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Svenska Spel Full Year Revenue Tops SEK 8 Billion
Svenska Spel has presented its year-end report for 2022. The Group’s fourth quarter is characterised by continued investments in new gaming experiences and a maintained focus on sustainable gaming. Svenska Spel’s Board intends to propose a dividend of SEK 2 billion to the owner.
“I am happy that the board intends to propose a dividend of SEK 2 billion to the owner. That our surplus goes back to the Swedish people is one of the reasons why we are all of Sweden’s gaming company. During the 25 years that Svenska Spel has existed, together with our customers, we have contributed over SEK 100 billion to the state treasury,” Patrik Hofbauer, president and CEO of Svenska Spel, said.
For the full year 2022, net gaming revenue is SEK 8036 million (8144), a decrease of 1% compared to the previous year. The operating profit for the group is SEK 2387 million (2468), a decrease of 3%. The operating margin amounts to 30% (30).
The group’s net gaming revenue for the fourth quarter is SEK 2185 million (2233), which is a decrease of 2%. The operating profit of SEK 580 million (601) is a decrease of 3%, and the operating margin amounts to 27% (27). The online business increased by 1% compared to the same quarter last year and accounts for 48% (47) of the group’s revenue during the quarter.
The net gaming revenue for the Sport & Casino business area decreases during the quarter by 8% compared to the same quarter last year. Strengthened gaming responsibility measures continue to have a positive effect on the share of healthy revenue, which in the quarter reached an all-time high, but negatively affects net gaming revenue. The FIFA World Cup generated a lower customer interest than previous championships, partly because of the timing, and partly because the Swedish national team did not qualify. During the WC, there was also a break in many regular national football leagues, which limited the possibility of offering games such as Stryktipset, Europatipset and Toptipset.
For the Casino Cosmopol & Vegas business area, net gaming revenue will decrease by 10%. Here too, strengthened gambling responsibility measures negatively affect revenues, above all for slot machines Vegas, while the measures have the intended positive effect on the share of healthy revenues. Vegas’ net gaming revenue is also affected by the deteriorating financial situation of customers.
Within gaming experiences, customers are now offered the opportunity to swipe a Triss as a gift. The first digital Christmas calendar for Triss has been launched and the total sales of Triss calendars increased compared to the previous year. New digital lotteries have been launched, a total of 13 during the year. Within the sports games, the product pages for pool games have been improved during the quarter, the World Cup tip had its premiere and Oddset was updated with game packages. Casino Cosmopol has had full Christmas tables, well-attended New Year’s dinners, and sold out poker tournaments at the casino in Gothenburg.
During the quarter, Svenska Spel distributed 76 million winnings on number games and lotteries with a total value of more than SEK 185 million. For the full year 2022, this means 282 million winnings from number games and lotteries with a total value of more than SEK 782 million. Sports games have delivered 20 million in winnings during the quarter, of which eleven for Stryktipset. This means that Stryktipset broke its own record from 2015 and gave 62 million in profits during the year. A total of 91 million in profits fell from the Sport & Casino business area in 2022, which is also a new record.
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TEN Launches First-ever Fully On-chain Poker Powered by Autonomous AI Agents

TEN, The Entertainment Network for AI‑Native iGaming, has launched House of TEN—the first fully on-chain poker application featuring autonomous AI agents with trustless, encrypted gameplay.
More than just a technical milestone, the launch signals the arrival of AI-native iGaming—a new category of on-chain entertainment where AI agents and trustless wagering converge. The successful launch of House of TEN illustrates how TEN’s unique, encrypted execution environment is expanding the possibilities for what can be achieved on the Ethereum blockchain. With programmable privacy, verifiable randomness and no off-chain logic, TEN enables fully autonomous, high-stakes games that merge crypto trustlessness with real gameplay complexity.
Poker That Actually Works On-Chain
Poker has been played for over 200 years, but until now, it couldn’t exist fully on-chain without compromising fairness or privacy. By solving long-standing limitations around privacy, randomness, and user experience—without relying on off-chain components—TEN is enabling games that were previously considered impossible to build on-chain. Users can stake on AI agents with distinct strategies and personalities, earning ZEN—a prediction-based rewards system that converts into future airdrops.
Poker requires hidden information, strategic play and fair randomness—none of which have been possible in previous blockchain implementations without compromising trust assumptions. TEN uses TEEs to deliver encrypted card hands and secure, verifiable randomness, without any off-chain logic.
“We’ve built the world’s first true on-chain poker with AI agents you can stake on. It’s one of the most technically advanced dApps ever deployed in Web3. To make it work, we had to solve cryptographic challenges that most thought were impossible—like fully private card hands, autonomous logic, and fair, tamper-proof dealing,” said Cais Manai, Co-Founder & Head of Product at TEN.
AI Agents That Think, Bluff and Deceive
TEN’s poker experience includes autonomous AI agents with unique personalities and play styles, from aggressive risk-takers to unpredictable wildcards. Players can follow and stake on these agents as they compete in real time. The gameplay experience mirrors leading online poker platforms, only now, it’s fully on-chain, transparent and decentralized. Each hand is unpredictable. Odds move in real time based on player actions, not bots, because the game state is encrypted and can’t be sniped.
The launch of House of TEN is a live demonstration of what the protocol makes possible:
• Trust in the protocol, not the people.
• Chain-level encryption.
• Lightning-fast finality.
• Seamless user experience (UX) that hides complexity.
A Glimpse Into What’s Next for Ethereum
While poker is the first showcase, TEN is built to support much more. Its encrypted execution environment enables entirely new classes of on-chain games and AI applications that require privacy, randomness or complex off-chain-like logic—spanning DeFi, gaming and AI-based applications.
“TEN isn’t just another L2—we’ve built what we believe is the most sophisticated infrastructure in the space. This launch proves that real utility, strong user experience (UX), and cryptographic privacy can all coexist on Ethereum. We’re building for the future of institutions, enterprises, and autonomous systems entering Web3,” said Gavin Thomas, CEO of TEN Protocol.
The post TEN Launches First-ever Fully On-chain Poker Powered by Autonomous AI Agents appeared first on European Gaming Industry News.
Latest News
Ygam Welcomes Two New Trustees

Ygam has strengthened its board of trustees with two appointments bringing combined expertise in governance, policy, public affairs and safeguarding.
Judy White joins the Ygam board with over 20 years of experience in governance and operational leadership across the not-for-profit sector. A Chartered Secretary, Judy has a proven track record in governance, risk management, data protection, transformation and stakeholder engagement. She most recently served as Head of Governance at the British Association for Counselling and Psychotherapy (BACP), where she oversaw governance, assurance and risk across the organisation.
Previously, Judy spent seven years at the Gambling Commission as a Senior Manager in Licensing, where she played a key role in assessing complex licensing applications. Judy’s deep understanding of governance frameworks and regulatory environments will provide crucial oversight and support as Ygam continues to grow and evolve.
Iain Corby joins alongside Judy as an experienced leader with a diverse career spanning consultancy, government policy, and the third sector. His early career included 12 years as a programme management consultant at Deloitte before transitioning into policy work.
Iain has experience working in gambling harms prevention sector, previously serving as Deputy Chief Executive of GambleAware. He is currently the founding Executive Director of the Age Verification Providers Association which prioritises child protection in the digital space. With an MBA from UCLA and a reputation for delivering performance improvements, Ian brings strategic insight, commercial acumen and a wealth of knowledge in public affairs and communications.
Mike Wocik, Chair of Ygam, said: “We are delighted to welcome Judy and Iain to the Ygam Board. Their wealth of experience and expertise will further strengthen our governance and strategic leadership, ensuring we continue to operate at the highest standards. Strong governance is the foundation of our success, and their insights will be invaluable as we grow our impact and evolve as a leader in our field. I look forward to working with them to drive our mission forward and make a lasting difference.”
Judy White said: “I’m excited to join the fantastic team at Ygam. I’m passionate about supporting children and young people, and I’ve been hugely impressed by Ygam’s position as a leader in their field, with a clear commitment to high standards of governance and impact. I look forward to engaging and collaborating with the board and staff to advance Ygam’s vision and mission, ultimately supporting children and young people in safely navigating our increasingly digital world.”
Iain Corby said: “Although it has been six years since I was at GambleAware, I have followed developments in the field from a distance and recognise this is a time of great change and opportunity with the introduction of the new levy. The growing focus on prevention has never been more important, and I look forward to supporting the board, the whole leadership team, and the impressive team that is delivering such a formidable impact for young people across the country and beyond.”
The post Ygam Welcomes Two New Trustees appeared first on European Gaming Industry News.
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Narva Communications Becomes Svenska Spel’s New Agency for Corporate Communications

Narva Communications has become Svenska Spel’s new agency for corporate communications.
“We received high-quality bids from some of Sweden’s leading agencies in Corporate Communication. After a thorough evaluation process, Narva was the agency that received the highest score. They have demonstrated great strategic acumen, strong analytical skills and a very good understanding of Svenska Spel’s mission and communication needs,” Andreas Jerat, Head of Corporate Communication at Svenska Spel, said.
Narva’s assignment includes strategic communication support within Corporate Communication, Public Affairs and financial communication. The assignment also includes the production of annual and sustainability reports. The agreement is valid for two years starting in May 2025, with the possibility of extension 1 + 1 year.
“We are extremely proud that Svenska Spel has chosen Narva as a partner for its group communications. Svenska Spel is one of Sweden’s most well-known brands with an important social mission. We look forward to working with them to develop communications and help further strengthen the image of Svenska Spel as a role model for games that are offered in a safe and responsible manner,” said Frida Dahlgren, CEO of Narva Communications and account manager for Svenska Spel.
The post Narva Communications Becomes Svenska Spel’s New Agency for Corporate Communications appeared first on European Gaming Industry News.
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