwide.
Ihor Zarechnyi, CCO at Evoplay, said: “Receiving an Ontario licence is a significant milestone for us as we expand into North America.
“Ontario’s iGaming market has grown significantly, and we’re excited to bring our content to local players while building strong partnerships with operators in the region.”
The post Evoplay enters the Canadian market with Ontario licence approval appeared first on Gaming and Gambling Industry in the Americas.
Australia
ACMA Blocks More Illegal Online Gambling Websites

The Australian Communications and Media Authority (ACMA) has requested the Australian internet service providers (ISPs) to block more illegal online gambling sites, after investigations found these services to be operating in breach of the Interactive Gambling Act 2001.
The latest sites blocked include Crown slots and Billy billion.
Website blocking is one of a range of enforcement options to protect Australians against illegal online gambling. Since the ACMA made its first blocking request in November 2019, 1178 illegal gambling and affiliate websites have been blocked.
Around 220 illegal services have also pulled out of the Australian market since the ACMA started enforcing new illegal online gambling rules in 2017.
The post ACMA Blocks More Illegal Online Gambling Websites appeared first on European Gaming Industry News.
Australia
Regulating the Game 2025 Sydney Conference Concluded

The Regulating the Game 2025 Sydney conference has officially concluded. Over the three days, global regulators, industry leaders, policymakers, researchers and compliance professionals gathered at the Sofitel Sydney Darling Harbour.
With an unparalleled lineup of expert speakers, masterclasses, and panel discussions, the event reinforced its position as the must-attend conference for gambling regulation and compliance professionals.
From Michael Phelan APM’s keynote on the battle against organised crime to Bo Bernhard’s exploration of the “Fun Economy”, attendees were challenged to rethink conventional approaches and explore innovative solutions.
Crown Resorts CEO David Tsai led a compelling discussion on Crown’s pioneering PlaySafe solution, positioning the company as a global leader in safer gambling innovation. His insights reinforced the need for proactive, technology-driven approaches to responsible gambling and regulatory excellence.
Other high-impact sessions featured:
• Titus O’Reily on the rise, fall, and resurgence of sports gambling in Australia.
• Dr Ron Ben-David (VGCCC) offering an unfiltered perspective on the evolving landscape, responsibilities and challenges facing regulators today.
• Professor Alison Taylor on building an ethical corporate culture.
• Brendan Thomas, CEO, AUSTRAC, on AML and financial crime risks, regulatory expectations and the work still to be done.
• Barni Evans (CEO, Sportsbet) with a walk through wagering history, acknowledging missteps and discussing the industry’s future direction.
As technology continues to reshape the gambling sector, discussions on RegTech, AI, cashless gaming and cybersecurity dominated the agenda. Experts including Ian Hughes, Jamieson O’Reilly, Tracy Schrans, Jay Robinson, Donata Szabo and Elizabeth Lusk explored the risks and opportunities presented by emerging technologies, outlining how regulatory frameworks must evolve to maintain integrity while embracing innovation.
The Artificial Intelligence Panel, led by Christopher Logan from Amazon Web Services, examined AI’s role in the future of betting, compliance, and risk mitigation, sparking valuable discourse on security, privacy and regulatory oversight.
One of the most anticipated segments of RTG 2025, Pitch! provided a platform for innovators to showcase game-changing research, technology and compliance solutions. The event, hosted by Rob Lopez from Norths Collective, culminated in a thrilling Pitch! Challenge, where Focal Research Consultants’ Focal Go solution emerged as the winning innovation, underscoring the power of data-driven approaches in enhancing responsible gambling outcomes.
RTG 2025 Sydney wasn’t just about insights—it was about connections. With networking events at iconic Sydney venues, including Dean & Nancy on 22 and Alpha, delegates forged new partnerships that will drive future collaborations and strengthen regulatory and industry ties.
The post Regulating the Game 2025 Sydney Conference Concluded appeared first on European Gaming Industry News.
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